/* $Id$ */ /** @file openttd.h */ #ifndef OPENTTD_H #define OPENTTD_H #ifndef VARDEF #define VARDEF extern #endif #include "hal.h" #include "helpers.hpp" struct Oblong { int x, y; int width, height; }; struct BoundingRect { int width; int height; }; struct Pair { int a; int b; }; #include "map.h" #include "slope.h" // Forward declarations of structs. struct Vehicle; struct Depot; struct Waypoint; struct Window; struct Station; struct ViewPort; struct Town; struct NewsItem; struct Industry; struct DrawPixelInfo; typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related) typedef byte CargoID; typedef byte LandscapeID; typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables struct PalSpriteID { SpriteID sprite; SpriteID pal; }; typedef uint16 EngineID; typedef uint16 UnitID; typedef uint16 StringID; typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) /* IDs used in Pools */ typedef uint16 VehicleID; typedef uint16 StationID; typedef uint16 RoadStopID; typedef uint16 TownID; typedef uint16 IndustryID; typedef uint16 DepotID; typedef uint16 WaypointID; typedef uint16 OrderID; typedef uint16 SignID; typedef uint16 EngineRenewID; typedef uint16 DestinationID; /* DestinationID must be at least as large as every these below, because it can * be any of them */ assert_compile(sizeof(DestinationID) == sizeof(DepotID)); assert_compile(sizeof(DestinationID) == sizeof(WaypointID)); assert_compile(sizeof(DestinationID) == sizeof(StationID)); typedef int32 WindowNumber; enum { INVALID_YEAR = -1, INVALID_DATE = -1, }; typedef int32 Year; typedef int32 Date; enum SwitchModes { SM_NONE = 0, SM_NEWGAME = 1, SM_EDITOR = 2, SM_LOAD = 3, SM_MENU = 4, SM_SAVE = 5, SM_GENRANDLAND = 6, SM_LOAD_SCENARIO = 9, SM_START_SCENARIO = 10, SM_START_HEIGHTMAP = 11, SM_LOAD_HEIGHTMAP = 12, }; /* Modes for GenerateWorld */ enum GenerateWorldModes { GW_NEWGAME = 0, /* Generate a map for a new game */ GW_EMPTY = 1, /* Generate an empty map (sea-level) */ GW_RANDOM = 2, /* Generate a random map for SE */ GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ }; /* Modes for InitializeGame, those are _bits_! */ enum InitializeGameModes { IG_NONE = 0, /* Don't do anything special */ IG_DATE_RESET = 1, /* Reset the date when initializing a game */ }; enum Owner { PLAYER_INACTIVE_CLIENT = 253, PLAYER_NEW_COMPANY = 254, PLAYER_SPECTATOR = 255, OWNER_BEGIN = 0x00, PLAYER_FIRST = 0x00, MAX_PLAYERS = 8, OWNER_TOWN = 0x0F, // a town owns the tile OWNER_NONE = 0x10, // nobody owns the tile OWNER_WATER = 0x11, // "water" owns the tile OWNER_END = 0x12, INVALID_OWNER = 0xFF, INVALID_PLAYER = 0xFF, /* Player identifiers All players below MAX_PLAYERS are playable * players, above, they are special, computer controlled players */ }; typedef Owner PlayerID; DECLARE_POSTFIX_INCREMENT(Owner); /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT OwnerByte; typedef OwnerByte PlayerByte; enum TransportType { /* These constants are for now linked to the representation of bridges * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge. * In an ideal world, these constants would be used everywhere when * accessing tunnels and bridges. For now, you should just not change * the values for road and rail. */ TRANSPORT_BEGIN = 0, TRANSPORT_RAIL = 0, TRANSPORT_ROAD = 1, TRANSPORT_WATER, // = 2 TRANSPORT_END, INVALID_TRANSPORT = 0xff, }; /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; typedef TinyEnumT TransportTypeByte; struct TileInfo { uint x; uint y; Slope tileh; TileIndex tile; uint z; }; /* Display Options */ enum { DO_SHOW_TOWN_NAMES = 1 << 0, DO_SHOW_STATION_NAMES = 1 << 1, DO_SHOW_SIGNS = 1 << 2, DO_FULL_ANIMATION = 1 << 3, DO_TRANS_BUILDINGS = 1 << 4, DO_FULL_DETAIL = 1 << 5, DO_WAYPOINTS = 1 << 6, DO_TRANS_SIGNS = 1 << 7, }; /* Landscape types */ enum { LT_NORMAL = 0, LT_HILLY = 1, LT_DESERT = 2, LT_CANDY = 3, NUM_LANDSCAPE = 4, }; enum { NUM_PRICES = 49, }; struct Prices { int32 station_value; int32 build_rail; int32 build_road; int32 build_signals; int32 build_bridge; int32 build_train_depot; int32 build_road_depot; int32 build_ship_depot; int32 build_tunnel; int32 train_station_track; int32 train_station_length; int32 build_airport; int32 build_bus_station; int32 build_truck_station; int32 build_dock; int32 build_railvehicle; int32 build_railwagon; int32 aircraft_base; int32 roadveh_base; int32 ship_base; int32 build_trees; int32 terraform; int32 clear_1; int32 purchase_land; int32 clear_2; int32 clear_3; int32 remove_trees; int32 remove_rail; int32 remove_signals; int32 clear_bridge; int32 remove_train_depot; int32 remove_road_depot; int32 remove_ship_depot; int32 clear_tunnel; int32 clear_water; int32 remove_rail_station; int32 remove_airport; int32 remove_bus_station; int32 remove_truck_station; int32 remove_dock; int32 remove_house; int32 remove_road; int32 running_rail[3]; int32 aircraft_running; int32 roadveh_running; int32 ship_running; int32 build_industry; }; #define GAME_DIFFICULTY_NUM 18 struct GameDifficulty { int max_no_competitors; int competitor_start_time; int number_towns; int number_industries; int max_loan; int initial_interest; int vehicle_costs; int competitor_speed; int competitor_intelligence; // no longer in use int vehicle_breakdowns; int subsidy_multiplier; int construction_cost; int terrain_type; int quantity_sea_lakes; int economy; int line_reverse_mode; int disasters; int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff }; enum { // Temperate CT_PASSENGERS = 0, CT_COAL = 1, CT_MAIL = 2, CT_OIL = 3, CT_LIVESTOCK = 4, CT_GOODS = 5, CT_GRAIN = 6, CT_WOOD = 7, CT_IRON_ORE = 8, CT_STEEL = 9, CT_VALUABLES = 10, CT_FOOD = 11, // Arctic CT_WHEAT = 6, CT_HILLY_UNUSED = 8, CT_PAPER = 9, CT_GOLD = 10, // Tropic CT_RUBBER = 1, CT_FRUIT = 4, CT_MAIZE = 6, CT_COPPER_ORE = 8, CT_WATER = 9, CT_DIAMONDS = 10, // Toyland CT_SUGAR = 1, CT_TOYS = 3, CT_BATTERIES = 4, CT_CANDY = 5, CT_TOFFEE = 6, CT_COLA = 7, CT_COTTON_CANDY = 8, CT_BUBBLES = 9, CT_PLASTIC = 10, CT_FIZZY_DRINKS = 11, NUM_CARGO = 12, CT_NO_REFIT = 0xFE, CT_INVALID = 0xFF }; typedef uint AcceptedCargo[NUM_CARGO]; struct TileDesc { StringID str; Owner owner; Date build_date; uint32 dparam[2]; }; struct ViewportSign { int32 left; int32 top; byte width_1, width_2; }; typedef void DrawTileProc(TileInfo *ti); typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y); typedef int32 ClearTileProc(TileIndex