/* $Id$ */ /** @file macos.h Functions related to MacOS support. */ #ifndef MACOS_H #define MACOS_H /* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */ #ifndef MAC_OS_X_VERSION_10_3 #define MAC_OS_X_VERSION_10_3 1030 #endif #ifndef MAC_OS_X_VERSION_10_4 #define MAC_OS_X_VERSION_10_4 1040 #endif #ifndef MAC_OS_X_VERSION_10_5 #define MAC_OS_X_VERSION_10_5 1050 #endif /* * Functions to show the popup window * use ShowMacDialog when you want to control title, message and text on the button * ShowMacAssertDialog is used by assert * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong * the function then adds text that tells the user to update and then report the bug if it's present in the newest version * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) */ void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); void ShowMacErrorDialog(const char *error); // Since MacOS X users will never see an assert unless they started the game from a terminal // we're using a custom assert(e) macro. #undef assert #ifdef NDEBUG #define assert(e) ((void)0) #else #define assert(e) \ (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 ) #endif /** * Get the major version of Mac OS we are running under. Useful for things like the cocoa driver. * @return major version of the os. This would be 10 in the case of 10.4.11. */ long GetMacOSVersionMajor(); /** * Get the minor version of Mac OS we are running under. Useful for things like the cocoa driver. * @return minor version of the os. This would be 4 in the case of 10.4.11. */ long GetMacOSVersionMinor(); /** * Get the bugfix version of Mac OS we are running under. Useful for things like the cocoa driver. * @return bugfix version of the os. This would be 11 in the case of 10.4.11. */ long GetMacOSVersionBugfix(); /** * Check if we are at least running on the specified version of Mac OS. * @param major major version of the os. This would be 10 in the case of 10.4.11. * @param minor minor version of the os. This would be 4 in the case of 10.4.11. * @param bugfix bugfix version of the os. This would be 11 in the case of 10.4.11. * @return true if the running os is at least what we asked, false otherwise. */ static inline bool MacOSVersionIsAtLeast(long major, long minor, long bugfix) { long maj = GetMacOSVersionMajor(); long min = GetMacOSVersionMinor(); long bf = GetMacOSVersionBugfix(); if (maj < major) return false; if (maj == major && min < minor) return false; if (maj == major && min == minor && bf < bugfix) return false; return true; } /* * OSX 10.3.9 has blessed us with a signal with unlikable side effects. * The most problematic side effect is that it makes OpenTTD 'think' that * it's running on 10.4.0 or higher and thus tries to link to functions * that are only defined there. So now we'll remove all and any signal * handling for OSX < 10.4 and 10.3.9 works as it should at the cost of * not giving a useful error when savegame loading goes wrong. */ #define signal(sig, func) (MacOSVersionIsAtLeast(10, 4, 0) ? signal(sig, func) : NULL) #endif /* MACOS_H */