/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file road_map.h Map accessors for roads. */
#ifndef ROAD_MAP_H
#define ROAD_MAP_H
#include "track_func.h"
#include "depot_type.h"
#include "rail_type.h"
#include "road_func.h"
#include "tile_map.h"
/** The different types of road tiles. */
enum RoadTileType {
ROAD_TILE_NORMAL, ///< Normal road
ROAD_TILE_CROSSING, ///< Level crossing
ROAD_TILE_DEPOT ///< Depot (one entrance)
};
/**
* Get the type of the road tile.
* @param t Tile to query.
* @pre IsTileType(t, MP_ROAD)
* @return The road tile type.
*/
static inline RoadTileType GetRoadTileType(TileIndex t)
{
assert(IsTileType(t, MP_ROAD));
return (RoadTileType)GB(_m[t].m5, 6, 2);
}
/**
* Return whether a tile is a normal road.
* @param t Tile to query.
* @pre IsTileType(t, MP_ROAD)
* @return True if normal road.
*/
static inline bool IsNormalRoad(TileIndex t)
{
return GetRoadTileType(t) == ROAD_TILE_NORMAL;
}
/**
* Return whether a tile is a normal road tile.
* @param t Tile to query.
* @return True if normal road tile.
*/
static inline bool IsNormalRoadTile(TileIndex t)
{
return IsTileType(t, MP_ROAD) && IsNormalRoad(t);
}
/**
* Return whether a tile is a level crossing.
* @param t Tile to query.
* @pre IsTileType(t, MP_ROAD)
* @return True if level crossing.
*/
static inline bool IsLevelCrossing(TileIndex t)
{
return GetRoadTileType(t) == ROAD_TILE_CROSSING;
}
/**
* Return whether a tile is a level crossing tile.
* @param t Tile to query.
* @return True if level crossing tile.
*/
static inline bool IsLevelCrossingTile(TileIndex t)
{
return IsTileType(t, MP_ROAD) && IsLevelCrossing(t);
}
/**
* Return whether a tile is a road depot.
* @param t Tile to query.
* @pre IsTileType(t, MP_ROAD)
* @return True if road depot.
*/
static inline bool IsRoadDepot(TileIndex t)
{
return GetRoadTileType(t) == ROAD_TILE_DEPOT;
}
/**
* Return whether a tile is a road depot tile.
* @param t Tile to query.
* @return True if road depot tile.
*/
static inline bool IsRoadDepotTile(TileIndex t)
{
return IsTileType(t, MP_ROAD) && IsRoadDepot(t);
}
/**
* Get the present road bits for a specific road type.
* @param t The tile to query.
* @param rt Road type.
* @pre IsNormalRoad(t)
* @return The present road bits for the road type.
*/
static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
{
assert(IsNormalRoad(t));
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: return (RoadBits)GB(_m[t].m5, 0, 4);
case ROADTYPE_TRAM: return (RoadBits)GB(_m[t].m3, 0, 4);
}
}
/**
* Get all RoadBits set on a tile except from the given RoadType
*
* @param t The tile from which we want to get the RoadBits
* @param rt The RoadType which we exclude from the querry
* @return all set RoadBits of the tile which are not from the given RoadType
*/
static inline RoadBits GetOtherRoadBits(TileIndex t, RoadType rt)
{
return GetRoadBits(t, rt == ROADTYPE_ROAD ? ROADTYPE_TRAM : ROADTYPE_ROAD);
}
/**
* Get all set RoadBits on the given tile
*
* @param tile The tile from which we want to get the RoadBits
* @return all set RoadBits of the tile
*/
static inline RoadBits GetAllRoadBits(TileIndex tile)
{
return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM);
}
/**
* Set the present road bits for a specific road type.
* @param t The tile to change.
* @param r The new road bits.
* @param rt Road type.
* @pre IsNormalRoad(t)
*/
static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
{
assert(IsNormalRoad(t)); // XXX incomplete
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: SB(_m[t].m5, 0, 4, r); break;
case ROADTYPE_TRAM: SB(_m[t].m3, 0, 4, r); break;
}
}
/**
* Get the present road types of a tile.
* @param t The tile to query.
