/* $Id$ */ /** @file oldpool.cpp Implementation of the old pool. */ #include "stdafx.h" #include "debug.h" #include "oldpool.h" #include "core/alloc_func.hpp" /** * Clean a pool in a safe way (does free all blocks) */ void OldMemoryPoolBase::CleanPool() { uint i; DEBUG(misc, 4, "[Pool] (%s) cleaning pool..", this->name); this->cleaning_pool = true; /* Free all blocks */ for (i = 0; i < this->current_blocks; i++) { if (this->clean_block_proc != NULL) { this->clean_block_proc(i * (1 << this->block_size_bits), (i + 1) * (1 << this->block_size_bits) - 1); } free(this->blocks[i]); } this->cleaning_pool = false; /* Free the block itself */ free(this->blocks); /* Clear up some critical data */ this->total_items = 0; this->current_blocks = 0; this->blocks = NULL; this->first_free_index = 0; } /** * This function tries to increase the size of array by adding * 1 block too it * * @return Returns false if the pool could not be increased */ bool OldMemoryPoolBase::AddBlockToPool() { /* Is the pool at his max? */ if (this->max_blocks == this->current_blocks) return false; this->total_items = (this->current_blocks + 1) * (1 << this->block_size_bits); DEBUG(misc, 4, "[Pool] (%s) increasing size of pool to %d items (%d bytes)", this->name, this->total_items, this->total_items * this->item_size); /* Increase the poolsize */ this->blocks = ReallocT(this->blocks, this->current_blocks + 1); /* Allocate memory to the new block item */ this->blocks[this->current_blocks] = CallocT(this->item_size * (1 << this->block_size_bits)); /* Call a custom function if defined (e.g. to fill indexes) */ if (this->new_block_proc != NULL) this->new_block_proc(this->current_blocks * (1 << this->block_size_bits)); /* We have a new block */ this->current_blocks++; return true; } /** * Adds blocks to the pool if needed (and possible) till index fits inside the pool * * @return Returns false if adding failed */ bool OldMemoryPoolBase::AddBlockIfNeeded(uint index) { while (index >= this->total_items) { if (!this->AddBlockToPool()) return false; } return true; }