/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file newgrf_config.cpp Finding NewGRFs and configuring them. */
#include "stdafx.h"
#include "debug.h"
#include "3rdparty/md5/md5.h"
#include "newgrf.h"
#include "gamelog.h"
#include "network/network_func.h"
#include "gfx_func.h"
#include "fileio_func.h"
#include "fios.h"
GRFConfig::GRFConfig(const char *filename)
{
if (filename != NULL) this->filename = strdup(filename);
}
GRFConfig::~GRFConfig()
{
/* GCF_COPY as in NOT strdupped/alloced the filename, name and info */
if (!HasBit(this->flags, GCF_COPY)) {
free(this->filename);
free(this->name);
free(this->info);
delete this->error;
}
}
/**
* Get the name of this grf. In case the name isn't known
* the filename is returned.
* @return The name of filename of this grf.
*/
const char *GRFConfig::GetName() const
{
if (StrEmpty(this->name)) return this->filename;
return this->name;
}
/**
* Get the grf info.
* @return A string with a description of this grf.
*/
const char *GRFConfig::GetDescription() const
{
return this->info;
}
GRFConfig *_all_grfs;
GRFConfig *_grfconfig;
GRFConfig *_grfconfig_newgame;
GRFConfig *_grfconfig_static;
GRFError::GRFError(StringID severity, StringID message) :
message(message),
severity(severity)
{
}
GRFError::~GRFError()
{
free(this->custom_message);
free(this->data);
}
/**
* Update the palettes of the graphics from the config file.
* This is needed because the config file gets read and parsed
* before the palette is chosen (one can configure the base
* graphics set governing the palette in the config after all).
* As a result of this we update the settings from the config
* once we have determined the palette.
*/
void UpdateNewGRFConfigPalette()
{
for (GRFConfig *c = _grfconfig_newgame; c != NULL; c = c->next) c->windows_paletted = (_use_palette == PAL_WINDOWS);
for (GRFConfig *c = _grfconfig_static; c != NULL; c = c->next) c->windows_paletted = (_use_palette == PAL_WINDOWS);
}
/** Calculate the MD5 sum for a GRF, and store it in the config.
* @param config GRF to compute.
* @return MD5 sum was successfully computed
*/
static bool CalcGRFMD5Sum(GRFConfig *config)
{
FILE *f;
Md5 checksum;
uint8 buffer[1024];
size_t len, size;
/* open the file */
f = FioFOpenFile(config->filename, "rb", DATA_DIR, &size);
if (f == NULL) return false;
/* calculate md5sum */
while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
size -= len;
checksum.Append(buffer, len);
}
checksum.Finish(config->ident.md5sum);
FioFCloseFile(f);
return true;
}
/** Find the GRFID of a given grf, and calculate its md5sum.
* @param config grf to fill.
* @param is_static grf is static.
* @return Operation was successfully completed.
*/
bool FillGRFDetails(GRFConfig *config, bool is_static)
{
if (!FioCheckFileExists(config->filename)) {
config->status = GCS_NOT_FOUND;
return false;
}
/* Find and load the Action 8 information */
LoadNewGRFFile(config, CONFIG_SLOT, GLS_FILESCAN);
/* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */
if (config->ident.grfid == 0 || config->ident.grfid == 0xFFFFFFFF || config->IsOpenTTDBaseGRF()) return false;
if (is_static) {
/* Perform a 'safety scan' for static GRFs */
LoadNewGRFFile(config, 62, GLS_SAFETYSCAN);
/* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */
if (HasBit(config->flags, GCF_UNSAFE)) return false;
}
config->windows_paletted = (_use_palette == PAL_WINDOWS);
return CalcGRFMD5Sum(config);
}
/** Clear a GRF Config list, freeing all nodes.
* @param config Start of the list.
* @post \a config is set to \c NULL.
*/
void ClearGRFConfigList(GRFConfig **config)
{
GRFConfig *c, *next;
for (c = *config; c != NULL; c = next) {
next = c->next;
delete c;
}
*config = NULL;
}
/**
* Make a deep copy of a GRFConfig.
