/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */ #include "../stdafx.h" #include "../date_func.h" #include "../variables.h" #include "../openttd.h" #include "../zoom_func.h" #include "../vehicle_func.h" #include "../window_gui.h" #include "../window_func.h" #include "../viewport_func.h" #include "../gfx_func.h" #include "../company_base.h" #include "../core/random_func.hpp" #include "../fios.h" #include "saveload.h" extern TileIndex _cur_tileloop_tile; extern uint16 _disaster_delay; extern byte _trees_tick_ctr; /* Keep track of current game position */ int _saved_scrollpos_x; int _saved_scrollpos_y; ZoomLevelByte _saved_scrollpos_zoom; void SaveViewportBeforeSaveGame() { const Window *w = FindWindowById(WC_MAIN_WINDOW, 0); if (w != NULL) { _saved_scrollpos_x = w->viewport->scrollpos_x; _saved_scrollpos_y = w->viewport->scrollpos_y; _saved_scrollpos_zoom = w->viewport->zoom; } } void ResetViewportAfterLoadGame() { Window *w = FindWindowById(WC_MAIN_WINDOW, 0); w->viewport->scrollpos_x = _saved_scrollpos_x; w->viewport->scrollpos_y = _saved_scrollpos_y; w->viewport->dest_scrollpos_x = _saved_scrollpos_x; w->viewport->dest_scrollpos_y = _saved_scrollpos_y; ViewPort *vp = w->viewport; vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); DoZoomInOutWindow(ZOOM_NONE, w); // update button status MarkWholeScreenDirty(); } static const SaveLoadGlobVarList _date_desc[] = { SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION), SLEG_VAR(_date_fract, SLE_UINT16), SLEG_VAR(_tick_counter, SLE_UINT16), SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16), SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8), SLE_CONDNULL(1, 0, 45), SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLEG_VAR(_disaster_delay, SLE_UINT16), SLE_CONDNULL(2, 0, 119), SLEG_VAR(_random.state[0], SLE_UINT32), SLEG_VAR(_random.state[1], SLE_UINT32), SLE_CONDNULL(1, 0, 9), SLE_CONDNULL(4, 10, 119), SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108), SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION), SLEG_VAR(_trees_tick_ctr, SLE_UINT8), SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION), SLE_CONDNULL(4, 11, 119), SLEG_END() }; static const SaveLoadGlobVarList _date_check_desc[] = { SLEG_CONDVAR(_load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION), SLE_NULL(2), // _date_fract SLE_NULL(2), // _tick_counter SLE_NULL(2), // _vehicle_id_ctr_day SLE_NULL(1), // _age_cargo_skip_counter SLE_CONDNULL(1, 0, 45), SLE_CONDNULL(2, 0, 5), // _cur_tileloop_tile SLE_CONDNULL(4, 6, SL_MAX_VERSION), // _cur_tileloop_tile SLE_NULL(2), // _disaster_delay SLE_CONDNULL(2, 0, 119), SLE_NULL(4), // _random.state[0] SLE_NULL(4), // _random.state[1] SLE_CONDNULL(1, 0, 9), SLE_CONDNULL(4, 10, 119), SLE_NULL(1), // _cur_company_tick_index SLE_CONDNULL(2, 0, 108), // _next_competitor_start SLE_CONDNULL(4, 109, SL_MAX_VERSION), // _next_competitor_start SLE_NULL(1), // _trees_tick_ctr SLE_CONDNULL(1, 4, SL_MAX_VERSION), // _pause_mode SLE_CONDNULL(4, 11, 119), SLEG_END() }; /* Save load date related variables as well as persistent tick counters * XXX: currently some unrelated stuff is just put here */ static void SaveLoad_DATE() { SlGlobList(_date_desc); } static void Check_DATE() { SlGlobList(_date_check_desc); if (CheckSavegameVersion(31)) { _load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR; } } static const SaveLoadGlobVarList _view_desc[] = { SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION), SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION), SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8), SLEG_END() }; static void SaveLoad_VIEW() { SlGlobList(_view_desc); } extern const ChunkHandler _misc_chunk_handlers[] = { { 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF}, { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST}, };