/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file road_cmd.h Road related functions. */
#ifndef ROAD_CMD_H
#define ROAD_CMD_H
#include "direction_type.h"
#include "road_type.h"
#include "command_type.h"
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt);
void UpdateNearestTownForRoadTiles(bool invalidate);
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex start_tile, TileIndex end_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai);
std::tuple CmdRemoveLongRoad(DoCommandFlag flags, TileIndex start_tile, TileIndex end_tile, RoadType rt, Axis axis, bool start_half, bool end_half);
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id);
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir);
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type);
DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_REMOVE_LONG_ROAD, CmdRemoveLongRoad, CMD_AUTO | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION) // towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
DEF_CMD_TRAIT(CMD_BUILD_ROAD, CmdBuildRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_BUILD_ROAD_DEPOT, CmdBuildRoadDepot, CMD_AUTO | CMD_NO_WATER, CMDT_LANDSCAPE_CONSTRUCTION)
DEF_CMD_TRAIT(CMD_CONVERT_ROAD, CmdConvertRoad, 0, CMDT_LANDSCAPE_CONSTRUCTION)
CommandCallback CcPlaySound_CONSTRUCTION_OTHER;
CommandCallback CcBuildRoadTunnel;
void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex tile, RoadType rt, DiagDirection dir);
void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8 width, uint8 length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, StationID, bool);
#endif /* ROAD_CMD_H */