* @param c the grfconfig to copy
* @return A pointer to a new grfconfig that's a copy of the original
*/
GRFConfig *DuplicateGRFConfig(const GRFConfig *c)
{
GRFConfig *config = new GRFConfig();
*config = *c;
if (c->filename != NULL) config->filename = strdup(c->filename);
if (c->name != NULL) config->name = strdup(c->name);
if (c->info != NULL) config->info = strdup(c->info);
if (c->error != NULL) {
config->error = new GRFError(c->error->severity, c->error->message);
config->error->num_params = c->error->num_params;
memcpy(config->error->param_value, c->error->param_value, sizeof(config->error->param_value));
if (c->error->data != NULL) config->error->data = strdup(c->error->data);
if (c->error->custom_message != NULL) config->error->custom_message = strdup(c->error->custom_message);
}
ClrBit(config->flags, GCF_COPY);
return config;
}
/** Copy a GRF Config list
* @param dst pointer to destination list
* @param src pointer to source list values
* @param init_only the copied GRF will be processed up to GLS_INIT
* @return pointer to the last value added to the destination list */
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src, bool init_only)
{
/* Clear destination as it will be overwritten */
ClearGRFConfigList(dst);
for (; src != NULL; src = src->next) {
GRFConfig *c = DuplicateGRFConfig(src);
ClrBit(c->flags, GCF_INIT_ONLY);
if (init_only) SetBit(c->flags, GCF_INIT_ONLY);
*dst = c;
dst = &c->next;
}
return dst;
}
/**
* Removes duplicates from lists of GRFConfigs. These duplicates
* are introduced when the _grfconfig_static GRFs are appended
* to the _grfconfig on a newgame or savegame. As the parameters
* of the static GRFs could be different that the parameters of
* the ones used non-statically. This can result in desyncs in
* multiplayers, so the duplicate static GRFs have to be removed.
*
* This function _assumes_ that all static GRFs are placed after
* the non-static GRFs.
*
* @param list the list to remove the duplicates from
*/
static void RemoveDuplicatesFromGRFConfigList(GRFConfig *list)
{
GRFConfig *prev;
GRFConfig *cur;
if (list == NULL) return;
for (prev = list, cur = list->next; cur != NULL; prev = cur, cur = cur->next) {
if (cur->ident.grfid != list->ident.grfid) continue;
prev->next = cur->next;
delete cur;
cur = prev; // Just go back one so it continues as normal later on
}
RemoveDuplicatesFromGRFConfigList(list->next);
}
/**
* Appends the static GRFs to a list of GRFs
* @param dst the head of the list to add to
*/
void AppendStaticGRFConfigs(GRFConfig **dst)
{
GRFConfig **tail = dst;
while (*tail != NULL) tail = &(*tail)->next;
CopyGRFConfigList(tail, _grfconfig_static, false);
RemoveDuplicatesFromGRFConfigList(*dst);
}
/** Appends an element to a list of GRFs
* @param dst the head of the list to add to
* @param el the new tail to be */
void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el)
{
GRFConfig **tail = dst;
while (*tail != NULL) tail = &(*tail)->next;
*tail = el;
RemoveDuplicatesFromGRFConfigList(*dst);
}
/** Reset the current GRF Config to either blank or newgame settings. */
void ResetGRFConfig(bool defaults)
{
CopyGRFConfigList(&_grfconfig, _grfconfig_newgame, !defaults);
AppendStaticGRFConfigs(&_grfconfig);
}
/** Check if all GRFs in the GRF config from a savegame can be loaded.
