/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */ #include "../stdafx.h" #include "../gamelog_internal.h" #include "../fios.h" #include "saveload.h" #include "../safeguards.h" class SlGamelogMode : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, mode.mode, SLE_UINT8), SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_MODE) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogRevision : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH), SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32), SLE_VAR(LoggedChange, revision.slver, SLE_UINT16), SLE_VAR(LoggedChange, revision.modified, SLE_UINT8), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_REVISION) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogOldver : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, oldver.type, SLE_UINT32), SLE_VAR(LoggedChange, oldver.version, SLE_UINT32), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_OLDVER) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogSetting : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_STR(LoggedChange, setting.name, SLE_STR, 128), SLE_VAR(LoggedChange, setting.oldval, SLE_INT32), SLE_VAR(LoggedChange, setting.newval, SLE_INT32), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_SETTING) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfadd : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ), SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFADD) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfrem : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFREM) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfcompat : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ), SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFCOMPAT) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfparam : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFPARAM) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfmove : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32), SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFMOVE) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogGrfbug : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64), SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32), SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_GRFBUG) return; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; static bool _is_emergency_save = true; class SlGamelogEmergency : public DefaultSaveLoadHandler { public: /* We need to store something, so store a "true" value. */ inline static const SaveLoad description[] = { SLEG_CONDVAR(_is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION), }; void GenericSaveLoad(LoggedChange *lc) const { if (lc->ct != GLCT_EMERGENCY) return; _is_emergency_save = true; SlObject(lc, this->GetDescription()); } void Save(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void Load(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } void LoadCheck(LoggedChange *lc) const override { this->GenericSaveLoad(lc); } }; class SlGamelogAction : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_SAVEBYTE(LoggedChange, ct), SLEG_STRUCT(SlGamelogMode), SLEG_STRUCT(SlGamelogRevision), SLEG_STRUCT(SlGamelogOldver), SLEG_STRUCT(SlGamelogSetting), SLEG_STRUCT(SlGamelogGrfadd), SLEG_STRUCT(SlGamelogGrfrem), SLEG_STRUCT(SlGamelogGrfcompat), SLEG_STRUCT(SlGamelogGrfparam), SLEG_STRUCT(SlGamelogGrfmove), SLEG_STRUCT(SlGamelogGrfbug), SLEG_STRUCT(SlGamelogEmergency), }; void Save(LoggedAction *la) const override { SlSetStructListLength(la->changes); const LoggedChange *lcend = &la->change[la->changes]; for (LoggedChange *lc = la->change; lc != lcend; lc++) { assert((uint)lc->ct < GLCT_END); SlObject(lc, this->GetDescription()); } } void Load(LoggedAction *la) const override { if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) { byte type; while ((type = SlReadByte()) != GLCT_NONE) { if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type"); GamelogChangeType ct = (GamelogChangeType)type; la->change = ReallocT(la->change, la->changes + 1); LoggedChange *lc = &la->change[la->changes++]; memset(lc, 0, sizeof(*lc)); lc->ct = ct; SlObject(lc, this->GetDescription()); } return; } size_t length = SlGetStructListLength(UINT32_MAX); la->change = ReallocT(la->change, length); for (size_t i = 0; i < length; i++) { LoggedChange *lc = &la->change[i]; memset(lc, 0, sizeof(*lc)); lc->ct = (GamelogChangeType)SlReadByte(); SlObject(lc, this->GetDescription()); } } void LoadCheck(LoggedAction *la) const override { this->Load(la); } }; static const SaveLoad _gamelog_desc[] = { SLE_CONDVAR(LoggedAction, at, SLE_UINT8, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION), SLE_VAR(LoggedAction, tick, SLE_UINT16), SLEG_STRUCTLIST(SlGamelogAction), }; static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions) { assert(gamelog_action == nullptr); assert(gamelog_actions == 0); if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) { byte type; while ((type = SlReadByte()) != GLAT_NONE) { if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type"); gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1); LoggedAction *la = &gamelog_action[gamelog_actions++]; memset(la, 0, sizeof(*la)); la->at = (GamelogActionType)type; SlObject(la, _gamelog_desc); } return; } while (SlIterateArray() != -1) { gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1); LoggedAction *la = &gamelog_action[gamelog_actions++]; memset(la, 0, sizeof(*la)); SlObject(la, _gamelog_desc); } } static void Save_GLOG() { const LoggedAction *laend = &_gamelog_action[_gamelog_actions]; uint i = 0; for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) { SlSetArrayIndex(i); SlObject(la, _gamelog_desc); } } static void Load_GLOG() { Load_GLOG_common(_gamelog_action, _gamelog_actions); } static void Check_GLOG() { Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions); } static const ChunkHandler gamelog_chunk_handlers[] = { { 'GLOG', Save_GLOG, Load_GLOG, nullptr, Check_GLOG, CH_ARRAY } }; extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);