/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */
#include "stdafx.h"
#include
#include "window_gui.h"
#include "window_func.h"
#include "fileio_func.h"
#include "spritecache.h"
#include "string_func.h"
#include "strings_func.h"
#include "textbuf_gui.h"
#include "engine_base.h"
#include "industry.h"
#include "object_base.h"
#include "station_base.h"
#include "town.h"
#include "vehicle_base.h"
#include "newgrf_airporttiles.h"
#include "newgrf_debug.h"
#include "newgrf_object.h"
#include "newgrf_spritegroup.h"
#include "newgrf_station.h"
#include "newgrf_town.h"
#include "table/strings.h"
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector() };
/**
* Get the feature index related to the window number.
* @param window_number The window to get the feature index from.
* @return the feature index
*/
static inline uint GetFeatureIndex(uint window_number)
{
return GB(window_number, 0, 24);
}
/**
* Get the window number for the inspect window given a
* feature and index.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return the InspectWindow (Window)Number
*/
static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index)
{
assert((index >> 24) == 0);
return (feature << 24) | index;
}
/**
* The type of a property to show. This is used to
* provide an appropriate represenation in the GUI.
*/
enum NIType {
NIT_INT, ///< The property is a simple integer
NIT_CARGO, ///< The property is a cargo
};
/** Representation of the data from a NewGRF property. */
struct NIProperty {
const char *name; ///< A (human readable) name for the property
ptrdiff_t offset; ///< Offset of the variable in the class
byte read_size; ///< Number of bytes (i.e. byte, word, dword etc)
byte prop; ///< The number of the property
byte type;
};
/**
* Representation of the available callbacks with
* information on when they actually apply.
*/
struct NICallback {
const char *name; ///< The human readable name of the callback
ptrdiff_t offset; ///< Offset of the variable in the class
byte read_size; ///< The number of bytes (i.e. byte, word, dword etc) to read
byte cb_bit; ///< The bit that needs to be set for this callback to be enabled
uint16 cb_id; ///< The number of the callback
};
/** Mask to show no bit needs to be enabled for the callback. */
static const int CBM_NO_BIT = UINT8_MAX;
/** Representation on the NewGRF variables. */
struct NIVariable {
const char *name;
byte var;
};
/** Helper class to wrap some functionality/queries in. */
class NIHelper {
public:
/** Silence a warning. */
virtual ~NIHelper() {}
/**
* Is the item with the given index inspectable?
* @param index the index to check.
* @return true iff the index is inspectable.
*/
virtual bool IsInspectable(uint index) const = 0;
/**
* Get the parent "window_number" of a given instance.
* @param index the instance to get the parent for.
* @return the parent's window_number or UINT32_MAX if there is none.
*/
virtual uint GetParent(uint index) const = 0;
/**
* Get the instance given an index.
* @param index the index to get the instance for.
* @return the instance.
*/
virtual const void *GetInstance(uint index) const = 0;
/**
* Get (NewGRF) specs given an index.
* @param index the index to get the specs for for.
* @return the specs.
*/
virtual const void *GetSpec(uint index) const = 0;
/**
* Set the string parameters to write the right data for a STRINGn.
* @param index the index to get the string parameters for.
*/
virtual void SetStringParameters(uint index) const = 0;
/**
* Resolve (action2) variable for a given index.
* @param index The (instance) index to resolve the variable for.
* @param var The variable to actually resolve.
* @param param The varaction2 0x60+x parameter to pass.
* @param avail Return whether the variable is available.
* @return The resolved variable's value.
*/
virtual uint Resolve(uint index, uint var, uint param, bool *avail) const
{
ResolverObject ro;
memset(&ro, 0, sizeof(ro));
this->Resolve(&ro, index);
return ro.GetVariable(&ro, var, param, avail);
}
protected:
/**
* Actually execute the real resolving for a given (instance) index.
* @param ro The resolver object to fill with everything
* needed to be able to resolve a variable.
* @param index The (instance) index of the to-be-resolved variable.
*/
virtual void Resolve(ResolverObject *ro, uint index) const {}
/**
* Helper to make setting the strings easier.
* @param string the string to actually draw.
