/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file cheat_sl.cpp Code handling saving and loading of cheats */
#include "../stdafx.h"
#include "../cheat_type.h"
#include "saveload.h"
#include "../safeguards.h"
static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
SLE_VAR(Cheats, money.been_used, SLE_BOOL),
SLE_VAR(Cheats, money.value, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
SLE_NULL(1),
SLE_NULL(1), // Needs to be two NULL fields. See Load_CHTS().
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
/**
* Save the cheat values.
*/
static void Save_CHTS()
{
SlSetLength(std::size(_cheats_desc));
SlObject(&_cheats, _cheats_desc);
}
/**
* Load the cheat values.
*/
static void Load_CHTS()
{
size_t count = SlGetFieldLength();
std::vector slt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : _cheats_desc) {
count--;
slt.push_back(sld);
if (count == 0) break;
}
SlObject(&_cheats, slt);
}
/** Chunk handlers related to cheats. */
static const ChunkHandler cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF },
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);