/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file macos.h Functions related to MacOS support. */ #ifndef MACOS_H #define MACOS_H /* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */ #ifndef MAC_OS_X_VERSION_10_3 #define MAC_OS_X_VERSION_10_3 1030 #endif #ifndef MAC_OS_X_VERSION_10_4 #define MAC_OS_X_VERSION_10_4 1040 #endif #ifndef MAC_OS_X_VERSION_10_5 #define MAC_OS_X_VERSION_10_5 1050 #endif #ifndef MAC_OS_X_VERSION_10_6 #define MAC_OS_X_VERSION_10_6 1060 #endif /* * Functions to show the popup window * use ShowMacDialog when you want to control title, message and text on the button * ShowMacAssertDialog is used by assert * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong * the function then adds text that tells the user to update and then report the bug if it's present in the newest version * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar) */ void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); void ShowMacErrorDialog(const char *error); /* Since MacOS X users will never see an assert unless they started the game from a terminal * we're using a custom assert(e) macro. */ #undef assert #ifdef NDEBUG #define assert(e) ((void)0) #else #define assert(e) \ (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 ) #endif void GetMacOSVersion(int *return_major, int *return_minor, int *return_bugfix); /** * Check if we are at least running on the specified version of Mac OS. * @param major major version of the os. This would be 10 in the case of 10.4.11. * @param minor minor version of the os. This would be 4 in the case of 10.4.11. * @param bugfix bugfix version of the os. This would be 11 in the case of 10.4.11. * @return true if the running os is at least what we asked, false otherwise. */ static inline bool MacOSVersionIsAtLeast(long major, long minor, long bugfix) { int version_major, version_minor, version_bugfix; GetMacOSVersion(&version_major, &version_minor, &version_bugfix); if (version_major < major) return false; if (version_major == major && version_minor < minor) return false; if (version_major == major && version_minor == minor && version_bugfix < bugfix) return false; return true; } /* * OSX 10.3.9 has blessed us with a signal with unlikable side effects. * The most problematic side effect is that it makes OpenTTD 'think' that * it's running on 10.4.0 or higher and thus tries to link to functions * that are only defined there. So now we'll remove all and any signal * handling for OSX < 10.4 and 10.3.9 works as it should at the cost of * not giving a useful error when savegame loading goes wrong. */ #define signal(sig, func) (MacOSVersionIsAtLeast(10, 4, 0) ? signal(sig, func) : NULL) #endif /* MACOS_H */