* @param index the (instance) index for the string.
*/
void SetSimpleStringParameters(StringID string, uint32 index) const
{
SetDParam(0, string);
SetDParam(1, index);
}
/**
* Helper to make setting the strings easier for objects at a specific tile.
* @param string the string to draw the object's name
* @param index the (instance) index for the string.
* @param tile the tile the object is at
*/
void SetObjectAtStringParameters(StringID string, uint32 index, TileIndex tile) const
{
SetDParam(0, STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT);
SetDParam(1, string);
SetDParam(2, index);
SetDParam(3, tile);
}
};
/** Container for all information for a given feature. */
struct NIFeature {
const NIProperty *properties; ///< The properties associated with this feature.
const NICallback *callbacks; ///< The callbacks associated with this feature.
const NIVariable *variables; ///< The variables associated with this feature.
const NIHelper *helper; ///< The class container all helper functions.
uint psa_size; ///< The size of the persistent storage in indices.
size_t psa_offset; ///< Offset to the array in the PSA.
};
/* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */
#include "table/newgrf_debug_data.h"
/**
* Get the feature number related to the window number.
* @param window_number The window to get the feature number for.
* @return The feature number.
*/
static inline GrfSpecFeature GetFeatureNum(uint window_number)
{
return (GrfSpecFeature)GB(window_number, 24, 8);
}
/**
* Get the NIFeature related to the window number.
* @param window_number The window to get the NIFeature for.
* @return the NIFeature, or NULL is there isn't one.
*/
static inline const NIFeature *GetFeature(uint window_number)
{
GrfSpecFeature idx = GetFeatureNum(window_number);
return idx < GSF_FAKE_END ? _nifeatures[idx] : NULL;
}
/**
* Get the NIHelper related to the window number.
* @param window_number The window to get the NIHelper for.
* @pre GetFeature(window_number) != NULL
* @return the NIHelper
*/
static inline const NIHelper *GetFeatureHelper(uint window_number)
{
return GetFeature(window_number)->helper;
}
/** Widget numbers of settings window */
enum NewGRFInspectWidgets {
NIW_CAPTION, ///< The caption bar ofcourse
NIW_PARENT, ///< Inspect the parent
NIW_MAINPANEL, ///< Panel widget containing the actual data
NIW_SCROLLBAR, ///< Scrollbar
};
/** Window used for inspecting NewGRFs. */
struct NewGRFInspectWindow : Window {
static const int LEFT_OFFSET = 5; ///< Position of left edge
static const int RIGHT_OFFSET = 5; ///< Position of right edge
static const int TOP_OFFSET = 5; ///< Position of top edge
static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge
/** The value for the variable 60 parameters. */
static byte var60params[GSF_FAKE_END][0x20];
/** The currently editted parameter, to update the right one. */
byte current_edit_param;
Scrollbar *vscroll;
/**
* Check whether the given variable has a parameter.
* @param variable the variable to check.
* @return true iff the variable has a parameter.
*/
static bool HasVariableParameter(uint variable)
{
return IsInsideBS(variable, 0x60, 0x20);
}
NewGRFInspectWindow(const WindowDesc *desc, WindowNumber wno) : Window()
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(NIW_SCROLLBAR);
this->FinishInitNested(desc, wno);
this->vscroll->SetCount(0);
this->SetWidgetDisabledState(NIW_PARENT, GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number)) == UINT32_MAX);
}
virtual void SetStringParameters(int widget) const
{
if (widget != NIW_CAPTION) return;
GetFeatureHelper(this->window_number)->SetStringParameters(GetFeatureIndex(this->window_number));
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != NIW_MAINPANEL) return;
resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
size->height = 5 * resize->height + TOP_OFFSET + BOTTOM_OFFSET;
}
/**
* Helper function to draw a string (line) in the window.
