/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file yapf.h Entry point for OpenTTD to YAPF. */ #ifndef YAPF_H #define YAPF_H #include "../../direction_type.h" #include "../../station_type.h" /** * Finds the best path for given ship using YAPF. * @param v the ship that needs to find a path * @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param enterdir diagonal direction which the ship will enter this new tile from * @param tracks available tracks on the new tile (to choose from) * @return the best trackdir for next turn or INVALID_TRACK if the path could not be found */ Track YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); /** Finds the best path for given road vehicle. * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir); /** Finds the best path for given train. * @param v the train that needs to find a path * @param tile the tile to find the path from (should be next tile the train is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @param tracks available trackdirs on the new tile (to choose from) * @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess') * @param reserve_track indicates whether YAPF should try to reserve the found path * @param target [out] the target tile of the reservation, free is set to true if path was reserved * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, struct PBSTileInfo *target); /** Used by RV multistop feature to find the nearest road stop that has a free slot. * @param v RV (its current tile will be the origin) * @param tile destination tile * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found */ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile); /** Used to determinine the closest reachable compatible road stop for a given vehicle. * @param v vehicle that needs to go to the road stop * @param station the station the road stop must belong to * @param stop_tile receives the stop tile if a stop was found * @return true if stop was found. */ bool YapfFindNearestRoadVehicleCompatibleStop(const RoadVehicle *v, StationID station, TileIndex *stop_tile); /** Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing. * @param v vehicle that needs to go to some depot * @param max_distance max distance (number of track tiles) from the current vehicle position * (used also as optimization - the pathfinder can stop path finding if max_distance * was reached and no depot was seen) * @param depot_tile receives the depot tile if depot was found * @return true if depot was found. */ bool YapfFindNearestRoadDepot(const Vehicle *v, int max_distance, TileIndex *depot_tile); /** Used when user sends train to the nearest depot or if train needs servicing. * @param v train that needs to go to some depot * @param max_distance max distance (number of track tiles) from the current train position * (used also as optimization - the pathfinder can stop path finding if max_distance * was reached and no depot was seen) * @param reverse_penalty penalty that should be added for the path that requires reversing the train first * @param depot_tile receives the depot tile if depot was found * @param reversed receives true if train needs to reversed first * @return true if depot was found. */ bool YapfFindNearestRailDepotTwoWay(const Vehicle *v, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed); /** Returns true if it is better to reverse the train before leaving station */ bool YapfCheckReverseTrain(const Vehicle *v); /** * Try to extend the reserved path of a train to the nearest safe tile. * * @param v The train that needs to find a safe tile. * @param tile Last tile of the current reserved path. * @param td Last trackdir of the current reserved path. * @param override_railtype Should all physically compabtible railtypes be searched, even if the vehicle can't on them on it own? * @return True if the path could be extended to a safe tile. */ bool YapfRailFindNearestSafeTile(const Vehicle *v, TileIndex tile, Trackdir td, bool override_railtype); /** Use this function to notify YAPF that track layout (or signal configuration) has change */ void YapfNotifyTrackLayoutChange(TileIndex tile, Track track); /** performance measurement helpers */ void *NpfBeginInterval(); int NpfEndInterval(void *perf); extern int _aystar_stats_open_size; extern int _aystar_stats_closed_size; /** Base tile length units */ enum { YAPF_TILE_LENGTH = 100, YAPF_TILE_CORNER_LENGTH = 71 }; #endif /* YAPF_H */