/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_industries.h Functions for NewGRF industries. */ #ifndef NEWGRF_INDUSTRIES_H #define NEWGRF_INDUSTRIES_H #include "newgrf_town.h" struct IndustriesScopeResolver : public ScopeResolver { TileIndex tile; Industry *industry; IndustryType type; uint32 random_bits; ///< Random bits of the new industry. IndustriesScopeResolver(ResolverObject *ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0); /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; /* virtual */ uint32 GetTriggers() const; /* virtual */ void SetTriggers(int triggers) const; /* virtual */ void StorePSA(uint pos, int32 value); }; struct IndustriesResolverObject : public ResolverObject { IndustriesScopeResolver industries_scope; TownScopeResolver *town_scope; IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0); ~IndustriesResolverObject(); TownScopeResolver *GetTown(); /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) { switch (scope) { case VSG_SCOPE_SELF: return &industries_scope; case VSG_SCOPE_PARENT: { TownScopeResolver *tsr = this->GetTown(); if (tsr != NULL) return tsr; /* FALL-THROUGH */ } default: return &this->default_scope; // XXX ResolverObject::GetScope(scope, relative); } } /* virtual */ const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const; }; /** When should the industry(tile) be triggered for random bits? */ enum IndustryTrigger { /** Triggered each tile loop */ INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1, /** Triggered (whole industry) each 256 ticks */ INDUSTRY_TRIGGER_256_TICKS = 2, /** Triggered on cargo delivery */ INDUSTRY_TRIGGER_CARGO_DELIVERY = 4, }; /** From where has callback #CBID_INDUSTRY_PROBABILITY been called */ enum IndustryAvailabilityCallType { IACT_MAPGENERATION, ///< during random map generation IACT_RANDOMCREATION, ///< during creation of random ingame industry IACT_USERCREATION, ///< from the Fund/build window IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting }; /* in newgrf_industry.cpp */ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile); uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid); void IndustryProductionCallback(Industry *ind, int reason); CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type); uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob); bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type); IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id); /* in newgrf_industrytiles.cpp*/ uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8); #endif /* NEWGRF_INDUSTRIES_H */