/* $Id$ */ /** @file pathfind.h The oldest pathfinder that's supported. */ #ifndef PATHFIND_H #define PATHFIND_H #include "direction_type.h" enum { STR_FACTOR = 2, DIAG_FACTOR = 3 }; //#define PF_BENCH // perform simple benchmarks on the train pathfinder (not //supported on all archs) struct TrackPathFinder; typedef bool TPFEnumProc(TileIndex tile, void *data, Trackdir trackdir, uint length); typedef void TPFAfterProc(TrackPathFinder *tpf); typedef bool NTPEnumProc(TileIndex tile, void *data, int track, uint length); #define PATHFIND_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links) #define PATHFIND_GET_LINK_PTR(tpf, link_offs) (TrackPathFinderLink*)((byte*)tpf->links + (link_offs)) /* y7 y6 y5 y4 y3 y2 y1 y0 x7 x6 x5 x4 x3 x2 x1 x0 * y7 y6 y5 y4 y3 y2 y1 y0 x4 x3 x2 x1 x0 0 0 0 * 0 0 y7 y6 y5 y4 y3 y2 y1 y0 x4 x3 x2 x1 x0 0 * 0 0 0 0 y5 y4 y3 y2 y1 y0 x4 x3 x2 x1 x0 0 */ #define PATHFIND_HASH_TILE(tile) (TileX(tile) & 0x1F) + ((TileY(tile) & 0x1F) << 5) struct TrackPathFinderLink { TileIndex tile; uint16 flags; uint16 next; }; struct RememberData { uint16 cur_length; byte depth; Track last_choosen_track; }; struct TrackPathFinder { int num_links_left; TrackPathFinderLink *new_link; TPFEnumProc *enum_proc; void *userdata; RememberData rd; TrackdirByte the_dir; TransportType tracktype; uint sub_type; bool disable_tile_hash; uint16 hash_head[0x400]; TileIndex hash_tile[0x400]; ///< stores the link index when multi link. TrackPathFinderLink links[0x400]; ///< hopefully, this is enough. }; /** Some flags to modify the behaviour of original pathfinder */ enum PathfindFlags { PATHFIND_FLAGS_NONE = 0, PATHFIND_FLAGS_SHIP_MODE = 0x0800, ///< pathfinder with some optimizations for ships, but does not work for other types. PATHFIND_FLAGS_DISABLE_TILE_HASH = 0x1000, ///< do not check for searching in circles }; DECLARE_ENUM_AS_BIT_SET(PathfindFlags) void FollowTrack(TileIndex tile, PathfindFlags flags, TransportType tt, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data); void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypes railtypes, DiagDirection direction, NTPEnumProc *enum_proc, void *data); /** * Calculates the tile of given station that is closest to a given tile * for this we assume the station is a rectangle, * as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h) * @param station The station to calculate the distance to * @param tile The tile from where to calculate the distance * @return The closest station tile to the given tile. */ static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile) { const Station *st = GetStation(station); /* If the rail station is (temporarily) not present, use the station sign to drive near the station */ if (st->train_tile == INVALID_TILE) return st->xy; uint minx = TileX(st->train_tile); // topmost corner of station uint miny = TileY(st->train_tile); uint maxx = minx + st->trainst_w - 1; // lowermost corner of station uint maxy = miny + st->trainst_h - 1; /* we are going the aim for the x coordinate of the closest corner * but if we are between those coordinates, we will aim for our own x coordinate */ uint x = ClampU(TileX(tile), minx, maxx); /* same for y coordinate, see above comment */ uint y = ClampU(TileY(tile), miny, maxy); /* return the tile of our target coordinates */ return TileXY(x, y); } #endif /* PATHFIND_H */