* @return Present road types.
*/
static inline RoadTypes GetRoadTypes(TileIndex t)
{
return (RoadTypes)GB(_me[t].m7, 6, 2);
}
/**
* Set the present road types of a tile.
* @param t The tile to change.
* @param rt The new road types.
*/
static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
{
assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
SB(_me[t].m7, 6, 2, rt);
}
/**
* Check if a tile has a specific road type.
* @param t The tile to check.
* @param rt Road type to check.
* @return True if the tile has the specified road type.
*/
static inline bool HasTileRoadType(TileIndex t, RoadType rt)
{
return HasBit(GetRoadTypes(t), rt);
}
/**
* Get the owner of a specific road type.
* @param t The tile to query.
* @param rt The road type to get the owner of.
* @return Owner of the given road type.
*/
static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
{
assert(IsTileType(t, MP_ROAD) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: return (Owner)GB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5);
case ROADTYPE_TRAM: {
/* Trams don't need OWNER_TOWN, and remapping OWNER_NONE
* to OWNER_TOWN makes it use one bit less */
Owner o = (Owner)GB(_m[t].m3, 4, 4);
return o == OWNER_TOWN ? OWNER_NONE : o;
}
}
}
/**
* Set the owner of a specific road type.
* @param t The tile to change.
* @param rt The road type to change the owner of.
* @param o New owner of the given road type.
*/
static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
{
switch (rt) {
default: NOT_REACHED();
case ROADTYPE_ROAD: SB(IsNormalRoadTile(t) ? _m[t].m1 : _me[t].m7, 0, 5, o); break;
case ROADTYPE_TRAM: SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); break;
}
}
/**
* Check if a specific road type is owned by an owner.
* @param t The tile to query.
* @param rt The road type to compare the owner of.
* @param o Owner to compare with.
* @pre HasTileRoadType(t, rt)
* @return True if the road type is owned by the given owner.
*/
static inline bool IsRoadOwner(TileIndex t, RoadType rt, Owner o)
{
assert(HasTileRoadType(t, rt));
return (GetRoadOwner(t, rt) == o);
}
/**
* Checks if given tile has town owned road
* @param t tile to check
* @pre IsTileType(t, MP_ROAD)
* @return true iff tile has road and the road is owned by a town
*/
static inline bool HasTownOwnedRoad(TileIndex t)
{
return HasTileRoadType(t, ROADTYPE_ROAD) && IsRoadOwner(t, ROADTYPE_ROAD, OWNER_TOWN);
}
/** Which directions are disallowed ? */
enum DisallowedRoadDirections {
DRD_NONE, ///< None of the directions are disallowed
DRD_SOUTHBOUND, ///< All southbound traffic is disallowed
DRD_NORTHBOUND, ///< All northbound traffic is disallowed
DRD_BOTH, ///< All directions are disallowed
DRD_END
};
DECLARE_ENUM_AS_BIT_SET(DisallowedRoadDirections)
/** Helper information for extract tool. */
template <> struct EnumPropsT : MakeEnumPropsT {};
/**
* Gets the disallowed directions
* @param t the tile to get the directions from
* @return the disallowed directions
*/
static inline DisallowedRoadDirections GetDisallowedRoadDirections(TileIndex t)
{
assert(IsNormalRoad(t));
return (DisallowedRoadDirections)GB(_m[t].m5, 4, 2);
}
/**
* Sets the disallowed directions
* @param t the tile to set the directions for
* @param drd the disallowed directions
*/
static inline void SetDisallowedRoadDirections(TileIndex t, DisallowedRoadDirections drd)
{
assert(IsNormalRoad(t));
assert(drd < DRD_END);
SB(_m[t].m5, 4, 2, drd);
}
/**
* Get the road axis of a level crossing.
* @param t The tile to query.
* @pre IsLevelCrossing(t)
* @return The axis of the road.
*/
static inline Axis GetCrossingRoadAxis(TileIndex t)
{
assert(IsLevelCrossing(t));
return (Axis)GB(_m[t].m5, 0, 1);
}
/**
* Get the rail axis of a level crossing.
* @param t The tile to query.
