/* $Id$ */ /** @file newgrf_sl.cpp Code handling saving and loading of newgrf config */ #include "../stdafx.h" #include "../newgrf_config.h" #include "../core/bitmath_func.hpp" #include "../core/alloc_func.hpp" #include "../gfx_func.h" #include "saveload.h" static const SaveLoad _grfconfig_desc[] = { SLE_STR(GRFConfig, filename, SLE_STR, 0x40), SLE_VAR(GRFConfig, grfid, SLE_UINT32), SLE_ARR(GRFConfig, md5sum, SLE_UINT8, 16), SLE_ARR(GRFConfig, param, SLE_UINT32, 0x80), SLE_VAR(GRFConfig, num_params, SLE_UINT8), SLE_CONDVAR(GRFConfig, windows_paletted, SLE_BOOL, 101, SL_MAX_VERSION), SLE_END() }; static void Save_NGRF() { int index = 0; for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) { if (HasBit(c->flags, GCF_STATIC)) continue; SlSetArrayIndex(index++); SlObject(c, _grfconfig_desc); } } static void Load_NGRF() { ClearGRFConfigList(&_grfconfig); while (SlIterateArray() != -1) { GRFConfig *c = CallocT(1); SlObject(c, _grfconfig_desc); if (CheckSavegameVersion(101)) c->windows_paletted = (_use_palette == PAL_WINDOWS); AppendToGRFConfigList(&_grfconfig, c); } /* Append static NewGRF configuration */ AppendStaticGRFConfigs(&_grfconfig); } extern const ChunkHandler _newgrf_chunk_handlers[] = { { 'NGRF', Save_NGRF, Load_NGRF, NULL, CH_ARRAY | CH_LAST } };