/* $Id$ */ /** @file order_cmd.cpp Handling of orders. */ #include "stdafx.h" #include "openttd.h" #include "order_base.h" #include "order_func.h" #include "airport.h" #include "order_base.h" #include "waypoint.h" #include "command_func.h" #include "player_func.h" #include "news_func.h" #include "saveload.h" #include "vehicle_gui.h" #include "cargotype.h" #include "aircraft.h" #include "strings_func.h" #include "core/alloc_func.hpp" #include "functions.h" #include "window_func.h" #include "settings_type.h" #include "string_func.h" #include "newgrf_cargo.h" #include "timetable.h" #include "vehicle_func.h" #include "oldpool_func.h" #include "depot_base.h" #include "table/strings.h" /* DestinationID must be at least as large as every these below, because it can * be any of them */ assert_compile(sizeof(DestinationID) >= sizeof(DepotID)); assert_compile(sizeof(DestinationID) >= sizeof(WaypointID)); assert_compile(sizeof(DestinationID) >= sizeof(StationID)); TileIndex _backup_orders_tile; BackuppedOrders _backup_orders_data; DEFINE_OLD_POOL_GENERIC(Order, Order); void Order::Free() { this->type = OT_NOTHING; this->flags = 0; this->dest = 0; this->next = NULL; } void Order::MakeGoToStation(StationID destination) { this->type = OT_GOTO_STATION; this->flags = 0; this->dest = destination; } void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, CargoID cargo, byte subtype) { this->type = OT_GOTO_DEPOT; this->flags = 0; this->SetDepotOrderType(order); if (!(order & ODTFB_PART_OF_ORDERS)) { this->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } this->dest = destination; this->SetRefit(cargo, subtype); } void Order::MakeGoToWaypoint(WaypointID destination) { this->type = OT_GOTO_WAYPOINT; this->flags = 0; this->dest = destination; } void Order::MakeLoading(bool ordered) { this->type = OT_LOADING; if (!ordered) this->flags = 0; } void Order::MakeLeaveStation() { this->type = OT_LEAVESTATION; this->flags = 0; } void Order::MakeDummy() { this->type = OT_DUMMY; this->flags = 0; } void Order::MakeConditional(VehicleOrderID order) { this->type = OT_CONDITIONAL; this->flags = order; this->dest = 0; } void Order::SetRefit(CargoID cargo, byte subtype) { this->refit_cargo = cargo; this->refit_subtype = subtype; } void Order::FreeChain() { if (next != NULL) next->FreeChain(); delete this; } bool Order::Equals(const Order &other) const { return this->type == other.type && this->flags == other.flags && this->dest == other.dest; } static bool HasOrderPoolFree(uint amount) { const Order *order; /* There is always room if not all blocks in the pool are reserved */ if (_Order_pool.CanAllocateMoreBlocks()) return true; FOR_ALL_ORDERS(order) if (!order->IsValid() && --amount == 0) return true; return false; } uint32 Order::Pack() const { return this->dest << 16 | this->flags << 8 | this->type; } Order::Order(uint32 packed) { this->type = (OrderType)GB(packed, 0, 8); this->flags = GB(packed, 8, 8); this->dest = GB(packed, 16, 16); this->next = NULL; this->refit_cargo = CT_NO_REFIT; this->refit_subtype = 0; this->wait_time = 0; this->travel_time = 0; } void Order::ConvertFromOldSavegame() { uint8 old_flags = this->flags; this->flags = 0; /* First handle non-stop */ if (_settings_client.gui.sg_new_nonstop) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); } switch (this->GetType()) { /* Only a few types need the other savegame conversions. */ case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break; default: return; } if (this->GetType() != OT_GOTO_DEPOT) { /* Then the load flags */ if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetLoadType(OLFB_NO_LOAD); } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { this->SetLoadType(_settings_client.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } /* Finally fix the unload flags */ if ((old_flags & 1) != 0) { // OFB_TRANSFER this->SetUnloadType(OUFB_TRANSFER); } else if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetUnloadType(OUFB_UNLOAD); } else { this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); } } else { /* Then the depot action flags */ this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY); /* Finally fix the depot type flags */ uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL; if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS; this->SetDepotOrderType((OrderDepotTypeFlags)t); } } /** * * Unpacks a order from savegames with version 4 and lower * */ static Order UnpackVersion4Order(uint16 packed) { return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4)); } /** * * Unpacks a order from savegames made with TTD(Patch) * */ Order UnpackOldOrder(uint16 packed) { Order order = UnpackVersion4Order(packed); /* * Sanity check * TTD stores invalid orders as OT_NOTHING with non-zero flags/station */ if (!order.IsValid() && packed != 0) order.MakeDummy(); return order; } /** * * Updates the widgets of a vehicle which contains the order-data * */ void InvalidateVehicleOrder(const Vehicle *v) { InvalidateWindow(WC_VEHICLE_VIEW, v->index); InvalidateWindow(WC_VEHICLE_ORDERS, v->index); InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index); } /** * * Swap two orders * */ static void SwapOrders(Order *order1, Order *order2) { Order temp_order; temp_order = *order1; order1->AssignOrder(*order2); order1->next = order2->next; order2->AssignOrder(temp_order); order2->next = temp_order.next; } /** * * Assign data to an order (from an other order) * This function makes sure that the index is maintained correctly * */ void Order::AssignOrder(const Order &other) { this->type = other.type; this->flags = other.flags; this->dest = other.dest; this->refit_cargo = other.refit_cargo; this->refit_subtype = other.refit_subtype; this->wait_time = other.wait_time; this->travel_time = other.travel_time; } /** * Delete all news items regarding defective orders about a vehicle * This could kill still valid warnings (for example about void order when just * another order