/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_object.cpp Handling of object NewGRFs. */ #include "stdafx.h" #include "core/mem_func.hpp" #include "date_func.h" #include "newgrf.h" #include "newgrf_class_func.h" #include "newgrf_object.h" #include "object_map.h" #include "openttd.h" /** The override manager for our objects. */ ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE); extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET]; /** All the object specifications. */ ObjectSpec _object_specs[NUM_OBJECTS]; /* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index) { assert(index < NUM_OBJECTS); return &_object_specs[index]; } /* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile) { return ObjectSpec::Get(GetObjectType(tile)); } bool ObjectSpec::IsAvailable() const { return this->enabled && _date > this->introduction_date && (_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) && HasBit(this->climate, _settings_game.game_creation.landscape) && (flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0; } uint ObjectSpec::Index() const { return this - _object_specs; } /** This function initialize the spec arrays of objects. */ void ResetObjects() { /* Clean the pool. */ MemSetT(_object_specs, 0, lengthof(_object_specs)); /* And add our originals. */ MemCpyT(_object_specs, _original_objects, lengthof(_original_objects)); } template /* static */ void NewGRFClass::InsertDefaults() { /* We only add the transmitters in the scenario editor. */ if (_game_mode != GM_EDITOR) return; ObjectClassID cls = ObjectClass::Allocate('LTHS'); ObjectClass::SetName(cls, STR_OBJECT_CLASS_LTHS); _object_specs[OBJECT_LIGHTHOUSE].cls_id = cls; ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]); cls = ObjectClass::Allocate('TRNS'); ObjectClass::SetName(cls, STR_OBJECT_CLASS_TRNS); _object_specs[OBJECT_TRANSMITTER].cls_id = cls; ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]); } INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)