/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file yapf.h Entry point for OpenTTD to YAPF. */ #ifndef YAPF_H #define YAPF_H #include "../../direction_type.h" #include "../../track_type.h" #include "../../vehicle_type.h" #include "../../cargodest_type.h" #include "../../order_type.h" #include "../pathfinder_type.h" /** * Finds the best path for given ship using YAPF. * @param v the ship that needs to find a path * @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param enterdir diagonal direction which the ship will enter this new tile from * @param tracks available tracks on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found); /** * Returns true if it is better to reverse the ship before leaving depot using YAPF. * @param v the ship leaving the depot * @return true if reversing is better */ bool YapfShipCheckReverse(const Ship *v); /** * Finds the best path for given road vehicle using YAPF. * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @param trackdirs available trackdirs on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found); /** * Finds the best path for given train using YAPF. * @param v the train that needs to find a path * @param tile the tile to find the path from (should be next tile the train is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @param tracks available trackdirs on the new tile (to choose from) * @param path_found [out] Whether a path has been found (true) or has been guessed (false) * @param reserve_track indicates whether YAPF should try to reserve the found path * @param target [out] the target tile of the reservation, free is set to true if path was reserved * @return the best track for next turn */ Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target); /** * Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF. * @param v vehicle that needs to go to some depot * @param max_penalty max distance (in pathfinder penalty) from the current vehicle position * (used also as optimization - the pathfinder can stop path finding if max_penalty * was reached and no depot was seen) * @return the data about the depot */ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty); /** * Used when user sends train to the nearest depot or if train needs servicing using YAPF. * @param v train that needs to go to some depot * @param max_distance max distance (int pathfinder penalty) from the current train position * (used also as optimization - the pathfinder can stop path finding if max_penalty * was reached and no depot was seen) * @return the data about the depot */ FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance); /** * Returns true if it is better to reverse the train before leaving station using YAPF. * @param v the train leaving the station * @return true if reversing is better */ bool YapfTrainCheckReverse(const Train *v); /** * Try to extend the reserved path of a train to the nearest safe tile using YAPF. * * @param v The train that needs to find a safe tile. * @param tile Last tile of the current reserved path. * @param td Last trackdir of the current reserved path. * @param override_railtype Should all physically compatible railtypes be searched, even if the vehicle can't run on them on its own? * @return True if the path could be extended to a safe tile. */ bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype); RouteLink *YapfChooseRouteLink(CargoID cid, const StationList *stations, TileIndex src, const TileArea &dest, StationID *start_station, StationID *next_unload, byte flags, bool *found = NULL, OrderID order = INVALID_ORDER, int max_cost = INT_MAX); #endif /* YAPF_H */