/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_railtype.h NewGRF handling of rail types. */ #ifndef NEWGRF_RAILTYPE_H #define NEWGRF_RAILTYPE_H #include "rail.h" #include "newgrf_commons.h" #include "newgrf_spritegroup.h" /** Resolver for the railtype scope. */ struct RailTypeScopeResolver : public ScopeResolver { TileIndex tile; ///< Tracktile. For track on a bridge this is the southern bridgehead. TileContext context; ///< Are we resolving sprites for the upper halftile, or on a bridge? RailTypeScopeResolver(ResolverObject *ro, TileIndex tile, TileContext context); /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; }; /** Resolver object for rail types. */ struct RailTypeResolverObject : public ResolverObject { RailTypeScopeResolver railtype_scope; ///< Resolver for the railtype scope. RailTypeResolverObject(TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1 = 0, uint32 param2 = 0); /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) { switch (scope) { case VSG_SCOPE_SELF: return &this->railtype_scope; default: return ResolverObject::GetScope(scope, relative); } } /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; }; SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context = TCX_NORMAL); SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui = false); uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile); #endif /* NEWGRF_RAILTYPE_H */