gets added), but assume the player will notice the problems, * when (s)he's changing the orders. */ static void DeleteOrderWarnings(const Vehicle* v) { DeleteVehicleNews(v->index, STR_TRAIN_HAS_TOO_FEW_ORDERS + v->type * 4); DeleteVehicleNews(v->index, STR_TRAIN_HAS_VOID_ORDER + v->type * 4); DeleteVehicleNews(v->index, STR_TRAIN_HAS_DUPLICATE_ENTRY + v->type * 4); DeleteVehicleNews(v->index, STR_TRAIN_HAS_INVALID_ENTRY + v->type * 4); } static TileIndex GetOrderLocation(const Order& o) { switch (o.GetType()) { default: NOT_REACHED(); case OT_GOTO_STATION: return GetStation(o.GetDestination())->xy; case OT_GOTO_DEPOT: return GetDepot(o.GetDestination())->xy; } } /** Add an order to the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 15) - ID of the vehicle * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given, * the order will be inserted before that one * only the first 8 bits used currently (bit 16 - 23) (max 255) * @param p2 packed order to insert */ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; VehicleID veh = GB(p1, 0, 16); VehicleOrderID sel_ord = GB(p1, 16, 16); Order new_order(p2); if (!IsValidVehicleID(veh)) return CMD_ERROR; v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Check if the inserted order is to the correct destination (owner, type), * and has the correct flags if any */ switch (new_order.GetType()) { case OT_GOTO_STATION: { if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR; const Station *st = GetStation(new_order.GetDestination()); if (st->owner != OWNER_NONE && !CheckOwnership(st->owner)) { return CMD_ERROR; } switch (v->type) { case VEH_TRAIN: if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR; break; case VEH_ROAD: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR; } else { if (!(st->facilities & FACIL_TRUCK_STOP)) return CMD_ERROR; } break; case VEH_SHIP: if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR; break; case VEH_AIRCRAFT: if (!(st->facilities & FACIL_AIRPORT) || !CanAircraftUseStation(v->engine_type, st)) { return CMD_ERROR; } break; default: return CMD_ERROR; } /* Non stop not allowed for non-trains. */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; /* Full load and unload are mutual exclusive. */ if ((new_order.GetLoadType() & OLFB_FULL_LOAD) && (new_order.GetUnloadType() & OUFB_UNLOAD)) return CMD_ERROR; /* Filter invalid load/unload types. */ switch (new_order.GetLoadType()) { case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break; default: return CMD_ERROR; } switch (new_order.GetUnloadType()) { case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break; default: return CMD_ERROR; } break; } case OT_GOTO_DEPOT: { if (new_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT) { if (v->type == VEH_AIRCRAFT) { if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR; const Station *st = GetStation(new_order.GetDestination()); if (!CheckOwnership(st->owner) || !(st->facilities & FACIL_AIRPORT) || st->Airport()->nof_depots == 0 || !CanAircraftUseStation(v->engine_type, st)) { return CMD_ERROR; } } else { if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR; const Depot *dp = GetDepot(new_order.GetDestination()); if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR; switch (v->type) { case VEH_TRAIN: if (!IsRailDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_ROAD: if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_SHIP: if (!IsShipDepotTile(dp->xy)) return CMD_ERROR; break; default: return CMD_ERROR; } } } else { if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR; } if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR; if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR; break; } case OT_GOTO_WAYPOINT: { if (v->type != VEH_TRAIN) return CMD_ERROR; if (!IsValidWaypointID(new_order.GetDestination())) return CMD_ERROR; const Waypoint *wp = GetWaypoint(new_order.GetDestination()); if (!CheckOwnership(GetTileOwner(wp->xy))) return CMD_ERROR; /* Order flags can be any of the following for waypoints: * [non-stop] * non-stop orders (if any) are only valid for trains */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR; break; } case OT_CONDITIONAL: { if (!IsPlayerBuildableVehicleType(v)) return CMD_ERROR; VehicleOrderID skip_to = new_order.GetConditionSkipToOrder(); if (skip_to >= v->num_orders) return CMD_ERROR; if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE) return CMD_ERROR; } break; default: return CMD_ERROR; } if (sel_ord > v->num_orders) return CMD_ERROR; if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (v->type == VEH_SHIP && IsHumanPlayer(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { /* Make sure the new destination is not too far away from the previous */ const Order *prev = NULL; uint n = 0; /* Find the last goto station or depot order before the insert location. * If the order is to be inserted at the beginning of the order list this * finds the last order in the list. */ for (const Order *o = v->orders; o != NULL; o = o->next) { if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o; if (++n == sel_ord && prev != NULL) break; } if (prev != NULL) { uint dist = DistanceManhattan( GetOrderLocation(*prev), GetOrderLocation(new_order) ); if (dist >= 130) { return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO); } } } if (flags & DC_EXEC) { Vehicle *u; Order *new_o = new Order(); new_o->AssignOrder(new_order); /* Create new order and link in list */ if (v->orders == NULL) { v->orders = new_o; } else { /* Try to get the previous item (we are inserting above the selected) */ Order *order = GetVehicleOrder(v, sel_ord - 1); if (order == NULL && GetVehicleOrder(v, sel_ord) != NULL) { /* There is no previous item, so we are altering v->orders itself But because the orders can be shared, we copy the info over the v->orders, so we don't have to change the pointers of all vehicles */ SwapOrders(v->orders, new_o); /* Now update the next pointers */ v->orders->next = new_o; } else if (order == NULL) { /* 'sel' is a non-existing order, add him to the end */ order = GetLastVehicleOrder(v); order->next = new_o; } else { /* Put the new order in between */ new_o->next = order->next; order->next = new_o; } } u = GetFirstVehicleFromSharedList(v); DeleteOrderWarnings(u); for (; u != NULL; u = u->next_shared) { /* Increase amount of orders */ u->num_orders++; /* If the orderlist was empty, assign it */ if (u->orders == NULL) u->orders = v->orders; assert(v->orders == u->orders); /* If there is added an order before the current one, we need to update the selected order */ if (sel_ord <= u->cur_order_index) { uint cur = u->cur_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->num_orders) u->cur_order_index = cur; } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u); } /* As we insert an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(order_id + 1); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->num_orders); } } cur_order_id++; } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Declone an order-list * @param *dst delete the orders of this vehicle * @param flags execution flags */ static CommandCost DecloneOrder(Vehicle *dst, uint32 flags) { if (flags & DC_EXEC) { DeleteVehicleOrders(dst); InvalidateVehicleOrder(dst); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } return CommandCost(); } /** * Remove the VehicleList that shows all the vehicles with the same shared * orders. */ static void RemoveSharedOrderVehicleList(Vehicle *v) { assert(v->orders != NULL); WindowClass window_class = WC_NONE; switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: window_class = WC_TRAINS_LIST; break; case VEH_ROAD: window_class = WC_ROADVEH_LIST; break; case VEH_SHIP: window_class = WC_SHIPS_LIST; break; case VEH_AIRCRAFT: window_class = WC_AIRCRAFT_LIST; break; } DeleteWindowById(window_class, (v->orders->index << 16) | (v->type << 11) | VLW_SHARED_ORDERS | v->owner); } /** Delete an order from the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 the order to delete (max 255) */ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v, *u; VehicleID veh_id = p1; VehicleOrderID sel_ord = p2; Order *order; if (!IsValidVehicleID(veh_id)) return CMD_ERROR; v = GetVehicle(veh_id); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* If we did not select an order, we maybe want to de-clone the orders */ if (sel_ord >= v->num_orders) return DecloneOrder(v, flags); order = GetVehicleOrder(v, sel_ord); if (order == NULL) return CMD_ERROR; if (flags & DC_EXEC) { if (GetVehicleOrder(v, sel_ord - 1) == NULL) { if (GetVehicleOrder(v, sel_ord + 1) != NULL) { /* First item, but not the last, so we need to alter v->orders Because we can have shared order, we copy the data from the next item over the deleted */ order = GetVehicleOrder(v, sel_ord + 1); SwapOrders(v->orders, order); } else { /* XXX -- The system currently can't handle a shared-order vehicle list * open when there aren't any orders in the list, so close the window * in this case. Of course it needs a better fix later */ RemoveSharedOrderVehicleList(v); /* Last item, so clean the list */ v->orders = NULL; } } else { GetVehicleOrder(v, sel_ord - 1)->next = order->next; } /* Give the item free */ order->Free(); u = GetFirstVehicleFromSharedList(v); DeleteOrderWarnings(u); for (; u != NULL; u = u->next_shared) { u->num_orders--; if (sel_ord < u->cur_order_index) u->cur_order_index--; /* If we removed the last order, make sure the shared vehicles * also set their orders to NULL */ if (v->orders == NULL) u->orders = NULL; assert(v->orders == u->orders); /* NON-stop flag is misused to see if a train is in a station that is * on his order list or not */ if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) { u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE); } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u); } /* As we delete an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(max(order_id - 1, 0)); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->num_orders); } } cur_order_id++; } InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Goto order of order-list. * @param tile unused * @param flags operation to perform * @param p1 The ID of the vehicle which order is skipped * @param p2 the selected order to which we want to skip */ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; VehicleID veh_id = p1; VehicleOrderID sel_ord = p2; if (!IsValidVehicleID(veh_id)) return CMD_ERROR; v = GetVehicle(veh_id); if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index || sel_ord >= v->num_orders || v->num_orders < 2) return CMD_ERROR; if (flags & DC_EXEC) { v->cur_order_index = sel_ord; if (v->type == VEH_ROAD) ClearSlot(v); if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); InvalidateVehicleOrder(v); } /* We have an aircraft/ship, they have a mini-schedule, so update them all */ if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST); if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST); return CommandCost(); } /** * Move an order inside the orderlist * @param tile unused * @param p1 the ID of the vehicle * @param p2 order to move and target * bit 0-15 : the order to move * bit 16-31 : the target order * @note The target order will move one place down in the orderlist * if you move the order upwards else it'll move it one place down */ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleID veh = p1; VehicleOrderID moving_order = GB(p2, 0, 16); VehicleOrderID target_order = GB(p2, 16, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; Vehicle *v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Don't make senseless movements */ if (moving_order >= v->num_orders || target_order >= v->num_orders || moving_order == target_order || v->num_orders <= 1) return CMD_ERROR; Order *moving_one = GetVehicleOrder(v, moving_order); /* Don't move an empty order */ if (moving_one == NULL) return CMD_ERROR; if (flags & DC_EXEC) { /* Take the moving order out of the pointer-chain */ Order *one_before = GetVehicleOrder(v, moving_order - 1); Order *one_past = GetVehicleOrder(v, moving_order + 1); if (one_before == NULL) { /* First order edit */ v->orders = moving_one->next; } else { one_before->next = moving_one->next; } /* Insert the moving_order again in the pointer-chain */ one_before = GetVehicleOrder(v, target_order - 1); one_past = GetVehicleOrder(v, target_order); moving_one->next = one_past; if (one_before == NULL) { /* first order edit */ SwapOrders(v->orders, moving_one); v->orders->next = moving_one; } else { one_before->next = moving_one; } /* Update shared list */ Vehicle *u = GetFirstVehicleFromSharedList(v); DeleteOrderWarnings(u); for (; u != NULL; u = u->next_shared) { /* Update the first order */ if (u->orders != v->orders) u->orders = v->orders; /* Update the current order */ if (u->cur_order_index == moving_order) { u->cur_order_index = target_order; } else if(u->cur_order_index > moving_order && u->cur_order_index <= target_order) { u->cur_order_index--; } else if(u->cur_order_index < moving_order && u->cur_order_index >= target_order) { u->cur_order_index++; } assert(v->orders == u->orders); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u); } /* As we move an order, the order to skip to will be 'wrong'. */ Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id == moving_order) { order_id = target_order; } else if(order_id > moving_order && order_id <= target_order) { order_id--; } else if(order_id < moving_order && order_id >= target_order) { order_id++; } order->SetConditionSkipToOrder(order_id); } } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Modify an order in the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 15) - ID of the vehicle * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given, * the order will be inserted before that one * only the first 8 bits used currently (bit 16 - 23) (max 255) * @param p2 various bitstuffed elements * - p2 = (bit 0 - 3) - what data to modify (@see ModifyOrderFlags) * - p2 = (bit 4 - 15) - the data to modify */ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits. VehicleID veh = GB(p1, 0, 16); ModifyOrderFlags mof = (ModifyOrderFlags)GB(p2, 0, 4); uint16 data = GB(p2, 4, 11); if (mof >= MOF_END) return CMD_ERROR; if (!IsValidVehicleID(veh)) return CMD_ERROR; Vehicle *v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Is it a valid order? */ if (sel_ord >= v->num_orders) return CMD_ERROR; Order *order = GetVehicleOrder(v, sel_ord); switch (order->GetType()) { case OT_GOTO_STATION: if (mof == MOF_COND_VARIABLE || mof == MOF_COND_COMPARATOR || mof == MOF_DEPOT_ACTION || mof == MOF_COND_VALUE || GetStation(order->GetDestination())->IsBuoy()) return CMD_ERROR; break; case OT_GOTO_DEPOT: if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR; break; case OT_GOTO_WAYPOINT: if (mof != MOF_NON_STOP) return CMD_ERROR; break; case OT_CONDITIONAL: if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE) return CMD_ERROR; break; default: return CMD_ERROR; } switch (mof) { default: NOT_REACHED(); case MOF_NON_STOP: if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; if (data >= ONSF_END) return CMD_ERROR; if (data == order->GetNonStopType()) return CMD_ERROR; break; case MOF_UNLOAD: if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR; /* Unload and no-unload are mutual exclusive and so are transfer and no unload. */ if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR; if (data == order->GetUnloadType()) return CMD_ERROR; break; case MOF_LOAD: if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR; if (data == order->GetLoadType()) return CMD_ERROR; break; case MOF_DEPOT_ACTION: if (data != 0) return CMD_ERROR; break; case MOF_COND_VARIABLE: if (data >= OCV_END) return CMD_ERROR; break; case MOF_COND_COMPARATOR: if (data >= OCC_END) return CMD_ERROR; switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: return CMD_ERROR; case OCV_REQUIRES_SERVICE: if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR; break; default: if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR; break; } break; case MOF_COND_VALUE: switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: return CMD_ERROR; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (data > 100) return CMD_ERROR; break; default: if (data > 2047) return CMD_ERROR; break; } break; } if (flags & DC_EXEC) { switch (mof) { case MOF_NON_STOP: order->SetNonStopType((OrderNonStopFlags)data); break; case MOF_UNLOAD: order->SetUnloadType((OrderUnloadFlags)data); if ((data & OUFB_NO_UNLOAD) != 0 && (order->GetLoadType() & OLFB_NO_LOAD) != 0) { order->SetLoadType((OrderLoadFlags)(order->GetLoadType() & ~OLFB_NO_LOAD)); } break; case MOF_LOAD: order->SetLoadType((OrderLoadFlags)data); if ((data & OLFB_NO_LOAD) != 0 && (order->GetUnloadType() & OUFB_NO_UNLOAD) != 0) { /* No load + no unload isn't compatible */ order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() & ~OUFB_NO_UNLOAD)); } break; case MOF_DEPOT_ACTION: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() ^ ODTFB_SERVICE)); break; case MOF_COND_VARIABLE: { order->SetConditionVariable((OrderConditionVariable)data); OrderConditionComparator occ = order->GetConditionComparator(); switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: order->SetConditionComparator(OCC_EQUALS); order->SetConditionValue(0); break; case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); break; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (order->GetConditionValue() > 100) order->SetConditionValue(100); /* FALL THROUGH */ default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS); break; } } break; case MOF_COND_COMPARATOR: order->SetConditionComparator((OrderConditionComparator)data); break; case MOF_COND_VALUE: order->SetConditionValue(data); break; default: NOT_REACHED(); } /* Update the windows and full load flags, also for vehicles that share