/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file progress.h Functions related to modal progress. */
#ifndef PROGRESS_H
#define PROGRESS_H
#include
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT = 200; ///< Timeout between redraws
/**
* Check if we are currently in a modal progress state.
* @return Are we in the modal state?
*/
static inline bool HasModalProgress()
{
extern bool _in_modal_progress;
return _in_modal_progress;
}
/**
* Check if we can use a thread for modal progress.
* @return Threading usable?
*/
static inline bool UseThreadedModelProgress()
{
extern bool _use_threaded_modal_progress;
return _use_threaded_modal_progress;
}
bool IsFirstModalProgressLoop();
void SetModalProgress(bool state);
extern std::mutex _modal_progress_work_mutex;
extern std::mutex _modal_progress_paint_mutex;
#endif /* PROGRESS_H */