/* $Id$ */ /** @file ai_sl.cpp Code handling saving and loading of old AI + new AI initialisation after game load */ #include "../stdafx.h" #include "../ai/ai.h" #include "../ai/default/default.h" #include "saveload.h" static const SaveLoad _company_ai_desc[] = { SLE_VAR(CompanyAI, state, SLE_UINT8), SLE_VAR(CompanyAI, tick, SLE_UINT8), SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION), SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16), SLE_VAR(CompanyAI, state_mode, SLE_UINT8), SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8), SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8), SLE_VAR(CompanyAI, cargo_type, SLE_UINT8), SLE_VAR(CompanyAI, num_wagons, SLE_UINT8), SLE_VAR(CompanyAI, build_kind, SLE_UINT8), SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8), SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8), SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8), SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8), SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION), SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8), SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8), SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION), SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8), SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8), SLE_REF(CompanyAI, cur_veh, REF_VEHICLE), SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9), SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20), SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16), SLE_CONDNULL(64, 2, SL_MAX_VERSION), SLE_END() }; static const SaveLoad _company_ai_build_rec_desc[] = { SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION), SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8), SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8), SLE_VAR(AiBuildRec, unk6, SLE_UINT8), SLE_VAR(AiBuildRec, unk7, SLE_UINT8), SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8), SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8), SLE_VAR(AiBuildRec, direction, SLE_UINT8), SLE_VAR(AiBuildRec, cargo, SLE_UINT8), SLE_END() }; void SaveLoad_AI(CompanyID company) { CompanyAI *cai = &_companies_ai[company]; SlObject(cai, _company_ai_desc); for (int i = 0; i != cai->num_build_rec; i++) { SlObject(&cai->src + i, _company_ai_build_rec_desc); } }