* @pre IsLevelCrossing(t)
* @return The axis of the rail.
*/
static inline Axis GetCrossingRailAxis(TileIndex t)
{
assert(IsLevelCrossing(t));
return OtherAxis((Axis)GetCrossingRoadAxis(t));
}
/**
* Get the road bits of a level crossing.
* @param tile The tile to query.
* @return The present road bits.
*/
static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
}
/**
* Get the rail track of a level crossing.
* @param tile The tile to query.
* @return The rail track.
*/
static inline Track GetCrossingRailTrack(TileIndex tile)
{
return AxisToTrack(GetCrossingRailAxis(tile));
}
/**
* Get the rail track bits of a level crossing.
* @param tile The tile to query.
* @return The rail track bits.
*/
static inline TrackBits GetCrossingRailBits(TileIndex tile)
{
return AxisToTrackBits(GetCrossingRailAxis(tile));
}
/**
* Get the reservation state of the rail crossing
* @param t the crossing tile
* @return reservation state
* @pre IsLevelCrossingTile(t)
*/
static inline bool HasCrossingReservation(TileIndex t)
{
assert(IsLevelCrossingTile(t));
return HasBit(_m[t].m5, 4);
}
/**
* Set the reservation state of the rail crossing
* @note Works for both waypoints and rail depots
* @param t the crossing tile
* @param b the reservation state
* @pre IsLevelCrossingTile(t)
*/
static inline void SetCrossingReservation(TileIndex t, bool b)
{
assert(IsLevelCrossingTile(t));
SB(_m[t].m5, 4, 1, b ? 1 : 0);
}
/**
* Get the reserved track bits for a rail crossing
* @param t the tile
* @pre IsLevelCrossingTile(t)
* @return reserved track bits
*/
static inline TrackBits GetCrossingReservationTrackBits(TileIndex t)
{
return HasCrossingReservation(t) ? GetCrossingRailBits(t) : TRACK_BIT_NONE;
}
/**
* Check if the level crossing is barred.
* @param t The tile to query.
* @pre IsLevelCrossing(t)
* @return True if the level crossing is barred.
*/
static inline bool IsCrossingBarred(TileIndex t)
{
assert(IsLevelCrossing(t));
return HasBit(_m[t].m5, 5);
}
/**
* Set the bar state of a level crossing.
* @param t The tile to modify.
* @param barred True if the crossing should be barred, false otherwise.
* @pre IsLevelCrossing(t)
*/
static inline void SetCrossingBarred(TileIndex t, bool barred)
{
assert(IsLevelCrossing(t));
SB(_m[t].m5, 5, 1, barred ? 1 : 0);
}
/**
* Unbar a level crossing.
* @param t The tile to change.
*/
static inline void UnbarCrossing(TileIndex t)
{
SetCrossingBarred(t, false);
}
/**
* Bar a level crossing.
* @param t The tile to change.
*/
static inline void BarCrossing(TileIndex t)
{
SetCrossingBarred(t, true);
}
/** Check if a road tile has snow/desert. */
#define IsOnDesert IsOnSnow
/**
* Check if a road tile has snow/desert.
* @param t The tile to query.
* @return True if the tile has snow/desert.
*/
static inline bool IsOnSnow(TileIndex t)
{
return HasBit(_me[t].m7, 5);
}
/** Toggle the snow/desert state of a road tile. */
#define ToggleDesert ToggleSnow
/**
* Toggle the snow/desert state of a road tile.
* @param t The tile to change.
*/
static inline void ToggleSnow(TileIndex t)
{
ToggleBit(_me[t].m7, 5);
}
/** The possible road side decorations. */
enum Roadside {
ROADSIDE_BARREN = 0, ///< Road on barren land
ROADSIDE_GRASS = 1, ///< Road on grass
ROADSIDE_PAVED = 2, ///< Road with paved sidewalks
ROADSIDE_STREET_LIGHTS = 3, ///< Road with street lights on paved sidewalks
ROADSIDE_TREES = 5, ///< Road with trees on paved sidewalks
ROADSIDE_GRASS_ROAD_WORKS = 6, ///< Road on grass with road works
ROADSIDE_PAVED_ROAD_WORKS = 7 ///< Road with sidewalks and road works
};
/**
* Get the decorations of a road.
