/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_sl.cpp Code handling saving and loading of objects */ #include "../stdafx.h" #include "../object_base.h" #include "../object_map.h" #include "saveload.h" #include "newgrf_sl.h" #include "../safeguards.h" static const SaveLoad _object_desc[] = { SLE_VAR(Object, location.tile, SLE_UINT32), SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Object, town, REF_TOWN), SLE_VAR(Object, build_date, SLE_UINT32), SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION), SLE_CONDVAR(Object, view, SLE_UINT8, 155, SL_MAX_VERSION), SLE_CONDVAR(Object, type, SLE_UINT16, 186, SL_MAX_VERSION), SLE_END() }; static void Save_OBJS() { Object *o; /* Write the objects */ FOR_ALL_OBJECTS(o) { SlSetArrayIndex(o->index); SlObject(o, _object_desc); } } static void Load_OBJS() { int index; while ((index = SlIterateArray()) != -1) { Object *o = new (index) Object(); SlObject(o, _object_desc); } } static void Ptrs_OBJS() { Object *o; FOR_ALL_OBJECTS(o) { SlObject(o, _object_desc); if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) { /* Due to a small bug stale objects could remain. */ delete o; } } } static void Save_OBID() { Save_NewGRFMapping(_object_mngr); } static void Load_OBID() { Load_NewGRFMapping(_object_mngr); } extern const ChunkHandler _object_chunk_handlers[] = { { 'OBID', Save_OBID, Load_OBID, NULL, NULL, CH_ARRAY }, { 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST}, };