/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_sl.cpp Code handling saving and loading of objects */ #include "../stdafx.h" #include "saveload.h" #include "compat/object_sl_compat.h" #include "../object_base.h" #include "../object_map.h" #include "newgrf_sl.h" #include "../safeguards.h" static const SaveLoad _object_desc[] = { SLE_VAR(Object, location.tile, SLE_UINT32), SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16), SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16), SLE_REF(Object, town, REF_TOWN), SLE_VAR(Object, build_date, SLE_UINT32), SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION), SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION), SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION), }; struct OBJSChunkHandler : ChunkHandler { OBJSChunkHandler() : ChunkHandler('OBJS', CH_TABLE) {} void Save() const override { SlTableHeader(_object_desc); /* Write the objects */ for (Object *o : Object::Iterate()) { SlSetArrayIndex(o->index); SlObject(o, _object_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_object_desc, _object_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Object *o = new (index) Object(); SlObject(o, slt); } } void FixPointers() const override { for (Object *o : Object::Iterate()) { SlObject(o, _object_desc); if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) { /* Due to a small bug stale objects could remain. */ delete o; } } } }; struct OBIDChunkHandler : NewGRFMappingChunkHandler { OBIDChunkHandler() : NewGRFMappingChunkHandler('OBID', _object_mngr) {} }; static const OBIDChunkHandler OBID; static const OBJSChunkHandler OBJS; static const ChunkHandlerRef object_chunk_handlers[] = { OBID, OBJS, }; extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);