* @param tile The tile to query.
* @return The road decoration of the tile.
*/
static inline Roadside GetRoadside(TileIndex tile)
{
return (Roadside)GB(_m[tile].m6, 3, 3);
}
/**
* Set the decorations of a road.
* @param tile The tile to change.
* @param s The new road decoration of the tile.
*/
static inline void SetRoadside(TileIndex tile, Roadside s)
{
SB(_m[tile].m6, 3, 3, s);
}
/**
* Check if a tile has road works.
* @param t The tile to check.
* @return True if the tile has road works in progress.
*/
static inline bool HasRoadWorks(TileIndex t)
{
return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS;
}
/**
* Increase the progress counter of road works.
* @param t The tile to modify.
* @return True if the road works are in the last stage.
*/
static inline bool IncreaseRoadWorksCounter(TileIndex t)
{
AB(_me[t].m7, 0, 4, 1);
return GB(_me[t].m7, 0, 4) == 15;
}
/**
* Start road works on a tile.
* @param t The tile to start the work on.
* @pre !HasRoadWorks(t)
*/
static inline void StartRoadWorks(TileIndex t)
{
assert(!HasRoadWorks(t));
/* Remove any trees or lamps in case or roadwork */
switch (GetRoadside(t)) {
case ROADSIDE_BARREN:
case ROADSIDE_GRASS: SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break;
default: SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break;
}
}
/**
* Terminate road works on a tile.
* @param t Tile to stop the road works on.
* @pre HasRoadWorks(t)
*/
static inline void TerminateRoadWorks(TileIndex t)
{
assert(HasRoadWorks(t));
SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS));
/* Stop the counter */
SB(_me[t].m7, 0, 4, 0);
}
/**
* Get the direction of the exit of a road depot.
* @param t The tile to query.
* @return Diagonal direction of the depot exit.
*/
static inline DiagDirection GetRoadDepotDirection(TileIndex t)
{
assert(IsRoadDepot(t));
return (DiagDirection)GB(_m[t].m5, 0, 2);
}
RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt, bool straight_tunnel_bridge_entrance = false);
/**
* Make a normal road tile.
* @param t Tile to make a normal road.
* @param bits Road bits to set for all present road types.
* @param rot New present road types.
* @param town Town ID if the road is a town-owned road.
* @param road New owner of road.
* @param tram New owner of tram tracks.
*/
static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, road);
_m[t].m2 = town;
_m[t].m3 = (HasBit(rot, ROADTYPE_TRAM) ? bits : 0);
_m[t].m4 = 0;
_m[t].m5 = (HasBit(rot, ROADTYPE_ROAD) ? bits : 0) | ROAD_TILE_NORMAL << 6;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = rot << 6;
SetRoadOwner(t, ROADTYPE_TRAM, tram);
}
/**
* Make a level crossing.
* @param t Tile to make a level crossing.
* @param road New owner of road.
* @param tram New owner of tram tracks.
* @param rail New owner of the rail track.
* @param roaddir Axis of the road.
* @param rat New rail type.
* @param rot New present road types.
* @param town Town ID if the road is a town-owned road.
*/
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, rail);
_m[t].m2 = town;
_m[t].m3 = rat;
_m[t].m4 = 0;
_m[t].m5 = ROAD_TILE_CROSSING << 6 | roaddir;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = rot << 6 | road;
SetRoadOwner(t, ROADTYPE_TRAM, tram);
}
/**
* Make a road depot.
* @param t Tile to make a level crossing.
* @param owner New owner of the depot.
* @param did New depot ID.
* @param dir Direction of the depot exit.
* @param rt Road type of the depot.
*/
static inline void MakeRoadDepot(TileIndex t, Owner owner, DepotID did, DiagDirection dir, RoadType rt)
{
SetTileType(t, MP_ROAD);
SetTileOwner(t, owner);
_m[t].m2 = did;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = RoadTypeToRoadTypes(rt) << 6 | owner;
SetRoadOwner(t, ROADTYPE_TRAM, owner);
}
#endif /* ROAD_MAP_H */