/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file company_sl.cpp Code handling saving and loading of company data */ #include "../stdafx.h" #include "../company_func.h" #include "../company_manager_face.h" #include "../fios.h" #include "../tunnelbridge_map.h" #include "../tunnelbridge.h" #include "../station_base.h" #include "../strings_func.h" #include "saveload.h" #include "table/strings.h" #include "../safeguards.h" /** * Converts an old company manager's face format to the new company manager's face format * * Meaning of the bits in the old face (some bits are used in several times): * - 4 and 5: chin * - 6 to 9: eyebrows * - 10 to 13: nose * - 13 to 15: lips (also moustache for males) * - 16 to 19: hair * - 20 to 22: eye colour * - 20 to 27: tie, ear rings etc. * - 28 to 30: glasses * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white) * - 31: gender (0 = male, 1 = female) * * @param face the face in the old format * @return the face in the new format */ CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face) { CompanyManagerFace cmf = 0; GenderEthnicity ge = GE_WM; if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE); if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK); SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge); SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2))); SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4))); SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4))); SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2))); SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2))); SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1)); uint lips = GB(face, 10, 4); if (!HasBit(ge, GENDER_FEMALE) && lips < 4) { SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true); SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1); } else { if (!HasBit(ge, GENDER_FEMALE)) { lips = lips * 15 / 16; lips -= 3; if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0; } else { lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips); } SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips); uint nose = GB(face, 13, 3); if (ge == GE_WF) { nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females } else { nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose); } SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose); } uint tie_earring = GB(face, 24, 4); if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true); SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2)); } return cmf; } /** Rebuilding of company statistics after loading a savegame. */ void AfterLoadCompanyStats() { /* Reset infrastructure statistics to zero. */ Company *c; FOR_ALL_COMPANIES(c) MemSetT(&c->infrastructure, 0); /* Collect airport count. */ Station *st; FOR_ALL_STATIONS(st) { if ((st->facilities & FACIL_AIRPORT) && Company::IsValidID(st->owner)) { Company::Get(st->owner)->infrastructure.airport++; } } for (TileIndex tile = 0; tile < MapSize(); tile++) { switch (GetTileType(tile)) { case MP_RAILWAY: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) { uint pieces = 1; if (IsPlainRail(tile)) { TrackBits bits = GetTrackBits(tile); pieces = CountBits(bits); if (TracksOverlap(bits)) pieces *= pieces; } c->infrastructure.rail[GetRailType(tile)] += pieces; if (HasSignals(tile)) c->infrastructure.signal += CountBits(GetPresentSignals(tile)); } break; case MP_ROAD: { if (IsLevelCrossing(tile)) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += LEVELCROSSING_TRACKBIT_FACTOR; } /* Iterate all present road types as each can have a different owner. */ FOR_ALL_ROADTRAMTYPES(rtt) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt)); /* A level crossings and depots have two road bits. */ if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2; } break; } case MP_STATION: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr && GetStationType(tile) != STATION_AIRPORT && !IsBuoy(tile)) c->infrastructure.station++; switch (GetStationType(tile)) { case STATION_RAIL: case STATION_WAYPOINT: if (c != nullptr && !IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]++; break; case STATION_BUS: case STATION_TRUCK: { /* Iterate all present road types as each can have a different owner. */ FOR_ALL_ROADTRAMTYPES(rtt) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits. } break; } case STATION_DOCK: case STATION_BUOY: if (GetWaterClass(tile) == WATER_CLASS_CANAL) { if (c != nullptr) c->infrastructure.water++; } break; default: break; } break; case MP_WATER: if (IsShipDepot(tile) || IsLock(tile)) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) { if (IsShipDepot(tile)) c->infrastructure.water += LOCK_DEPOT_TILE_FACTOR; if (IsLock(tile) && GetLockPart(tile) == LOCK_PART_MIDDLE) { /* The middle tile specifies the