/* $Id$ */ /** @file newgrf_railtype.cpp NewGRF handling of rail types. */ #include "stdafx.h" #include "openttd.h" #include "variables.h" #include "debug.h" #include "strings_type.h" #include "rail.h" #include "road_map.h" #include "newgrf.h" #include "newgrf_callbacks.h" #include "newgrf_commons.h" #include "newgrf_railtype.h" #include "newgrf_spritegroup.h" #include "core/bitmath_func.hpp" static uint32 RailTypeGetRandomBits(const ResolverObject *object) { TileIndex tile = object->u.routes.tile; uint tmp = CountBits(tile + (TileX(tile) + TileY(tile)) * TILE_SIZE); return GB(tmp, 0, 2); } static uint32 RailTypeGetTriggers(const ResolverObject *object) { return 0; } static void RailTypeSetTriggers(const ResolverObject *object, int triggers) { } static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) { TileIndex tile = object->u.routes.tile; if (tile == INVALID_TILE) { switch (variable) { case 0x40: return 0; case 0x41: return 0; case 0x42: return 0; } } switch (variable) { case 0x40: return GetTerrainType(tile); case 0x41: return 0; case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile); } DEBUG(grf, 1, "Unhandled rail type tile property 0x%X", variable); *available = false; return UINT_MAX; } static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, const RealSpriteGroup *group) { if (group->num_loading > 0) return group->loading[0]; if (group->num_loaded > 0) return group->loaded[0]; return NULL; } static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile) { res->GetRandomBits = &RailTypeGetRandomBits; res->GetTriggers = &RailTypeGetTriggers; res->SetTriggers = &RailTypeSetTriggers; res->GetVariable = &RailTypeGetVariable; res->ResolveReal = &RailTypeResolveReal; res->u.routes.tile = tile; res->callback = CBID_NO_CALLBACK; res->callback_param1 = 0; res->callback_param2 = 0; res->last_value = 0; res->trigger = 0; res->reseed = 0; res->count = 0; } SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg) { assert(rtsg < RTSG_END); if (rti->group[rtsg] == NULL) return 0; const SpriteGroup *group; ResolverObject object; NewRailTypeResolver(&object, tile); group = SpriteGroup::Resolve(rti->group[rtsg], &object); if (group == NULL || group->GetNumResults() == 0) return 0; return group->GetResult(); } uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile) { /* No rail type table present, return rail type as-is */ if (grffile->railtype_max == 0) return railtype; /* Look for a matching rail type label in the table */ RailTypeLabel label = GetRailTypeInfo(railtype)->label; for (uint i = 0; i < grffile->railtype_max; i++) { if (label == grffile->railtype_list[i]) return i; } /* If not found, return as invalid */ return 0xFF; } /** * Resolve a railtypes's spec and such so we can get a variable. * @param ro The resolver object to fill. * @param index The rail tile to get the data from. */ void GetRailTypeResolver(ResolverObject *ro, uint index) { NewRailTypeResolver(ro, index); }