/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file depot_sl.cpp Code handling saving and loading of depots */ #include "../stdafx.h" #include "saveload.h" #include "compat/depot_sl_compat.h" #include "../depot_base.h" #include "../town.h" #include "../safeguards.h" static TownID _town_index; static const SaveLoad _depot_desc[] = { SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141), SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION), SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION), SLE_CONDSSTR(Depot, name, SLE_STR, SLV_141, SL_MAX_VERSION), SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION), }; struct DEPTChunkHandler : ChunkHandler { DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {} void Save() const override { SlTableHeader(_depot_desc); for (Depot *depot : Depot::Iterate()) { SlSetArrayIndex(depot->index); SlObject(depot, _depot_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Depot *depot = new (index) Depot(); SlObject(depot, slt); /* Set the town 'pointer' so we can restore it later. */ if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; } } void FixPointers() const override { for (Depot *depot : Depot::Iterate()) { SlObject(depot, _depot_desc); if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); } } }; static const DEPTChunkHandler DEPT; static const ChunkHandlerRef depot_chunk_handlers[] = { DEPT, }; extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);