/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file object_gui.cpp The GUI for objects. */
#include "stdafx.h"
#include "command_func.h"
#include "core/geometry_func.hpp"
#include "newgrf.h"
#include "newgrf_object.h"
#include "newgrf_text.h"
#include "sprite.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "widgets/dropdown_type.h"
#include "window_gui.h"
#include "table/strings.h"
static ObjectClassID _selected_object_class; ///< the currently visible object class
static int _selected_object_index; ///< the index of the selected object in the current class or -1
/** Object widgets in the object picker window. */
enum BuildObjectWidgets {
BOW_CLASS_DROPDOWN, ///< The dropdown with classes.
BOW_OBJECT_LIST, ///< The list with objects of a given class.
BOW_SCROLLBAR, ///< The scrollbar associated with the list.
BOW_OBJECT_SPRITE, ///< A preview sprite of the object.
BOW_OBJECT_SIZE, ///< The size of an object.
BOW_INFO, ///< Other information about the object (from the NewGRF).
};
/** The window used for building objects. */
class BuildObjectWindow : public PickerWindowBase {
static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
int line_height; ///< The height of a single line.
int object_height; ///< The height of the object box.
int info_height; ///< The height of the info box.
Scrollbar *vscroll; ///< The scollbar.
/** Build a dropdown list of available object classes */
static DropDownList *BuildObjectClassDropDown()
{
DropDownList *list = new DropDownList();
for (uint i = 0; i < ObjectClass::GetCount(); i++) {
list->push_back(new DropDownListStringItem(ObjectClass::GetName((ObjectClassID)i), i, false));
}
return list;
}
public:
BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w)
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(BOW_SCROLLBAR);
this->vscroll->SetCapacity(5);
this->vscroll->SetPosition(0);
this->FinishInitNested(desc, 0);
this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
this->SelectFirstAvailableObject(true);
}
virtual ~BuildObjectWindow()
{
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case BOW_CLASS_DROPDOWN:
SetDParam(0, ObjectClass::GetName(_selected_object_class));
break;
case BOW_OBJECT_SIZE: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
int size = spec == NULL ? 0 : spec->size;
SetDParam(0, GB(size, 0, 4));
SetDParam(1, GB(size, 4, 4));
break;
}
default: break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case BOW_CLASS_DROPDOWN: {
Dimension d = {0, 0};
for (uint i = 0; i < ObjectClass::GetCount(); i++) {
SetDParam(0, ObjectClass::GetName((ObjectClassID)i));
d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case BOW_OBJECT_LIST: {
for (int i = 0; i < NUM_OBJECTS; i++) {
const ObjectSpec *spec = ObjectSpec::Get(i);
if (!spec->enabled) continue;
size->width = max(size->width, GetStringBoundingBox(spec->name).width);
}
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
size->height = this->vscroll->GetCapacity() * this->line_height;
break;
}
case BOW_OBJECT_SPRITE: {
byte height = 0;
for (int i = 0; i < NUM_OBJECTS; i++) {
height = max(ObjectSpec::Get(i)->height, height);
}
this->object_height = height * TILE_HEIGHT;
size->height = TILE_PIXELS + this->object_height + 2 * OBJECT_MARGIN;
break;
}
case BOW_INFO:
size->height = this->info_height;
break;
default: break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case BOW_OBJECT_LIST: {
int y = r.top;
for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < ObjectClass::GetCount(_selected_object_class); i++) {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
if (!spec->IsAvailable()) {
GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->line_height - 2, 0, FILLRECT_CHECKER);
}
DrawString(r.left + WD_MATRIX_LEFT, r.right + WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, spec->name, ((int)i == _selected_object_index) ? TC_WHITE : TC_BLACK);
y += this->line_height;
}
break;
}
case BOW_OBJECT_SPRITE: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
if (spec == NULL) break;
DrawPixelInfo tmp_dpi;
/* Set up a clipping area for the preview. */
if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
DrawPixelInfo *old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
if (spec->grf_prop.grffile == NULL) {
extern const DrawTileSprites _objects[];
const DrawTileSprites *dts = &_objects[spec->grf_prop.local_id];
DrawOrigTileSeqInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, dts, PAL_NONE);
} else {
DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, spec);
}
_cur_dpi = old_dpi;
}
break;
}
case BOW_INFO: {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
if (spec == NULL) break;
/* Get the extra message for the GUI */
if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE);
if (callback_res != CALLBACK_FAILED) {
StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
if (message != STR_NULL && message != STR_UNDEFINED) {
PrepareTextRefStackUsage(6);
/* Use all the available space left from where we stand up to the
* end of the window. We ALSO enlarge the window if needed, so we
* can 'go' wild with the bottom of the window. */
int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message);
StopTextRefStackUsage();
if (y > this->info_height) {
BuildObjectWindow *bow = const_cast(this);
bow->info_height = y + 2;
bow->ReInit();
}
}
}
}
}
}
}
virtual void OnPaint()
{
this->DrawWidgets();
}
void SelectOtherObject(int object_index)
{
_selected_object_index = object_index;
this->UpdateSelectSize();
this->SetDirty();
}
void UpdateSelectSize()
{
if (_selected_object_index == -1) {
SetTileSelectSize(1, 1);
} else {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
int w = GB(spec->size, 0, 4);
int h = GB(spec->size, 4, 4);
SetTileSelectSize(w, h);
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case BOW_CLASS_DROPDOWN:
ShowDropDownList(this, BuildObjectClassDropDown(), _selected_object_class, BOW_CLASS_DROPDOWN);
break;
case BOW_OBJECT_LIST: {
int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
if (num_clicked >= this->vscroll->GetCount()) break;
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, num_clicked);
if (spec->IsAvailable()) this->SelectOtherObject(num_clicked);
break;
}
}
}
/**
* Select the first available object.
* @param change_class If true, change the class if no object in the current
* class is available.
*/
void SelectFirstAvailableObject(bool change_class)
{
/* First try to select an object in the selected class. */
for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
if (spec->IsAvailable()) {
this->SelectOtherObject(0);
return;
}
}
if (change_class) {
/* If that fails, select the first available object
* from a random class. */
for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
for (uint i = 0; i < ObjectClass::GetCount(j); i++) {
const ObjectSpec *spec = ObjectClass::Get(j, i);
if (spec->IsAvailable()) {
_selected_object_class = j;
this->SelectOtherObject(i);
return;
}
}
}
}
/* If all objects are unavailable, select nothing. */
this->SelectOtherObject(-1);
}
virtual void OnDropdownSelect(int widget, int index)
{
assert(widget == BOW_CLASS_DROPDOWN);
_selected_object_class = (ObjectClassID)index;
this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
this->SelectFirstAvailableObject(false);
}
};
static const NWidgetPart _nested_build_object_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 0),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetPadding(2, 5, 2, 5), SetDataTip(STR_OBJECT_BUILD_CLASS_LABEL, STR_NULL), SetFill(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, BOW_CLASS_DROPDOWN), SetPadding(0, 5, 2, 5), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_OBJECT_BUILD_TOOLTIP),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
NWidget(WWT_MATRIX, COLOUR_GREY, BOW_OBJECT_LIST), SetFill(1, 0), SetDataTip(0x501, STR_OBJECT_BUILD_TOOLTIP), SetScrollbar(BOW_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, BOW_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
NWidget(WWT_PANEL, COLOUR_GREY, BOW_OBJECT_SPRITE), SetMinimalSize(130, 0), SetFill(1, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, BOW_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BOW_INFO), SetPadding(2, 5, 0, 5),
EndContainer(),
};
static const WindowDesc _build_object_desc(
WDP_AUTO, 0, 0,
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
);
/**
* Show our object picker.
* @param w The toolbar window we're associated with.
*/
void ShowBuildObjectPicker(Window *w)
{
new BuildObjectWindow(&_build_object_desc, w);
}
/** Reset all data of the object GUI. */
void InitializeObjectGui()
{
_selected_object_class = (ObjectClassID)0;
}
/**
* PlaceProc function, called when someone pressed the button if the
* object-tool is selected
* @param tile on which to place the object
*/
void PlaceProc_Object(TileIndex tile)
{
DoCommandP(tile, ObjectClass::Get(_selected_object_class, _selected_object_index)->Index(), 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
}