* @return will return any of the following 3 values:
*
* - GLC_ALL_GOOD: No problems occured, all GRF files were found and loaded
*
- GLC_COMPATIBLE: For one or more GRF's no exact match was found, but a
* compatible GRF with the same grfid was found and used instead
*
- GLC_NOT_FOUND: For one or more GRF's no match was found at all
*
*/
GRFListCompatibility IsGoodGRFConfigList()
{
GRFListCompatibility res = GLC_ALL_GOOD;
for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
const GRFConfig *f = FindGRFConfig(c->ident.grfid, c->ident.md5sum);
if (f == NULL) {
char buf[256];
/* If we have not found the exactly matching GRF try to find one with the
* same grfid, as it most likely is compatible */
f = FindGRFConfig(c->ident.grfid);
if (f != NULL) {
md5sumToString(buf, lastof(buf), c->ident.md5sum);
DEBUG(grf, 1, "NewGRF %08X (%s) not found; checksum %s. Compatibility mode on", BSWAP32(c->ident.grfid), c->filename, buf);
SetBit(c->flags, GCF_COMPATIBLE);
/* Non-found has precedence over compatibility load */
if (res != GLC_NOT_FOUND) res = GLC_COMPATIBLE;
GamelogGRFCompatible(&f->ident);
goto compatible_grf;
}
/* No compatible grf was found, mark it as disabled */
md5sumToString(buf, lastof(buf), c->ident.md5sum);
DEBUG(grf, 0, "NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->ident.grfid), c->filename, buf);
GamelogGRFRemove(c->ident.grfid);
c->status = GCS_NOT_FOUND;
res = GLC_NOT_FOUND;
} else {
compatible_grf:
DEBUG(grf, 1, "Loading GRF %08X from %s", BSWAP32(f->ident.grfid), f->filename);
/* The filename could be the filename as in the savegame. As we need
* to load the GRF here, we need the correct filename, so overwrite that
* in any case and set the name and info when it is not set already.
* When the GCF_COPY flag is set, it is certain that the filename is
* already a local one, so there is no need to replace it. */
if (!HasBit(c->flags, GCF_COPY)) {
free(c->filename);
c->filename = strdup(f->filename);
memcpy(c->ident.md5sum, f->ident.md5sum, sizeof(c->ident.md5sum));
if (c->name == NULL && f->name != NULL) c->name = strdup(f->name);
if (c->info == NULL && f->info != NULL) c->info = strdup(f->info);
c->error = NULL;
}
}
}
return res;
}
/** Helper for scanning for files with GRF as extension */
class GRFFileScanner : FileScanner {
public:
/* virtual */ bool AddFile(const char *filename, size_t basepath_length);
/** Do the scan for GRFs. */
static uint DoScan()
{
GRFFileScanner fs;
return fs.Scan(".grf", DATA_DIR);
}
};
bool GRFFileScanner::AddFile(const char *filename, size_t basepath_length)
{
GRFConfig *c = new GRFConfig(filename + basepath_length);
bool added = true;
if (FillGRFDetails(c, false)) {
if (_all_grfs == NULL) {
_all_grfs = c;
} else {
/* Insert file into list at a position determined by its
* name, so the list is sorted as we go along */
GRFConfig **pd, *d;
bool stop = false;
for (pd = &_all_grfs; (d = *pd) != NULL; pd = &d->next) {
if (c->ident.grfid == d->ident.grfid && memcmp(c->ident.md5sum, d->ident.md5sum, sizeof(c->ident.md5sum)) == 0) added = false;
/* Because there can be multiple grfs with the same name, make sure we checked all grfs with the same name,
* before inserting the entry. So insert a new grf at the end of all grfs with the same name, instead of
* just after the first with the same name. Avoids doubles in the list. */
if (strcasecmp(c->GetName(), d->GetName()) <= 0) {
stop = true;
} else if (stop) {
break;
}
}
if (added) {
c->next = d;
*pd = c;
}
}
} else {
added = false;
}
if (!added) {
/* File couldn't be opened, or is either not a NewGRF or is a
* 'system' NewGRF or it's already known, so forget about it. */
delete c;
}
return added;
}
/**
* Simple sorter for GRFS
* @param p1 the first GRFConfig *
* @param p2 the second GRFConfig *
* @return the same strcmp would return for the name of the NewGRF.
*/
static int CDECL GRFSorter(GRFConfig * const *p1, GRFConfig * const *p2)
{
const GRFConfig *c1 = *p1;
const GRFConfig *c2 = *p2;
return strcasecmp(c1->GetName(), c2->GetName());
}
/** Scan for all NewGRFs. */
void ScanNewGRFFiles()
{
ClearGRFConfigList(&_all_grfs);
DEBUG(grf, 1, "Scanning for NewGRFs");
uint num = GRFFileScanner::DoScan();
DEBUG(grf, 1, "Scan complete, found %d files", num);
if (num == 0 || _all_grfs == NULL) return;
/* Sort the linked list using quicksort.
