/* $Id$ */ /** @file autoreplace_sl.cpp Code handling saving and loading of autoreplace rules */ #include "../stdafx.h" #include "../engine_type.h" #include "../group_type.h" #include "../autoreplace_base.h" #include "saveload.h" static const SaveLoad _engine_renew_desc[] = { SLE_VAR(EngineRenew, from, SLE_UINT16), SLE_VAR(EngineRenew, to, SLE_UINT16), SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION), SLE_END() }; static void Save_ERNW() { EngineRenew *er; FOR_ALL_ENGINE_RENEWS(er) { SlSetArrayIndex(er->index); SlObject(er, _engine_renew_desc); } } static void Load_ERNW() { int index; while ((index = SlIterateArray()) != -1) { EngineRenew *er = new (index) EngineRenew(); SlObject(er, _engine_renew_desc); /* Advanced vehicle lists, ungrouped vehicles got added */ if (CheckSavegameVersion(60)) { er->group_id = ALL_GROUP; } else if (CheckSavegameVersion(71)) { if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP; } } } extern const ChunkHandler _autoreplace_chunk_handlers[] = { { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, };