/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file cheat_sl.cpp Code handling saving and loading of cheats */ #include "../stdafx.h" #include "../cheat_type.h" #include "saveload.h" static void Save_CHTS() { /* Cannot use lengthof because _cheats is of type Cheats, not Cheat */ byte count = sizeof(_cheats) / sizeof(Cheat); Cheat *cht = (Cheat*) &_cheats; Cheat *cht_last = &cht[count]; SlSetLength(count * 2); for (; cht != cht_last; cht++) { SlWriteByte(cht->been_used); SlWriteByte(cht->value); } } static void Load_CHTS() { Cheat *cht = (Cheat*)&_cheats; size_t count = SlGetFieldLength() / 2; for (uint i = 0; i < count; i++) { cht[i].been_used = (SlReadByte() != 0); cht[i].value = (SlReadByte() != 0); } } extern const ChunkHandler _cheat_chunk_handlers[] = { { 'CHTS', Save_CHTS, Load_CHTS, NULL, CH_RIFF | CH_LAST}, };