/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file map_sl.cpp Code handling saving and loading of map */ #include "../stdafx.h" #include "saveload.h" #include "compat/map_sl_compat.h" #include "../map_func.h" #include "../core/bitmath_func.hpp" #include "../fios.h" #include #include "../safeguards.h" static uint32 _map_dim_x; static uint32 _map_dim_y; static const SaveLoad _map_desc[] = { SLEG_CONDVAR("dim_x", _map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION), }; static void Save_MAPS() { SlTableHeader(_map_desc); _map_dim_x = MapSizeX(); _map_dim_y = MapSizeY(); SlSetArrayIndex(0); SlGlobList(_map_desc); } static void Load_MAPS() { const std::vector slt = SlCompatTableHeader(_map_desc, _map_sl_compat); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlGlobList(slt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries"); AllocateMap(_map_dim_x, _map_dim_y); } static void Check_MAPS() { const std::vector slt = SlCompatTableHeader(_map_desc, _map_sl_compat); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlGlobList(slt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries"); _load_check_data.map_size_x = _map_dim_x; _load_check_data.map_size_y = _map_dim_y; } static const uint MAP_SL_BUF_SIZE = 4096; static void Load_MAPT() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j]; } } static void Save_MAPT() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAPH() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j]; } } static void Save_MAPH() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP1() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j]; } } static void Save_MAP1() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP2() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, /* In those versions the m2 was 8 bits */ IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 ); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j]; } } static void Save_MAP2() { std::array buf; TileIndex size = MapSize(); SlSetLength(size * sizeof(uint16)); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16); } } static void Load_MAP3() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j]; } } static void Save_MAP3() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP4() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j]; } } static void Save_MAP4() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP5() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j]; } } static void Save_MAP5() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP6() { std::array buf; TileIndex size = MapSize(); if (IsSavegameVersionBefore(SLV_42)) { for (TileIndex i = 0; i != size;) { /* 1024, otherwise we overflow on 64x64 maps! */ SlCopy(buf.data(), 1024, SLE_UINT8); for (uint j = 0; j != 1024; j++) { _me[i++].m6 = GB(buf[j], 0, 2); _me[i++].m6 = GB(buf[j], 2, 2); _me[i++].m6 = GB(buf[j], 4, 2); _me[i++].m6 = GB(buf[j], 6, 2); } } } else { for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j]; } } } static void Save_MAP6() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP7() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j]; } } static void Save_MAP7() { std::array buf; TileIndex size = MapSize(); SlSetLength(size); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8); } } static void Load_MAP8() { std::array buf; TileIndex size = MapSize(); for (TileIndex i = 0; i != size;) { SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16); for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j]; } } static void Save_MAP8() { std::array buf; TileIndex size = MapSize(); SlSetLength(size * sizeof(uint16)); for (TileIndex i = 0; i != size;) { for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8; SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16); } } static const ChunkHandler MAPS{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_TABLE }; static const ChunkHandler MAPT{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAPH{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAPO{ 'MAPO', Save_MAP1, Load_MAP1, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAP2{ 'MAP2', Save_MAP2, Load_MAP2, nullptr, nullptr, CH_RIFF }; static const ChunkHandler M3LO{ 'M3LO', Save_MAP3, Load_MAP3, nullptr, nullptr, CH_RIFF }; static const ChunkHandler M3HI{ 'M3HI', Save_MAP4, Load_MAP4, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAP5{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAPE{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAP7{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF }; static const ChunkHandler MAP8{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF }; static const ChunkHandlerRef map_chunk_handlers[] = { MAPS, MAPT, MAPH, MAPO, MAP2, M3LO, M3HI, MAP5, MAPE, MAP7, MAP8, }; extern const ChunkHandlerTable _map_chunk_handlers(map_chunk_handlers);