* @param r The (screen) rectangle we must draw within
* @param offset The offset (in lines) we want to draw for
* @param format The format string
*/
void WARN_FORMAT(4, 5) DrawString(const Rect &r, int offset, const char *format, ...) const
{
char buf[1024];
va_list va;
va_start(va, format);
vsnprintf(buf, lengthof(buf), format, va);
va_end(va);
offset -= this->vscroll->GetPosition();
if (offset < 0 || offset >= this->vscroll->GetCapacity()) return;
::DrawString(r.left + LEFT_OFFSET, r.right + RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK);
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget != NIW_MAINPANEL) return;
uint index = GetFeatureIndex(this->window_number);
const NIFeature *nif = GetFeature(this->window_number);
const NIHelper *nih = nif->helper;
const void *base = nih->GetInstance(index);
const void *base_spec = nih->GetSpec(index);
uint i = 0;
if (nif->variables != NULL) {
this->DrawString(r, i++, "Variables:");
for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++) {
bool avail = true;
uint param = HasVariableParameter(niv->var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv->var - 0x60] : 0;
uint value = nih->Resolve(index, niv->var, param, &avail);
if (!avail) continue;
if (HasVariableParameter(niv->var)) {
this->DrawString(r, i++, " %02x[%02x]: %08x (%s)", niv->var, param, value, niv->name);
} else {
this->DrawString(r, i++, " %02x: %08x (%s)", niv->var, value, niv->name);
}
}
}
if (nif->psa_size != 0) {
this->DrawString(r, i++, "Persistent storage:");
assert(nif->psa_size % 4 == 0);
int32 *psa = (int32*)((byte*)base + nif->psa_offset);
for (uint j = 0; j < nif->psa_size; j += 4, psa += 4) {
this->DrawString(r, i++, " %i: %i %i %i %i", j, psa[0], psa[1], psa[2], psa[3]);
}
}
if (nif->properties != NULL) {
this->DrawString(r, i++, "Properties:");
for (const NIProperty *nip = nif->properties; nip->name != NULL; nip++) {
void *ptr = (byte*)base + nip->offset;
uint value;
switch (nip->read_size) {
case 1: value = *(uint8 *)ptr; break;
case 2: value = *(uint16 *)ptr; break;
case 4: value = *(uint32 *)ptr; break;
default: NOT_REACHED();
}
StringID string;
SetDParam(0, value);
switch (nip->type) {
case NIT_INT:
string = STR_JUST_INT;
break;
case NIT_CARGO:
string = value != INVALID_CARGO ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A;
break;
default:
NOT_REACHED();
}
char buffer[64];
GetString(buffer, string, lastof(buffer));
this->DrawString(r, i++, " %02x: %s (%s)", nip->prop, buffer, nip->name);
}
}
if (nif->callbacks != NULL) {
this->DrawString(r, i++, "Callbacks:");
for (const NICallback *nic = nif->callbacks; nic->name != NULL; nic++) {
if (nic->cb_bit != CBM_NO_BIT) {
void *ptr = (byte*)base_spec + nic->offset;
uint value;
switch (nic->read_size) {
case 1: value = *(uint8 *)ptr; break;
case 2: value = *(uint16 *)ptr; break;
case 4: value = *(uint32 *)ptr; break;
default: NOT_REACHED();
}
if (!HasBit(value, nic->cb_bit)) continue;
this->DrawString(r, i++, " %03x: %s", nic->cb_id, nic->name);
} else {
this->DrawString(r, i++, " %03x: %s (unmasked)", nic->cb_id, nic->name);
}
}
}
/* Not nice and certainly a hack, but it beats duplicating
* this whole function just to count the actual number of
* elements. Especially because they need to be redrawn. */
const_cast(this)->vscroll->SetCount(i);
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case NIW_PARENT: {
uint index = GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number));
::ShowNewGRFInspectWindow((GrfSpecFeature)GB(index, 24, 8), GetFeatureIndex(index));
break;
}
case NIW_MAINPANEL: {
/* Does this feature have variables? */
const NIFeature *nif = GetFeature(this->window_number);
if (nif->variables == NULL) return;
/* Get the line, make sure it's within the boundaries. */
int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, NIW_MAINPANEL, TOP_OFFSET);
if (line == INT_MAX) return;
/* Find the variable related to the line */
for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++, line--) {
if (line != 1) continue; // 1 because of the "Variables:" line
if (!HasVariableParameter(niv->var)) break;
this->current_edit_param = niv->var;
ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 3, 100, this, CS_HEXADECIMAL, QSF_NONE);
}
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = strtol(str, NULL, 16);
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, NIW_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET);
}
};
/* static */ byte NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array
static const NWidgetPart _nested_newgrf_inspect_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, NIW_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, NIW_PARENT), SetDataTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, NIW_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(NIW_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, NIW_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
static const WindowDesc _newgrf_inspect_desc(
WDP_AUTO, 400, 300,
WC_NEWGRF_INSPECT, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_newgrf_inspect_widgets, lengthof(_nested_newgrf_inspect_widgets)
);
/**
* Show the inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
*/
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (!IsNewGRFInspectable(feature, index)) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
AllocateWindowDescFront(&_newgrf_inspect_desc, wno);
}
/**
* Delete inspect window for a given feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to delete the window for.