tile, byte flags); typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res); typedef void GetTileDescProc(TileIndex tile, TileDesc *td); /* GetTileTrackStatusProcs return a value that contains the possible tracks * that can be taken on a given tile by a given transport. The return value is * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs, * where bit n corresponds to trackdir n. ccdd are the trackdirs that are * present in the tile (1==present, 0==not present), aabb is the signal * status, if applicable (0==green/no signal, 1==red, note that this is * reversed from map3/2[tile] for railway signals). * * The result (let's call it ts) is often used as follows: * tracks = (byte)(ts | ts >>8) * This effectively converts the present part of the result (ccdd) to a * track bitmask, which disregards directions. Normally, this is the same as just * doing (byte)ts I think, although I am not really sure * * A trackdir is combination of a track and a dir, where the lower three bits * are a track, the fourth bit is the direction. these give 12 (or 14) * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask * above. */ typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode); typedef void GetProducedCargoProc(TileIndex tile, CargoID *b); typedef void ClickTileProc(TileIndex tile); typedef void AnimateTileProc(TileIndex tile); typedef void TileLoopProc(TileIndex tile); typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player); /** @see VehicleEnterTileStatus to see what the return values mean */ typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y); typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh); struct TileTypeProcs { DrawTileProc *draw_tile_proc; GetSlopeZProc *get_slope_z_proc; ClearTileProc *clear_tile_proc; GetAcceptedCargoProc *get_accepted_cargo_proc; GetTileDescProc *get_tile_desc_proc; GetTileTrackStatusProc *get_tile_track_status_proc; ClickTileProc *click_tile_proc; AnimateTileProc *animate_tile_proc; TileLoopProc *tile_loop_proc; ChangeTileOwnerProc *change_tile_owner_proc; GetProducedCargoProc *get_produced_cargo_proc; VehicleEnterTileProc *vehicle_enter_tile_proc; GetSlopeTilehProc *get_slope_tileh_proc; }; enum WindowClass { WC_NONE, WC_MAIN_WINDOW = WC_NONE, WC_MAIN_TOOLBAR, WC_STATUS_BAR, WC_BUILD_TOOLBAR, WC_NEWS_WINDOW, WC_TOWN_DIRECTORY, WC_STATION_LIST, WC_TOWN_VIEW, WC_SMALLMAP, WC_TRAINS_LIST, WC_ROADVEH_LIST, WC_SHIPS_LIST, WC_AIRCRAFT_LIST, WC_VEHICLE_VIEW, WC_VEHICLE_DETAILS, WC_VEHICLE_REFIT, WC_VEHICLE_ORDERS, WC_STATION_VIEW, WC_VEHICLE_DEPOT, WC_BUILD_VEHICLE, WC_BUILD_BRIDGE, WC_ERRMSG, WC_BUILD_STATION, WC_BUS_STATION, WC_TRUCK_STATION, WC_BUILD_DEPOT, WC_COMPANY, WC_FINANCES, WC_PLAYER_COLOR, WC_QUERY_STRING, WC_SAVELOAD, WC_SELECT_GAME, WC_TOOLBAR_MENU, WC_INCOME_GRAPH, WC_OPERATING_PROFIT, WC_TOOLTIPS, WC_INDUSTRY_VIEW, WC_PLAYER_FACE, WC_LAND_INFO, WC_TOWN_AUTHORITY, WC_SUBSIDIES_LIST, WC_GRAPH_LEGEND, WC_DELIVERED_CARGO, WC_PERFORMANCE_HISTORY, WC_COMPANY_VALUE, WC_COMPANY_LEAGUE, WC_BUY_COMPANY, WC_PAYMENT_RATES, WC_ENGINE_PREVIEW, WC_MUSIC_WINDOW, WC_MUSIC_TRACK_SELECTION, WC_SCEN_LAND_GEN, WC_SCEN_TOWN_GEN, WC_SCEN_INDUSTRY, WC_SCEN_BUILD_ROAD, WC_BUILD_TREES, WC_SEND_NETWORK_MSG, WC_DROPDOWN_MENU, WC_BUILD_INDUSTRY, WC_GAME_OPTIONS, WC_NETWORK_WINDOW, WC_INDUSTRY_DIRECTORY, WC_MESSAGE_HISTORY, WC_CHEATS, WC_PERFORMANCE_DETAIL, WC_CONSOLE, WC_EXTRA_VIEW_PORT, WC_CLIENT_LIST, WC_NETWORK_STATUS_WINDOW, WC_CUSTOM_CURRENCY, WC_REPLACE_VEHICLE, WC_HIGHSCORE, WC_ENDSCREEN, WC_SIGN_LIST, WC_GENERATE_LANDSCAPE, WC_GENERATE_PROGRESS_WINDOW, WC_CONFIRM_POPUP_QUERY, }; enum { EXPENSES_CONSTRUCTION = 0, EXPENSES_NEW_VEHICLES = 1, EXPENSES_TRAIN_RUN = 2, EXPENSES_ROADVEH_RUN = 3, EXPENSES_AIRCRAFT_RUN = 4, EXPENSES_SHIP_RUN = 5, EXPENSES_PROPERTY = 6, EXPENSES_TRAIN_INC = 7, EXPENSES_ROADVEH_INC = 8, EXPENSES_AIRCRAFT_INC = 9, EXPENSES_SHIP_INC = 10, EXPENSES_LOAN_INT = 11, EXPENSES_OTHER = 12, }; enum { MAX_LANG = 64, }; // special string constants enum SpecialStrings { // special strings for town names. the town name is generated dynamically on request. SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, SPECSTR_TOWNNAME_GERMAN, SPECSTR_TOWNNAME_AMERICAN, SPECSTR_TOWNNAME_LATIN, SPECSTR_TOWNNAME_SILLY, SPECSTR_TOWNNAME_SWEDISH, SPECSTR_TOWNNAME_DUTCH, SPECSTR_TOWNNAME_FINNISH, SPECSTR_TOWNNAME_POLISH, SPECSTR_TOWNNAME_SLOVAKISH, SPECSTR_TOWNNAME_NORWEGIAN, SPECSTR_TOWNNAME_HUNGARIAN, SPECSTR_TOWNNAME_AUSTRIAN, SPECSTR_TOWNNAME_ROMANIAN, SPECSTR_TOWNNAME_CZECH, SPECSTR_TOWNNAME_SWISS, SPECSTR_TOWNNAME_DANISH, SPECSTR_TOWNNAME_TURKISH, SPECSTR_TOWNNAME_ITALIAN, SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, // special strings for player names on the form "TownName transport". SPECSTR_PLAYERNAME_START = 0x70EA, SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, SPECSTR_PLAYERNAME_GERMAN, SPECSTR_PLAYERNAME_AMERICAN, SPECSTR_PLAYERNAME_LATIN, SPECSTR_PLAYERNAME_SILLY, SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, SPECSTR_ANDCO_NAME = 0x70E6, SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_SONGNAME = 0x70E8, // reserve MAX_LANG strings for the *.lng files SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, // reserve 32 strings for various screen resolutions SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, // reserve 32 strings for screenshot formats SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, // Used to implement SetDParamStr STR_SPEC_DYNSTRING = 0xF800, STR_SPEC_USERSTRING = 0xF808, }; typedef void PlaceProc(TileIndex tile); enum { SORT_ASCENDING = 0, SORT_DESCENDING = 1, SORT_BY_DATE = 0, SORT_BY_NAME = 2 }; VARDEF byte _savegame_sort_order; #define INVALID_STRING_ID 0xFFFF enum { MAX_SCREEN_WIDTH = 2048, MAX_SCREEN_HEIGHT = 1200, }; /* In certain windows you navigate with the arrow keys. Do not scroll the * gameview when here. Bitencoded variable that only allows scrolling if all * elements are zero */ enum { SCROLL_CON = 0, SCROLL_EDIT = 1, SCROLL_SAVE = 2, SCROLL_CHAT = 4, }; VARDEF byte _no_scroll; /** To have a concurrently running thread interface with the main program, use * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled * in the ProcessSentMessage() function */ enum ThreadMsg { MSG_OTTD_NO_MESSAGE, MSG_OTTD_SAVETHREAD_DONE, MSG_OTTD_SAVETHREAD_ERROR, }; void OTTD_SendThreadMessage(ThreadMsg msg); #endif /* OPENTTD_H */