owner of the lock. */ c->infrastructure.water += 3 * LOCK_DEPOT_TILE_FACTOR; // the middle tile specifies the owner of the break; // do not count the middle tile as canal } } } FALLTHROUGH; case MP_OBJECT: if (GetWaterClass(tile) == WATER_CLASS_CANAL) { c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.water++; } break; case MP_TUNNELBRIDGE: { /* Only count the tunnel/bridge if we're on the northern end tile. */ TileIndex other_end = GetOtherTunnelBridgeEnd(tile); if (tile < other_end) { /* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate * the higher structural maintenance needs, and don't forget the end tiles. */ uint len = (GetTunnelBridgeLength(tile, other_end) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR; switch (GetTunnelBridgeTransportType(tile)) { case TRANSPORT_RAIL: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.rail[GetRailType(tile)] += len; break; case TRANSPORT_ROAD: { /* Iterate all present road types as each can have a different owner. */ FOR_ALL_ROADTRAMTYPES(rtt) { RoadType rt = GetRoadType(tile, rtt); if (rt == INVALID_ROADTYPE) continue; c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits. } break; } case TRANSPORT_WATER: c = Company::GetIfValid(GetTileOwner(tile)); if (c != nullptr) c->infrastructure.water += len; break; default: break; } } break; } default: break; } } } /* Save/load of companies */ static const SaveLoad _company_desc[] = { SLE_VAR(CompanyProperties, name_2, SLE_UINT32), SLE_VAR(CompanyProperties, name_1, SLE_STRINGID), SLE_CONDSTR(CompanyProperties, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(CompanyProperties, president_name_1, SLE_STRINGID), SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32), SLE_CONDSTR(CompanyProperties, president_name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION), SLE_VAR(CompanyProperties, face, SLE_UINT32), /* money was changed to a 64 bit field in savegame version 1. */ SLE_CONDVAR(CompanyProperties, money, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_1), SLE_CONDVAR(CompanyProperties, money, SLE_INT64, SLV_1, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, current_loan, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), SLE_CONDVAR(CompanyProperties, current_loan, SLE_INT64, SLV_65, SL_MAX_VERSION), SLE_VAR(CompanyProperties, colour, SLE_UINT8), SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8), SLE_CONDNULL(1, SL_MIN_VERSION, SLV_58), ///< avail_railtypes SLE_VAR(CompanyProperties, block_preview, SLE_UINT8), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_94), ///< cargo_types SLE_CONDNULL(4, SLV_94, SLV_170), ///< cargo_types SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(CompanyProperties, location_of_HQ, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLE_CONDVAR(CompanyProperties, inaugurated_year, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_ARR(CompanyProperties, share_owners, SLE_UINT8, 4), SLE_VAR(CompanyProperties, num_valid_stat_ent, SLE_UINT8), SLE_VAR(CompanyProperties, months_of_bankruptcy, SLE_UINT8), SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(CompanyProperties, bankrupt_asked, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_VAR(CompanyProperties, bankrupt_timeout, SLE_INT16), SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, SL_MIN_VERSION, SLV_65), SLE_CONDVAR(CompanyProperties, bankrupt_value, SLE_INT64, SLV_65, SL_MAX_VERSION), /* yearly expenses was changed to 64-bit in savegame version 2. */ SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, SL_MIN_VERSION, SLV_2), SLE_CONDARR(CompanyProperties, yearly_expenses, SLE_INT64, 3 * 13, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, is_ai, SLE_BOOL, SLV_2, SL_MAX_VERSION), SLE_CONDNULL(1, SLV_107, SLV_112), ///< is_noai SLE_CONDNULL(1, SLV_4, SLV_100), SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION), SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _company_settings_desc[] = { /* Engine renewal settings */ SLE_CONDNULL(512, SLV_16, SLV_19), SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION), /* Default vehicle settings */ SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION), SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _company_settings_skip_desc[] = { /* Engine renewal settings */ SLE_CONDNULL(512, SLV_16, SLV_19), SLE_CONDNULL(2, SLV_19, SLV_69), // engine_renew_list SLE_CONDNULL(4, SLV_69, SL_MAX_VERSION), // engine_renew_list SLE_CONDNULL(1, SLV_16, SL_MAX_VERSION), // settings.engine_renew SLE_CONDNULL(2, SLV_16, SL_MAX_VERSION), // settings.engine_renew_months SLE_CONDNULL(4, SLV_16, SL_MAX_VERSION), // settings.engine_renew_money SLE_CONDNULL(1, SLV_2, SL_MAX_VERSION), // settings.renew_keep_length /* Default vehicle settings */ SLE_CONDNULL(1, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_trains SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ships SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space SLE_END() }; static const SaveLoad _company_economy_desc[] = { /* these were changed to 64-bit in savegame format 2 */ SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2), SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170), SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES), SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION), SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32), SLE_END() }; /* We do need to read this single value, as the bigger it gets, the more data is stored */ struct CompanyOldAI { uint8 num_build_rec; }; static const SaveLoad _company_ai_desc[] = { SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13), SLE_CONDNULL(4, SLV_13, SLV_107), SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107), SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69), SLE_CONDNULL(4, SLV_69, SLV_107), SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107), SLE_CONDNULL(64, SLV_2, SLV_107), SLE_END() }; static const SaveLoad _company_ai_build_rec_desc[] = { SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6), SLE_CONDNULL(4, SLV_6, SLV_107), SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107), SLE_END() }; static const SaveLoad _company_livery_desc[] = { SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION), SLE_END() }; static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops) { int i; SlObject(cprops, _company_desc); if (c != nullptr) { SlObject(c, _company_settings_desc); } else { char nothing; SlObject(¬hing, _company_settings_skip_desc); } /* Keep backwards compatible for savegames, so load the old AI block */ if (IsSavegameVersionBefore(SLV_107) && cprops->is_ai) { CompanyOldAI old_ai; char nothing; SlObject(&old_ai, _company_ai_desc); for (i = 0; i != old_ai.num_build_rec; i++) { SlObject(¬hing, _company_ai_build_rec_desc); } } /* Write economy */ SlObject(&cprops->cur_economy, _company_economy_desc); /* Write old economy entries. */ if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries"); for (i = 0; i < cprops->num_valid_stat_ent; i++) { SlObject(&cprops->old_economy[i], _company_economy_desc); } /* Write each livery entry. */ int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END); bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES); if (c != nullptr) { for (i = 0; i < num_liveries; i++) { SlObject(&c->livery[i], _company_livery_desc); if (update_in_use && i != LS_DEFAULT) { if (c->livery[i].in_use == 0) { c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1; c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2; } else { c->livery[i].in_use = 3; } } } if (num_liveries < LS_END) { /* We want to insert some liveries somewhere in between. This means some have to be moved. */ memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0])); c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL]; c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV]; } if (num_liveries == LS_END - 4) { /* Copy bus/truck liveries over to trams */ c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS]; c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK]; } } else { /* Skip liveries */ Livery dummy_livery; for (i = 0; i < num_liveries; i++) { SlObject(&dummy_livery, _company_livery_desc); } } } static void SaveLoad_PLYR(Company *c) { SaveLoad_PLYR_common(c, c); } static void Save_PLYR() { Company *c; FOR_ALL_COMPANIES(c) { SlSetArrayIndex(c->index); SlAutolength((AutolengthProc*)SaveLoad_PLYR, c); } } static void Load_PLYR() { int index; while ((index = SlIterateArray()) != -1) { Company *c = new (index) Company(); SaveLoad_PLYR(c); _company_colours[index] = (Colours)c->colour; } } static void Check_PLYR() { int index; while ((index = SlIterateArray()) != -1) { CompanyProperties *cprops = new CompanyProperties(); SaveLoad_PLYR_common(nullptr, cprops); /* We do not load old custom names */ if (IsSavegameVersionBefore(SLV_84)) { if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) { cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } } if (cprops->name == nullptr && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) && cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED && cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME && cprops->name_1 != SPECSTR_SILLY_NAME) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } if (!_load_check_data.companies.Insert(index, cprops)) delete cprops; } } static void Ptrs_PLYR() { Company *c; FOR_ALL_COMPANIES(c) { SlObject(c, _company_settings_desc); } } extern const ChunkHandler _company_chunk_handlers[] = { { 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST}, };