/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file crashlog_osx.cpp OS X crash log handler */ #include "../../stdafx.h" #include "../../crashlog.h" #include "../../string_func.h" #include "../../gamelog.h" #include "macos.h" #include #include #include #include #include /* Macro testing a stack address for valid alignment. */ #if defined(__i386__) #define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8) #else #define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0) #endif /* printf format specification for 32/64-bit addresses. */ #if __LP64__ #define PRINTF_PTR "0x%016lx" #else #define PRINTF_PTR "0x%08lx" #endif #define MAX_STACK_FRAMES 64 /** * OSX implementation for the crash logger. */ class CrashLogOSX : public CrashLog { /** Signal that has been thrown. */ int signum; char filename_save[MAX_PATH]; ///< Path of crash.sav char filename_log[MAX_PATH]; ///< Path of crash.log /* virtual */ char *LogOSVersion(char *buffer, const char *last) const { int ver_maj, ver_min, ver_bug; GetMacOSVersion(&ver_maj, &ver_min, &ver_bug); const NXArchInfo *arch = NXGetLocalArchInfo(); return buffer + seprintf(buffer, last, "Operating system:\n" " Name: Mac OS X\n" " Release: %d.%d.%d\n" " Machine: %s\n" " Min Ver: %d\n\n", ver_maj, ver_min, ver_bug, arch != NULL ? arch->description : "unknown", MAC_OS_X_VERSION_MIN_REQUIRED ); } /* virtual */ char *LogError(char *buffer, const char *last, const char *message) const { return buffer + seprintf(buffer, last, "Crash reason:\n" " Signal: %s (%d)\n" " Message: %s\n\n", strsignal(this->signum), this->signum, message == NULL ? "" : message ); } /* virtual */ char *LogStacktrace(char *buffer, const char *last) const { /* As backtrace() is only implemented in 10.5 or later, * we're rolling our own here. Mostly based on * http://stackoverflow.com/questions/289820/getting-the-current-stack-trace-on-mac-os-x * and some details looked up in the Darwin sources. */ buffer += seprintf(buffer, last, "\nStacktrace:\n"); void **frame; #if defined(__ppc__) || defined(__ppc64__) /* Apple says __builtin_frame_address can be broken on PPC. */ __asm__ volatile("mr %0, r1" : "=r" (frame)); #else frame = (void **)__builtin_frame_address(0); #endif for (int i = 0; frame != NULL && i < MAX_STACK_FRAMES; i++) { /* Get IP for current stack frame. */ #if defined(__ppc__) || defined(__ppc64__) void *ip = frame[2]; #else void *ip = frame[1]; #endif if (ip == NULL) break; /* Print running index. */ buffer += seprintf(buffer, last, " [%02d]", i); Dl_info dli; bool dl_valid = dladdr(ip, &dli) != 0; const char *fname = "???"; if (dl_valid && dli.dli_fname) { /* Valid image name? Extract filename from the complete path. */ const char *s = strrchr(dli.dli_fname, '/'); if (s != NULL) { fname = s + 1; } else { fname = dli.dli_fname; } } /* Print image name and IP. */ buffer += seprintf(buffer, last, " %-20s " PRINTF_PTR, fname, (uintptr_t)ip); /* Print function offset if information is available. */ if (dl_valid && dli.dli_sname != NULL && dli.dli_saddr != NULL) { /* Try to demangle a possible C++ symbol. */ int status = -1; char *func_name = abi::__cxa_demangle(dli.dli_sname, NULL, 0, &status); long int offset = (intptr_t)ip - (intptr_t)dli.dli_saddr; buffer += seprintf(buffer, last, " (%s + %ld)", func_name != NULL ? func_name : dli.dli_sname, offset); free(func_name); } buffer += seprintf(buffer, last, "\n"); /* Get address of next stack frame. */ void **next = (void **)frame[0]; /* Frame address not increasing or not aligned? Broken stack, exit! */ if (next <= frame || !IS_ALIGNED(next)) break; frame = next; } return buffer + seprintf(buffer, last, "\n"); } public: /** * A crash log is always generated by signal. * @param signum the signal that was caused by the crash. */ CrashLogOSX(int signum) : signum(signum) { filename_log[0] = '\0'; filename_save[0] = '\0'; } /** Generate the crash log. */ bool MakeCrashLog() { char buffer[65536]; bool ret = true; printf("Crash encountered, generating crash log...\n"); this->FillCrashLog(buffer, lastof(buffer)); printf("%s\n", buffer); printf("Crash log generated.\n\n"); printf("Writing crash log to disk...\n"); if (!this->WriteCrashLog(buffer, filename_log, lastof(filename_log))) { filename_log[0] = '\0'; ret = false; } printf("Writing crash savegame...\n"); if (!this->WriteSavegame(filename_save, lastof(filename_save))) { filename_save[0] = '\0'; ret = false; } return ret; } /** Show a dialog with the crash information. */ void DisplayCrashDialog() const { static const char crash_title[] = "A serious fault condition occured in the game. The game will shut down."; char message[1024]; seprintf(message, lastof(message), "Please send the generated crash information and the last (auto)save to the developers. " "This will greatly help debugging. The correct place to do this is http://bugs.openttd.org.\n\n" "Generated file(s):\n%s\n%s", this->filename_log, this->filename_save); ShowMacDialog(crash_title, message, "Quit"); } }; /** The signals we want our crash handler to handle. */ static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS }; /** * Entry point for the crash handler. * @note Not static so it shows up in the backtrace. * @param signum the signal that caused us to crash. */ void CDECL HandleCrash(int signum) { /* Disable all handling of signals by us, so we don't go into infinite loops. */ for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) { signal(*i, SIG_DFL); } if (GamelogTestEmergency()) { ShowMacDialog("A serious fault condition occured in the game. The game will shut down.", "As you loaded an emergency savegame no crash information will be generated.\n", "Quit"); abort(); } CrashLogOSX log(signum); log.MakeCrashLog(); log.DisplayCrashDialog(); CrashLog::AfterCrashLogCleanup(); abort(); } /* static */ void CrashLog::InitialiseCrashLog() { for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) { signal(*i, HandleCrash); } }