/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file roadstop.cpp Implementation of the roadstop base class. */ #include "stdafx.h" #include "roadveh.h" #include "core/pool_func.hpp" #include "roadstop_base.h" #include "station_base.h" RoadStopPool _roadstop_pool("RoadStop"); INSTANTIATE_POOL_METHODS(RoadStop) /** * De-Initializes RoadStops. */ RoadStop::~RoadStop() { if (CleaningPool()) return; } /** * Get the next road stop accessible by this vehicle. * @param v the vehicle to get the next road stop for. * @return the next road stop accessible. */ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const { for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) { /* The vehicle cannot go to this roadstop (different roadtype) */ if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue; /* The vehicle is articulated and can therefor not go the a standard road stop */ if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue; /* The vehicle can actually go to this road stop. So, return it! */ return rs; } return NULL; } /** * Leave the road stop * @param rv the vehicle that leaves the stop */ void RoadStop::Leave(RoadVehicle *rv) { /* Vehicle is leaving a road stop tile, mark bay as free * For drive-through stops, only do it if the vehicle stopped here */ if (IsStandardRoadStopTile(rv->tile) || HasBit(rv->state, RVS_IS_STOPPING)) { this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY)); ClrBit(rv->state, RVS_IS_STOPPING); } if (IsStandardRoadStopTile(rv->tile)) this->SetEntranceBusy(false); } /** * Enter the road stop * @param rv the vehicle that enters the stop * @return whether the road stop could actually be entered */ bool RoadStop::Enter(RoadVehicle *rv) { if (IsStandardRoadStopTile(this->xy)) { /* For normal (non drive-through) road stops * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */ if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false; SetBit(rv->state, RVS_IN_ROAD_STOP); /* Allocate a bay and update the road state */ uint bay_nr = this->AllocateBay(); SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr); /* Mark the station entrace as busy */ this->SetEntranceBusy(true); return true; } /* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */ byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(this->xy))) == (rv->overtaking == 0)) ? 0 : 1; if (!this->IsFreeBay(side)) return false; /* Check if the vehicle is stopping at this road stop */ if (GetRoadStopType(this->xy) == (rv->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK) && rv->current_order.ShouldStopAtStation(rv, GetStationIndex(this->xy))) { SetBit(rv->state, RVS_IS_STOPPING); this->AllocateDriveThroughBay(side); } /* Indicate if vehicle is using second bay. */ if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY); /* Indicate a drive-through stop */ SetBit(rv->state, RVS_IN_DT_ROAD_STOP); return true; } /** * Find a roadstop at given tile * @param tile tile with roadstop * @param type roadstop type * @return pointer to RoadStop * @pre there has to be roadstop of given type there! */ /* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type) { const Station *st = Station::GetByTile(tile); for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) { if (rs->xy == tile) return rs; assert(rs->next != NULL); } } void InitializeRoadStops() { _roadstop_pool.CleanPool(); }