/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file queue.h Binary heap implementation, hash implementation. */ #ifndef QUEUE_H #define QUEUE_H //#define HASH_STATS struct BinaryHeapNode { void *item; int priority; }; /** * Binary Heap. * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm */ struct BinaryHeap { static const int BINARY_HEAP_BLOCKSIZE; static const int BINARY_HEAP_BLOCKSIZE_BITS; static const int BINARY_HEAP_BLOCKSIZE_MASK; void Init(uint max_size); bool Push(void *item, int priority); void *Pop(); bool Delete(void *item, int priority); void Clear(bool free_values); void Free(bool free_values); /** * Get an element from the #elements. * @param i Element to access (starts at offset \c 1). * @return Value of the element. */ inline BinaryHeapNode &GetElement(uint i) { assert(i > 0); return this->elements[(i - 1) >> BINARY_HEAP_BLOCKSIZE_BITS][(i - 1) & BINARY_HEAP_BLOCKSIZE_MASK]; } uint max_size; uint size; uint blocks; ///< The amount of blocks for which space is reserved in elements BinaryHeapNode **elements; }; /* * Hash */ struct HashNode { uint key1; uint key2; void *value; HashNode *next; }; /** * Generates a hash code from the given key pair. You should make sure that * the resulting range is clearly defined. */ typedef uint Hash_HashProc(uint key1, uint key2); struct Hash { /* The hash function used */ Hash_HashProc *hash; /* The amount of items in the hash */ uint size; /* The number of buckets allocated */ uint num_buckets; /* A pointer to an array of num_buckets buckets. */ HashNode *buckets; /* A pointer to an array of numbuckets booleans, which will be true if * there are any Nodes in the bucket */ bool *buckets_in_use; void Init(Hash_HashProc *hash, uint num_buckets); void *Get(uint key1, uint key2) const; void *Set(uint key1, uint key2, void *value); void *DeleteValue(uint key1, uint key2); void Clear(bool free_values); void Delete(bool free_values); /** * Gets the current size of the hash. */ inline uint GetSize() const { return this->size; } protected: #ifdef HASH_STATS void PrintStatistics() const; #endif HashNode *FindNode(uint key1, uint key2, HashNode** prev_out) const; }; #endif /* QUEUE_H */