/* $Id$ */ /** @file renderer.hpp */ #ifndef RENDERER_HPP #define RENDERER_HPP #include #include class Renderer { public: virtual ~Renderer() { } /** * Move the destination pointer the requested amount x and y, keeping in mind * any pitch and bpp of the renderer. * @param video The destination pointer (video-buffer) to scroll. * @param x How much you want to scroll to the right. * @param y How much you want to scroll to the bottom. * @return A new destination pointer moved the the requested place. */ virtual void *MoveTo(const void *video, int x, int y) = 0; /** * Draw a pixel with a given color on the video-buffer. * @param video The destination pointer (video-buffer). * @param x The x position within video-buffer. * @param y The y position within video-buffer. * @param color A 8bpp mapping color. */ virtual void SetPixel(void *video, int x, int y, uint8 color) = 0; /** * Draw a pixel with a given color on the video-buffer if there is currently a black pixel. * @param video The destination pointer (video-buffer). * @param x The x position within video-buffer. * @param y The y position within video-buffer. * @param color A 8bpp mapping color. */ virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0; /** * Make a single horizontal line in a single color on the video-buffer. * @param video The destination pointer (video-buffer). * @param width The lenght of the line. * @param color A 8bpp mapping color. */ virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0; /** * Copy from a buffer to the screen. * @param video The destionation pointer (video-buffer). * @param src The buffer from which the data will be read. * @param width The width of the buffer. * @param height The height of the buffer. * @param src_pitch The pitch (byte per line) of the source buffer. */ virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0; /** * Copy from the screen to a buffer. * @param video The destination pointer (video-buffer). * @param dst The buffer in which the data will be stored. * @param width The width of the buffer. * @param height The height of the buffer. * @param dst_pitch The pitch (byte per line) of the destination buffer. */ virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0; /** * Move the videobuffer some places (via memmove). * @param video_dst The destination pointer (video-buffer). * @param video_src The source pointer (video-buffer). * @param width The width of the buffer to move. * @param height The height of the buffer to move. */ virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0; /** * Calculate how much memory there is needed for an image of this size in the video-buffer. * @param width The width of the buffer-to-be. * @param height The height of the buffer-to-be. * @return The size needed for the buffer. */ virtual int BufferSize(int width, int height) = 0; }; /** * The factory, keeping track of all renderers. */ class RendererFactoryBase { private: char *name; typedef std::map Renderers; static Renderers &GetRenderers() { static Renderers &s_renderers = *new Renderers(); return s_renderers; } protected: /** * Register a renderer internally, based on his bpp. * @param name the name of the renderer. * @note an assert() will be trigger if 2 renderers with the same bpp try to register. */ void RegisterRenderer(const char *name) { /* Don't register nameless Renderers */ if (name == NULL) return; this->name = strdup(name); std::pair P = GetRenderers().insert(Renderers::value_type(name, this)); assert(P.second); } public: RendererFactoryBase() : name(NULL) { } virtual ~RendererFactoryBase() { if (this->name != NULL) GetRenderers().erase(this->name); free(this->name); } /** * Find the requested renderer and return his class-instance. * @param name the renderer to select. */ static Renderer *SelectRenderer(const char *name) { if (GetRenderers().size() == 0) return NULL; Renderers::iterator it = GetRenderers().begin(); for (; it != GetRenderers().end(); it++) { RendererFactoryBase *r = (*it).second; if (strcasecmp(name, r->name) == 0) { return r->CreateInstance(); } } return NULL; } /** * Create an instance of this Renderer-class. */ virtual Renderer *CreateInstance() = 0; }; /** * A template factory, so ->GetBpp() works correctly. This because else some compiler will complain. */ template class RendererFactory: public RendererFactoryBase { public: RendererFactory() { this->RegisterRenderer(((T *)this)->GetName()); } /** * Get the name for this renderer. */ const char *GetName(); }; #endif /* RENDERER_HPP */