* @param index The index/identifier of the feature to delete.
*/
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
{
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
DeleteWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute
* the invalidation immediately. The landinfo window tests commands itself. */
InvalidateWindowData(WC_LAND_INFO, 0, 1);
}
/**
* Can we inspect the data given a certain feature and index.
* The index is normally an in-game location/identifier, such
* as a TileIndex or an IndustryID depending on the feature
* we want to inspect.
* @param feature The feature we want to inspect.
* @param index The index/identifier of the feature to inspect.
* @return true if there is something to show.
*/
bool IsNewGRFInspectable(GrfSpecFeature feature, uint index)
{
const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index));
if (nif == NULL) return false;
return nif->helper->IsInspectable(index);
}
/**
* Get the GrfSpecFeature associated with the tile.
* @param tile The tile to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(TileIndex tile)
{
switch (GetTileType(tile)) {
default: return GSF_INVALID;
case MP_RAILWAY: return GSF_RAILTYPES;
case MP_ROAD: return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_INVALID;
case MP_HOUSE: return GSF_HOUSES;
case MP_INDUSTRY: return GSF_INDUSTRYTILES;
case MP_OBJECT: return GSF_OBJECTS;
case MP_STATION:
switch (GetStationType(tile)) {
case STATION_RAIL: return GSF_STATIONS;
case STATION_AIRPORT: return GSF_AIRPORTTILES;
default: return GSF_INVALID;
}
}
}
/**
* Get the GrfSpecFeature associated with the vehicle.
* @param type The vehicle type to get the feature from.
* @return the GrfSpecFeature.
*/
GrfSpecFeature GetGrfSpecFeature(VehicleType type)
{
switch (type) {
case VEH_TRAIN: return GSF_TRAINS;
case VEH_ROAD: return GSF_ROADVEHICLES;
case VEH_SHIP: return GSF_SHIPS;
case VEH_AIRCRAFT: return GSF_AIRCRAFT;
default: return GSF_INVALID;
}
}
/**** Sprite Aligner ****/
/** Widgets we want (some) influence over. */
enum SpriteAlignerWidgets {
SAW_CAPTION, ///< Caption of the window
SAW_PREVIOUS, ///< Skip to the previous sprite
SAW_GOTO, ///< Go to a given sprite
SAW_NEXT, ///< Skip to the next sprite
SAW_UP, ///< Move the sprite up
SAW_LEFT, ///< Move the sprite to the left
SAW_RIGHT, ///< Move the sprite to the right
SAW_DOWN, ///< Move the sprite down
SAW_SPRITE, ///< The actual sprite
SAW_OFFSETS, ///< The sprite offsets
SAW_PICKER, ///< Sprite picker
SAW_LIST, ///< Queried sprite list
SAW_SCROLLBAR,///< Scrollbar for sprite list
};
/** Window used for aligning sprites. */
struct SpriteAlignerWindow : Window {
SpriteID current_sprite; ///< The currently shown sprite
Scrollbar *vscroll;
SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window()
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(SAW_SCROLLBAR);
this->FinishInitNested(desc, wno);
/* Oh yes, we assume there is at least one normal sprite! */
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case SAW_CAPTION:
SetDParam(0, this->current_sprite);
SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite)));
break;
case SAW_OFFSETS: {
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
SetDParam(0, spr->x_offs);
SetDParam(1, spr->y_offs);
break;
}
default:
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget != SAW_LIST) return;
resize->height = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
/* Resize to about 200 pixels (for the preview) */
size->height = (1 + 200 / resize->height) * resize->height;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case SAW_SPRITE: {
/* Center the sprite ourselves */
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
int width = r.right - r.left + 1;
int height = r.bottom - r.top + 1;
int x = r.left - spr->x_offs + (width - spr->width) / 2;
int y = r.top - spr->y_offs + (height - spr->height) / 2;
/* And draw only the part within the sprite area */
SubSprite subspr = {
spr->x_offs + (spr->width - width) / 2 + 1,
spr->y_offs + (spr->height - height) / 2 + 1,
spr->x_offs + (spr->width + width) / 2 - 1,