the same order list */ Vehicle *u = GetFirstVehicleFromSharedList(v); DeleteOrderWarnings(u); for (; u != NULL; u = u->next_shared) { /* Toggle u->current_order "Full load" flag if it changed. * However, as the same flag is used for depot orders, check * whether we are not going to a depot as there are three * cases where the full load flag can be active and only * one case where the flag is used for depot orders. In the * other cases for the OrderTypeByte the flags are not used, * so do not care and those orders should not be active * when this function is called. */ if (sel_ord == u->cur_order_index && (u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) && u->current_order.GetLoadType() != order->GetLoadType()) { u->current_order.SetLoadType(order->GetLoadType()); } InvalidateVehicleOrder(u); } } return CommandCost(); } /** Clone/share/copy an order-list of an other vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0-15) - destination vehicle to clone orders to (p1 & 0xFFFF) * - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE) * @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE */ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *dst; VehicleID veh_src = GB(p1, 16, 16); VehicleID veh_dst = GB(p1, 0, 16); if (!IsValidVehicleID(veh_dst)) return CMD_ERROR; dst = GetVehicle(veh_dst); if (!CheckOwnership(dst->owner)) return CMD_ERROR; switch (p2) { case CO_SHARE: { Vehicle *src; if (!IsValidVehicleID(veh_src)) return CMD_ERROR; src = GetVehicle(veh_src); /* Sanity checks */ if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src) return CMD_ERROR; /* Trucks can't share orders with busses (and visa versa) */ if (src->type == VEH_ROAD) { if (src->cargo_type != dst->cargo_type && (IsCargoInClass(src->cargo_type, CC_PASSENGERS) || IsCargoInClass(dst->cargo_type, CC_PASSENGERS))) return CMD_ERROR; } /* Is the vehicle already in the shared list? */ { const Vehicle* u; for (u = GetFirstVehicleFromSharedList(src); u != NULL; u = u->next_shared) { if (u == dst) return CMD_ERROR; } } if (flags & DC_EXEC) { /* If the destination vehicle had a OrderList, destroy it */ DeleteVehicleOrders(dst); dst->orders = src->orders; dst->num_orders = src->num_orders; /* Link this vehicle in the shared-list */ dst->next_shared = src->next_shared; dst->prev_shared = src; if (src->next_shared != NULL) src->next_shared->prev_shared = dst; src->next_shared = dst; InvalidateVehicleOrder(dst); InvalidateVehicleOrder(src); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } } break; case CO_COPY: { Vehicle *src; int delta; if (!IsValidVehicleID(veh_src)) return CMD_ERROR; src = GetVehicle(veh_src); /* Sanity checks */ if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src) return CMD_ERROR; /* Trucks can't copy all the orders from busses (and visa versa) */ if (src->type == VEH_ROAD) { const Order *order; TileIndex required_dst = INVALID_TILE; FOR_VEHICLE_ORDERS(src, order) { if (order->IsType(OT_GOTO_STATION)) { const Station *st = GetStation(order->GetDestination()); if (IsCargoInClass(dst->cargo_type, CC_PASSENGERS)) { if (st->bus_stops != NULL) required_dst = st->bus_stops->xy; } else { if (st->truck_stops != NULL) required_dst = st->truck_stops->xy; } /* This station has not the correct road-bay, so we can't copy! */ if (required_dst == INVALID_TILE) return CMD_ERROR; } } } /* make sure there are orders available */ delta = dst->IsOrderListShared() ? src->num_orders + 1 : src->num_orders - dst->num_orders; if (!HasOrderPoolFree(delta)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (flags & DC_EXEC) { const Order *order; Order **order_dst; /* If the destination vehicle had a OrderList, destroy it */ DeleteVehicleOrders(dst); order_dst = &dst->orders; FOR_VEHICLE_ORDERS(src, order) { *order_dst = new Order(); (*order_dst)->AssignOrder(*order); order_dst = &(*order_dst)->next; } dst->num_orders = src->num_orders; InvalidateVehicleOrder(dst); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } } break; case CO_UNSHARE: return DecloneOrder(dst, flags); default: return CMD_ERROR; } return CommandCost(); } /** Add/remove refit orders from an order * @param tile Not used * @param flags operation to perform * @param p1 VehicleIndex of the vehicle having the order * @param p2 bitmask * - bit 0-7 CargoID * - bit 8-15 Cargo subtype * - bit 16-23 number of order to modify */ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { const Vehicle *v; Order *order; VehicleID veh = GB(p1, 0, 16); VehicleOrderID order_number = GB(p2, 16, 8); CargoID cargo = GB(p2, 0, 8); byte subtype = GB(p2, 8, 8); if (!IsValidVehicleID(veh)) return CMD_ERROR; v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; order = GetVehicleOrder(v, order_number); if (order == NULL) return CMD_ERROR; if (flags & DC_EXEC) { Vehicle *u; order->SetRefit(cargo, subtype); u = GetFirstVehicleFromSharedList(v); for (; u != NULL; u = u->next_shared) { /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u); /* If the vehicle already got the current depot set as current order, then update current order as well */ if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) { u->current_order.SetRefit(cargo, subtype); } } } return CommandCost(); } /** * * Backup a vehicle order-list, so you can replace a vehicle * without loosing the order-list * */ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak) { /* Make sure we always have freed the stuff */ free(bak->order); bak->order = NULL; free(bak->name); bak->name = NULL; /* Save general info */ bak->orderindex = v->cur_order_index; bak->group = v->group_id; bak->service_interval = v->service_interval; if (v->name != NULL) bak->name = strdup(v->name); /* If we have shared orders, store it on a special way */ if (v->IsOrderListShared()) { const Vehicle *u = (v->next_shared) ? v->next_shared : v->prev_shared; bak->clone = u->index; } else { /* Else copy the orders */ /* We do not have shared orders */ bak->clone = INVALID_VEHICLE; /* Count