* For that we first have to make an array, then sort and
* then remake the linked list. */
GRFConfig **to_sort = MallocT(num);
uint i = 0;
for (GRFConfig *p = _all_grfs; p != NULL; p = p->next, i++) {
to_sort[i] = p;
}
/* Number of files is not necessarily right */
num = i;
QSortT(to_sort, num, &GRFSorter);
for (i = 1; i < num; i++) {
to_sort[i - 1]->next = to_sort[i];
}
to_sort[num - 1]->next = NULL;
_all_grfs = to_sort[0];
free(to_sort);
#ifdef ENABLE_NETWORK
NetworkAfterNewGRFScan();
#endif
}
/** Find a NewGRF in the scanned list.
* @param grfid GRFID to look for,
* @param md5sum Expected MD5 sum (set to \c NULL if not relevant).
* @return The matching grf, if it exists in #_all_grfs, else \c NULL.
*/
const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum)
{
for (const GRFConfig *c = _all_grfs; c != NULL; c = c->next) {
if (c->ident.HasGrfIdentifier(grfid, md5sum)) return c;
}
return NULL;
}
#ifdef ENABLE_NETWORK
/** Structure for UnknownGRFs; this is a lightweight variant of GRFConfig */
struct UnknownGRF : public GRFIdentifier {
UnknownGRF *next;
char name[NETWORK_GRF_NAME_LENGTH];
};
/**
* Finds the name of a NewGRF in the list of names for unknown GRFs. An
* unknown GRF is a GRF where the .grf is not found during scanning.
*
* The names are resolved via UDP calls to servers that should know the name,
* though the replies may not come. This leaves "" as name, though
* that shouldn't matter _very_ much as they need GRF crawler or so to look
* up the GRF anyway and that works better with the GRF ID.
*
* @param grfid the GRF ID part of the 'unique' GRF identifier
* @param md5sum the MD5 checksum part of the 'unique' GRF identifier
* @param create whether to create a new GRFConfig if the GRFConfig did not
* exist in the fake list of GRFConfigs.
* @return the GRFConfig with the given GRF ID and MD5 checksum or NULL when
* it does not exist and create is false. This value must NEVER be
* freed by the caller.
*/
char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create)
{
UnknownGRF *grf;
static UnknownGRF *unknown_grfs = NULL;
for (grf = unknown_grfs; grf != NULL; grf = grf->next) {
if (grf->grfid == grfid) {
if (memcmp(md5sum, grf->md5sum, sizeof(grf->md5sum)) == 0) return grf->name;
}
}
if (!create) return NULL;
grf = CallocT(1);
grf->grfid = grfid;
grf->next = unknown_grfs;
strecpy(grf->name, UNKNOWN_GRF_NAME_PLACEHOLDER, lastof(grf->name));
memcpy(grf->md5sum, md5sum, sizeof(grf->md5sum));
unknown_grfs = grf;
return grf->name;
}
#endif /* ENABLE_NETWORK */
/** Retrieve a NewGRF from the current config by its grfid.
* @param grfid grf to look for.
* @param mask GRFID mask to allow for partial matching.
* @return The grf config, if it exists, else \c NULL.
*/
GRFConfig *GetGRFConfig(uint32 grfid, uint32 mask)
{
GRFConfig *c;
for (c = _grfconfig; c != NULL; c = c->next) {
if ((c->ident.grfid & mask) == (grfid & mask)) return c;
}
return NULL;
}
/** Build a string containing space separated parameter values, and terminate */
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last)
{
uint i;
/* Return an empty string if there are no parameters */
if (c->num_params == 0) return strecpy(dst, "", last);
for (i = 0; i < c->num_params; i++) {
if (i > 0) dst = strecpy(dst, " ", last);
dst += seprintf(dst, last, "%d", c->param[i]);
}
return dst;
}
/** Base GRF ID for OpenTTD's base graphics GRFs. */
static const uint32 OPENTTD_GRAPHICS_BASE_GRF_ID = BSWAP32(0xFF4F5400);
/**
* Checks whether this GRF is a OpenTTD base graphic GRF.
* @return true if and only if it is a base GRF.
*/
bool GRFConfig::IsOpenTTDBaseGRF() const
{
return (this->ident.grfid & 0x00FFFFFF) == OPENTTD_GRAPHICS_BASE_GRF_ID;
}