/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file order_backup.h Functions related to order backups. */ #ifndef ORDER_BACKUP_H #define ORDER_BACKUP_H #include "core/pool_type.hpp" #include "date_type.h" #include "group_type.h" #include "order_type.h" #include "tile_type.h" #include "vehicle_type.h" /** Unique identifier for an order backup. */ typedef uint8 OrderBackupID; struct OrderBackup; /** The pool type for order backups. */ typedef Pool<OrderBackup, OrderBackupID, 1, 256> OrderBackupPool; /** The pool with order backups. */ extern OrderBackupPool _order_backup_pool; /** Flag to pass to the vehicle construction command when an order should be preserved. */ static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31; /** * Data for backing up an order of a vehicle so it can be * restored after a vehicle is rebuilt in the same depot. */ struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool> { private: friend const struct SaveLoad *GetOrderBackupDescription(); ///< Saving and loading of order backups. friend void Load_BKOR(); ///< Creating empty orders upon savegame loading. uint32 user; ///< The user that requested the backup. TileIndex tile; ///< Tile of the depot where the order was changed. GroupID group; ///< The group the vehicle was part of. Date service_interval; ///< The service interval of the vehicle. char *name; ///< The custom name of the vehicle. const Vehicle *clone; ///< Vehicle this vehicle was a clone of. VehicleOrderID orderindex; ///< The order-index the vehicle had. Order *orders; ///< The actual orders if the vehicle was not a clone. /** Creation for savegame restoration. */ OrderBackup() {} OrderBackup(const Vehicle *v, uint32 user); void DoRestore(Vehicle *v); public: ~OrderBackup(); static void Backup(const Vehicle *v, uint32 user); static void Restore(Vehicle *v, uint32 user); static void ResetOfUser(TileIndex tile, uint32 user); static void ResetUser(uint32 user); static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true); static void ClearGroup(GroupID group); static void ClearVehicle(const Vehicle *v); }; /** * Iterator over all order backups from a given ID. * @param var The variable to iterate with. * @param start The start of the iteration. */ #define FOR_ALL_ORDER_BACKUPS_FROM(var, start) FOR_ALL_ITEMS_FROM(OrderBackup, order_backup_index, var, start) /** * Iterator over all order backups. * @param var The variable to iterate with. */ #define FOR_ALL_ORDER_BACKUPS(var) FOR_ALL_ORDER_BACKUPS_FROM(var, 0) #endif /* ORDER_BACKUP_H */