the number of orders */ uint cnt = 0; const Order *order; FOR_VEHICLE_ORDERS(v, order) cnt++; /* Allocate memory for the orders plus an end-of-orders marker */ bak->order = MallocT(cnt + 1); Order *dest = bak->order; /* Copy the orders */ FOR_VEHICLE_ORDERS(v, order) { memcpy(dest, order, sizeof(Order)); dest++; } /* End the list with an empty order */ dest->Free(); } } /** * * Restore vehicle orders that are backupped via BackupVehicleOrders * */ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) { /* If we have a custom name, process that */ if (bak->name != NULL) { _cmd_text = bak->name; DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE); } /* If we had shared orders, recover that */ if (bak->clone != INVALID_VEHICLE) { DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, NULL, CMD_CLONE_ORDER); } else { /* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the * order number is one more than the current amount of orders, and because * in network the commands are queued before send, the second insert always * fails in test mode. By bypassing the test-mode, that no longer is a problem. */ for (uint i = 0; bak->order[i].IsValid(); i++) { if (!DoCommandP(0, v->index + (i << 16), bak->order[i].Pack(), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) { break; } /* Copy timetable if enabled */ if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), bak->order[i].wait_time << 16 | bak->order[i].travel_time, NULL, CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) { break; } } } /* Restore vehicle order-index and service interval */ DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , NULL, CMD_RESTORE_ORDER_INDEX); /* Restore vehicle group */ DoCommandP(0, bak->group, v->index, NULL, CMD_ADD_VEHICLE_GROUP); } /** Restores vehicle orders that was previously backed up by BackupVehicleOrders() * This will restore to the point where it was at the time of the backup meaning * it will presume the same order indexes can be used. * This is needed when restoring a backed up vehicle * @param v The vehicle that should gain the orders * @param bak the backup of the orders */ void RestoreVehicleOrdersBruteForce(Vehicle *v, const BackuppedOrders *bak) { if (bak->name != NULL) { /* Restore the name. */ v->name = strdup(bak->name); } /* If we had shared orders, recover that */ if (bak->clone != INVALID_VEHICLE) { /* We will place it at the same location in the linked list as it previously was. */ if (v->prev_shared != NULL) { assert(v->prev_shared->next_shared == v->next_shared); v->prev_shared->next_shared = v; } if (v->next_shared != NULL) { assert(v->next_shared->prev_shared == v->prev_shared); v->next_shared->prev_shared = v; } } else { /* Restore the orders at the indexes they originally were. */ for (Order *order = bak->order; order->IsValid(); order++) { Order *dst = GetOrder(order->index); /* Since we are restoring something we removed a moment ago all the orders should be free. */ assert(!dst->IsValid()); memcpy(dst, order, sizeof(Order)); } } } /** Restore the current order-index of a vehicle and sets service-interval. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 various bistuffed elements * - p2 = (bit 0-15) - current order-index (p2 & 0xFFFF) * - p2 = (bit 16-31) - service interval (p2 >> 16) * @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle * as far as I can see. We can store it in BackuppedOrders, and restore it, but * but we have no way of seeing it has been tampered with or not, as we have no * legit way of knowing what that ID was.@n * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;" */ CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; VehicleOrderID cur_ord = GB(p2, 0, 16); uint16 serv_int = GB(p2, 16, 16); if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); /* Check the vehicle type and ownership, and if the service interval and order are in range */ if (!CheckOwnership(v->owner)) return CMD_ERROR; if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->num_orders) return CMD_ERROR; if (flags & DC_EXEC) { v->cur_order_index = cur_ord; v->service_interval = serv_int; } return CommandCost(); } static TileIndex GetStationTileForVehicle(const Vehicle* v, const Station* st) { switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: return st->train_tile; case VEH_AIRCRAFT: return CanAircraftUseStation(v->engine_type, st) ? st->airport_tile : 0; case VEH_SHIP: return st->dock_tile; case VEH_ROAD: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { return (st->bus_stops != NULL) ? st->bus_stops->xy : 0; } else { return (st->truck_stops != NULL) ? st->truck_stops->xy : 0; } } } /** * * Check the orders of a vehicle, to see if there are invalid orders and stuff * */ void CheckOrders(const Vehicle* v) { /* Does the user wants us to check things? */ if (_settings_client.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED) return; /* do nothing we we're not the first vehicle in a share-chain */ if (v->next_shared != NULL) return; /* Only check every 20 days, so that we don't flood the message log */ if (v->owner == _local_player && v->day_counter % 20 == 0) { int n_st, problem_type = -1; const Order *order; int message = 0; /* Check the order list */ n_st = 0; FOR_VEHICLE_ORDERS(v, order) { /* Dummy order? */ if (order->IsType(OT_DUMMY)) { problem_type = 1; break; } /* Does station have a load-bay for this vehicle? */ if (order->IsType(OT_GOTO_STATION)) { const Station* st = GetStation(order->GetDestination()); TileIndex required_tile = GetStationTileForVehicle(v, st); n_st++; if (required_tile == 0) problem_type = 3; } } /* Check if the last and the first order are the same */ if (v->num_orders > 1) { const Order* last = GetLastVehicleOrder(v); if (v->orders->Equals(*last)) { problem_type = 2; } } /* Do we only have 1 station in our order list? */ if (n_st < 2 && problem_type == -1) problem_type = 0; /* We don't have a problem */ if (problem_type < 0) return; message = STR_TRAIN_HAS_TOO_FEW_ORDERS + (v->type << 2) + problem_type; //DEBUG(misc, 3, "Triggered News Item for vehicle %d", v->index); SetDParam(0, v->unitnumber); AddNewsItem( message, NS_ADVICE, v->index, 0 ); } } /** * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. */ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) { Vehicle *v; /* Aircraft have StationIDs for depot orders and never use DepotIDs * This fact is handled specially below */ /* Go through all vehicles */ FOR_ALL_VEHICLES(v) { Order *order; bool invalidate; /* Forget about this station if this station is removed */ if (v->last_station_visited == destination && type == OT_GOTO_STATION) { v->last_station_visited = INVALID_STATION; } order = &v->current_order; if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && v->current_order.GetDestination() == destination) { order->MakeDummy(); InvalidateWindow(WC_VEHICLE_VIEW, v->index); } /* Clear the order from the order-list */ invalidate = false; FOR_VEHICLE_ORDERS(v, order) { if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && order->GetDestination() == destination) { order->MakeDummy(); invalidate = true; } } /* Only invalidate once, and if needed */ if (invalidate) InvalidateWindow(WC_VEHICLE_ORDERS, v->index); } } /** * * Checks if a vehicle has a GOTO_DEPOT in his order list * * @return True if this is true (lol ;)) * */ bool VehicleHasDepotOrders(const Vehicle *v) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_GOTO_DEPOT)) return true; } return false; } /** * * Delete all orders from a vehicle * */ void DeleteVehicleOrders(Vehicle *v) { DeleteOrderWarnings(v); /* If we have a shared order-list, don't delete the list, but just remove our pointer */ if (v->IsOrderListShared()) { Vehicle *u = v; v->orders = NULL; v->num_orders = 0; /* Unlink ourself */ if (v->prev_shared != NULL) { v->prev_shared->next_shared = v->next_shared; u = v->prev_shared; } if (v->next_shared != NULL) { v->next_shared->prev_shared = v->prev_shared; u = v->next_shared; } v->prev_shared = NULL; v->next_shared = NULL; /* If we are the only one left in the Shared Order Vehicle List, * remove it, as we are no longer a Shared Order Vehicle */ if (u->prev_shared == NULL && u->next_shared == NULL && u->orders != NULL) RemoveSharedOrderVehicleList(u); /* We only need to update this-one, because if there is a third * vehicle which shares the same order-list, nothing will change. If * this is the last vehicle, the last line of the order-window * will change from Shared order list, to Order list, so it needs * an update */ InvalidateVehicleOrder(u); return; } /* Remove the orders */ Order *cur = v->orders; /* Delete the vehicle list of shared orders, if any */ if (cur != NULL) RemoveSharedOrderVehicleList(v); v->orders = NULL; v->num_orders = 0; if (cur != NULL) { cur->FreeChain(); // Free the orders. } } Date GetServiceIntervalClamped(uint index) { return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** * * Check if a vehicle has any valid orders * * @return false if there are no valid orders * */ static bool CheckForValidOrders(const Vehicle *v) { const Order *order; FOR_VEHICLE_ORDERS(v, order) if (!order->IsType(OT_DUMMY)) return true; return false; } /** * Compare the variable and value based on the given comparator. */ static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value) { switch (occ) { case OCC_EQUALS: return variable == value; case OCC_NOT_EQUALS: return variable != value; case OCC_LESS_THAN: return variable < value; case OCC_LESS_EQUALS: return variable <= value; case OCC_MORE_THAN: return variable > value; case OCC_MORE_EQUALS: return variable >= value; case OCC_IS_TRUE: return variable != 0; case OCC_IS_FALSE: return variable == 0; default: NOT_REACHED(); } } /** * Process a conditional order and determine the next order. * @param order the order the vehicle currently has * @param v the vehicle to update * @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order */ static VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v) { if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID; bool skip_order = false; OrderConditionComparator occ = order->GetConditionComparator(); uint16 value = order->GetConditionValue(); switch (order->GetConditionVariable()) { case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break; case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, v->reliability * 100 >> 16, value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed(), value); break; case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / 366, value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; case OCV_UNCONDITIONALLY: skip_order = true; break; default: NOT_REACHED(); } return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID; } /** * Update the vehicle's destination tile from an order. * @param order the order the vehicle currently has * @param v the vehicle to update */ static bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth = 0) { switch (order->GetType()) { case OT_GOTO_STATION: v->dest_tile = v->GetOrderStationLocation(order->GetDestination()); break; case OT_GOTO_DEPOT: if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* We need to search for the nearest depot (hangar). */ TileIndex location; DestinationID destination; bool reverse; if (v->FindClosestDepot(&location, &destination, &reverse)) { v->dest_tile = location; v->current_order.MakeGoToDepot(destination, ODTFB_PART_OF_ORDERS); /* If there is no depot in front, reverse automatically (trains only) */ if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ extern void AircraftNextAirportPos_and_Order(Vehicle *v); AircraftNextAirportPos_and_Order(v); } } else { UpdateVehicleTimetable(v, true); v->cur_order_index++; } } else if (v->type != VEH_AIRCRAFT) { v->dest_tile = GetDepot(order->GetDestination())->xy; } break; case OT_GOTO_WAYPOINT: v->dest_tile = GetWaypoint(order->GetDestination())->xy; break; case OT_CONDITIONAL: { VehicleOrderID next_order = ProcessConditionalOrder(order, v); UpdateVehicleTimetable(v, true); if (next_order != INVALID_VEH_ORDER_ID) { v->cur_order_index = next_order; } else { v->cur_order_index++; } if (conditional_depth > v->num_orders) return false; /* Get the current order */ if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; return UpdateOrderDest(v, GetVehicleOrder(v, v->cur_order_index), conditional_depth + 1); } default: v->dest_tile = 0; return false; } return true; } /** * Handle the orders of a vehicle and determine the next place * to go to if needed. * @param v the vehicle to do this for. * @return true *if* the vehicle is eligible for reversing * (basically only when leaving a station). */ bool ProcessOrders(Vehicle *v) { switch (v->current_order.GetType()) { case OT_GOTO_DEPOT: /* Let a depot order in the orderlist interrupt. */ if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false; if ((v->current_order.GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) { UpdateVehicleTimetable(v, true); v->cur_order_index++; } break; case OT_LOADING: return false; case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) return false; break; default: break; } /** * Reversing because of order change is allowed only just after leaving a * station (and the difficulty setting to allowed, of course) * this can be detected because only after OT_LEAVESTATION, current_order * will be reset to nothing. (That also happens if no order, but in that case * it won't hit the point in code where may_reverse is checked) */ bool may_reverse = v->current_order.IsType(OT_NOTHING); /* Check if we've reached the waypoint? */ if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->tile == v->dest_tile) { UpdateVehicleTimetable(v, true); v->cur_order_index++; } /* Check if we've reached a non-stop station.. */ if (v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)) { v->last_station_visited = v->current_order.GetDestination(); UpdateVehicleTimetable(v, true); v->cur_order_index++; } /* Get the current order */ if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; const Order *order = GetVehicleOrder(v, v->cur_order_index); /* If no order, do nothing. */ if (order == NULL || (v->type == VEH_AIRCRAFT && order->IsType(OT_DUMMY) && !CheckForValidOrders(v))) { if (v->type == VEH_AIRCRAFT) { /* Aircraft do something vastly different here, so handle separately */ extern void HandleMissingAircraftOrders(Vehicle *v); HandleMissingAircraftOrders(v); return false; } v->current_order.Free(); v->dest_tile = 0; if (v->type == VEH_ROAD) ClearSlot(v); return false; } /* If it is unchanged, keep it. */ if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) && (v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->dock_tile != 0)) { return false; } /* Otherwise set it, and determine the destination tile. */ v->current_order = *order; InvalidateVehicleOrder(v); switch (v->type) { default: NOT_REACHED(); case VEH_ROAD: case VEH_TRAIN: break; case VEH_AIRCRAFT: case VEH_SHIP: InvalidateWindowClasses(GetWindowClassForVehicleType(v->type)); break; } return UpdateOrderDest(v, order) && may_reverse; } /** * Check whether the given vehicle should stop at the given station * based on this order and the non-stop settings. * @param v the vehicle that might be stopping. * @param station the station to stop at. * @return true if the vehicle should stop. */ bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const { bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station; return (!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) && v->last_station_visited != station && // Do stop only when we've not just been there /* Finally do stop when there is no non-stop flag set for this type of station. */ !(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS)); } void InitializeOrders() { _Order_pool.CleanPool(); _Order_pool.AddBlockToPool(); _backup_orders_tile = 0; } const SaveLoad *GetOrderDescription() { static const SaveLoad _order_desc[] = { SLE_VAR(Order, type, SLE_UINT8), SLE_VAR(Order, flags, SLE_UINT8), SLE_VAR(Order, dest, SLE_UINT16), SLE_REF(Order, next, REF_ORDER), SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION), SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION), SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION), SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION), /* Leftover from the minor savegame version stuff * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */ SLE_CONDNULL(10, 5, 35), SLE_END() }; return _order_desc; } static void Save_ORDR() { Order *order; FOR_ALL_ORDERS(order) { SlSetArrayIndex(order->index); SlObject(order, GetOrderDescription()); } } static void Load_ORDR() { if (CheckSavegameVersionOldStyle(5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); uint i; if (CheckSavegameVersion(5)) { /* Pre-version 5 had an other layout for orders (uint16 instead of uint32) */ len /= sizeof(uint16); uint16 *orders = MallocT(len + 1); SlArray(orders, len, SLE_UINT16); for (i = 0; i < len; ++i) { Order *order = new (i) Order(); order->AssignOrder(UnpackVersion4Order(orders[i])); } free(orders); } else if (CheckSavegameVersionOldStyle(5, 2)) { len /= sizeof(uint16); uint16 *orders = MallocT(len + 1); SlArray(orders, len, SLE_UINT32); for (i = 0; i < len; ++i) { new (i) Order(orders[i]); } free(orders); } /* Update all the next pointer */ for (i = 1; i < len; ++i) { /* The orders were built like this: * While the order is valid, set the previous will get it's next pointer set * We start with index 1 because no order will have the first in it's next pointer */ if (GetOrder(i)->IsValid()) GetOrder(i - 1)->next = GetOrder(i); } } else { int index; while ((index = SlIterateArray()) != -1) { Order *order = new (index) Order(); SlObject(order, GetOrderDescription()); } } } extern const ChunkHandler _order_chunk_handlers[] = { { 'ORDR', Save_ORDR, Load_ORDR, CH_ARRAY | CH_LAST}, };