/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_sl_compat.h Loading for game chunks before table headers were added. */ #ifndef SAVELOAD_COMPAT_GAME_H #define SAVELOAD_COMPAT_GAME_H #include "../saveload.h" /** Original field order for _game_script_desc. */ const SaveLoadCompat _game_script_sl_compat[] = { SLC_VAR("name"), SLC_VAR("settings"), SLC_VAR("version"), SLC_VAR("is_random"), }; /** Original field order for SlGameLanguageString. */ const SaveLoadCompat _game_language_string_sl_compat[] = { SLC_VAR("string"), }; /** Original field order for _game_language_desc. */ const SaveLoadCompat _game_language_sl_compat[] = { SLC_VAR("language"), SLC_VAR("count"), SLC_VAR("strings"), }; #endif /* SAVELOAD_COMPAT_GAME_H */