spr->y_offs + (spr->height + height) / 2 - 1,
};
DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr);
break;
}
case SAW_LIST: {
const NWidgetBase *nwid = this->GetWidget(widget);
int step_size = nwid->resize_y;
SmallVector &list = _newgrf_debug_sprite_picker.sprites;
int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length());
int y = r.top + WD_FRAMERECT_TOP;
for (int i = this->vscroll->GetPosition(); i < max; i++) {
SetDParam(0, list[i]);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE);
y += step_size;
}
break;
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case SAW_PREVIOUS:
do {
this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1;
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
this->SetDirty();
break;
case SAW_GOTO:
ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, 150, this, CS_NUMERAL, QSF_NONE);
break;
case SAW_NEXT:
do {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
} while (GetSpriteType(this->current_sprite) != ST_NORMAL);
this->SetDirty();
break;
case SAW_PICKER:
this->LowerWidget(SAW_PICKER);
_newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK;
this->SetDirty();
break;
case SAW_LIST: {
const NWidgetBase *nwid = this->GetWidget(widget);
int step_size = nwid->resize_y;
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
if (i < _newgrf_debug_sprite_picker.sprites.Length()) {
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
}
this->SetDirty();
break;
}
case SAW_UP:
case SAW_DOWN:
case SAW_LEFT:
case SAW_RIGHT: {
/*
* Yes... this is a hack.
*
* No... I don't think it is useful to make this less of a hack.
*
* If you want to align sprites, you just need the number. Generally
* the sprite caches are big enough to not remove the sprite from the
* cache. If that's not the case, just let the NewGRF developer
* increase the cache size instead of storing thousands of offsets
* for the incredibly small chance that it's actually going to be
* used by someone and the sprite cache isn't big enough for that
* particular NewGRF developer.
*/
Sprite *spr = const_cast(GetSprite(this->current_sprite, ST_NORMAL));
switch (widget) {
case SAW_UP: spr->y_offs--; break;
case SAW_DOWN: spr->y_offs++; break;
case SAW_LEFT: spr->x_offs--; break;
case SAW_RIGHT: spr->x_offs++; break;
}
/* Ofcourse, we need to redraw the sprite, but where is it used?
* Everywhere is a safe bet. */
MarkWholeScreenDirty();
break;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
this->current_sprite = atoi(str);
if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0;
while (GetSpriteType(this->current_sprite) != ST_NORMAL) {
this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID();
}
this->SetDirty();
}
virtual void OnInvalidateData(int data)
{
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(SAW_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length());
}
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, SAW_LIST);
this->GetWidget(SAW_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
};
static const NWidgetPart _nested_sprite_aligner_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, SAW_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 10),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SAW_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, SAW_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SAW_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
NWidget(WWT_LABEL, COLOUR_GREY, SAW_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(10, 5, 10),
NWidget(WWT_TEXTBTN, COLOUR_GREY, SAW_PICKER), SetDataTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, SAW_LIST), SetResize(1, 1), SetDataTip(0x101, STR_NULL), SetFill(1, 1), SetScrollbar(SAW_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, SAW_SCROLLBAR),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const WindowDesc _sprite_aligner_desc(
WDP_AUTO, 400, 300,
WC_SPRITE_ALIGNER, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets)
);
/**
* Show the window for aligning sprites.
*/
void ShowSpriteAlignerWindow()
{
AllocateWindowDescFront(&_sprite_aligner_desc, 0);
}