/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file newgrf_commons.h This file simplyfies and embeds a common mechanism of * loading/saving and mapping of grf entities. */ #ifndef NEWGRF_COMMONS_H #define NEWGRF_COMMONS_H #include "sprite.h" #include "core/alloc_type.hpp" #include "core/smallvec_type.hpp" #include "command_type.h" #include "direction_type.h" #include "company_type.h" /** Context for tile accesses */ enum TileContext { TCX_NORMAL, ///< Nothing special. TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation. TCX_ON_BRIDGE, ///< Querying information about stuff on the bridge (via some bridgehead). }; /** * Flags to enable register usage in sprite layouts. */ enum TileLayoutFlags { TLF_NOTHING = 0x00, TLF_DODRAW = 0x01, ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero. TLF_SPRITE = 0x02, ///< Add signed offset to sprite from register TileLayoutRegisters::sprite. TLF_PALETTE = 0x04, ///< Add signed offset to palette from register TileLayoutRegisters::palette. TLF_CUSTOM_PALETTE = 0x08, ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading). TLF_BB_XY_OFFSET = 0x10, ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1]. TLF_BB_Z_OFFSET = 0x20, ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2]. TLF_CHILD_X_OFFSET = 0x10, ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0]. TLF_CHILD_Y_OFFSET = 0x20, ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1]. TLF_SPRITE_VAR10 = 0x40, ///< Resolve sprite with a specific value in variable 10. TLF_PALETTE_VAR10 = 0x80, ///< Resolve palette with a specific value in variable 10. TLF_KNOWN_FLAGS = 0xFF, ///< Known flags. Any unknown set flag will disable the GRF. /** Flags which are still required after loading the GRF. */ TLF_DRAWING_FLAGS = ~TLF_CUSTOM_PALETTE, /** Flags which do not work for the (first) ground sprite. */ TLF_NON_GROUND_FLAGS = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET, /** Flags which refer to using multiple action-1-2-3 chains. */ TLF_VAR10_FLAGS = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10, /** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */ TLF_SPRITE_REG_FLAGS = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET, /** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */ TLF_PALETTE_REG_FLAGS = TLF_PALETTE, }; DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags) /** * Determines which sprite to use from a spriteset for a specific construction stage. * @param construction_stage Construction stage 0 - 3. * @param num_sprites Number of available sprites to select stage from. * @return Sprite to use */ static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites) { assert(num_sprites > 0); if (num_sprites > 4) num_sprites = 4; switch (construction_stage) { case 0: return 0; case 1: return num_sprites > 2 ? 1 : 0; case 2: return num_sprites > 2 ? num_sprites - 2 : 0; case 3: return num_sprites - 1; default: NOT_REACHED(); } } /** * Additional modifiers for items in sprite layouts. */ struct TileLayoutRegisters { TileLayoutFlags flags; ///< Flags defining which members are valid and to be used. uint8 dodraw; ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing. uint8 sprite; ///< Register specifying a signed offset for the sprite. uint8 palette; ///< Register specifying a signed offset for the palette. uint16 max_sprite_offset; ///< Maximum offset to add to the sprite. (limited by size of the spriteset) uint16 max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset) union { uint8 parent[3]; ///< Registers for signed offsets for the bounding box position of parent sprites. uint8 child[2]; ///< Registers for signed offsets for the position of child sprites. } delta; uint8 sprite_var10; ///< Value for variable 10 when resolving the sprite. uint8 palette_var10; ///< Value for variable 10 when resolving the palette. }; static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10. /** * NewGRF supplied spritelayout. * In contrast to #DrawTileSprites this struct is for allocated * layouts on the heap. It allocates data and frees them on destruction. */ struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites { const TileLayoutRegisters *registers; /** * Number of sprites in all referenced spritesets. * If these numbers are inconsistent, then this is 0 and the real values are in \c registers. */ uint consistent_max_offset; void Allocate(uint num_sprites); void AllocateRegisters(); void Clone(const DrawTileSeqStruct *source); void Clone(const NewGRFSpriteLayout *source); /** * Clone a spritelayout. * @param source The spritelayout to copy. */ void Clone(const DrawTileSprites *source) { assert(source != nullptr && this != source); this->ground = source->ground; this->Clone(source->seq); } virtual ~NewGRFSpriteLayout() { free(this->seq); free(this->registers); } /** * Tests whether this spritelayout needs preprocessing by * #PrepareLayout() and #ProcessRegisters(), or whether it can be * used directly. * @return true if preprocessing is needed */ bool NeedsPreprocessing() const { return this->registers != nullptr; } uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const; void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const; /** * Returns the result spritelayout after preprocessing. * @pre #PrepareLayout() and #ProcessRegisters() need calling first. * @return result spritelayout */ const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const { DrawTileSeqStruct *front = result_seq.data(); *ground = front->image; return front + 1; } private: static std::vector result_seq; ///< Temporary storage when preprocessing spritelayouts. }; /** * Maps an entity id stored on the map to a GRF file. * Entities are objects used ingame (houses, industries, industry tiles) for * which we need to correlate the ids from the grf files with the ones in the * the savegames themselves. * An array of EntityIDMapping structs is saved with the savegame so * that those GRFs can be loaded in a different order, or removed safely. The * index in the array is the entity's ID stored on the map. * * The substitute ID is the ID of an original entity that should be used instead * if the GRF containing the new entity is not available. */ struct EntityIDMapping { uint32 grfid; ///< The GRF ID of the file the entity belongs to uint8 entity_id; ///< The entity ID within the GRF file uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available }; class OverrideManagerBase { protected: uint16 *entity_overrides; uint32 *grfid_overrides; uint16 max_offset; ///< what is the length of the original entity's array of specs uint16 max_new_entities; ///< what is the amount of entities, old and new summed uint16 invalid_ID; ///< ID used to detected invalid entities; virtual bool CheckValidNewID(uint16 testid) { return true; } public: EntityIDMapping *mapping_ID; ///< mapping of ids from grf files. Public out of convenience OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid); virtual ~OverrideManagerBase(); void ResetOverride(); void ResetMapping(); void Add(uint8 local_id, uint32 grfid, uint entity_type); virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id); uint32 GetGRFID(uint16 entity_id) const; uint16 GetSubstituteID(uint16 entity_id) const; virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const; inline uint16 GetMaxMapping() const { return max_new_entities; } inline uint16 GetMaxOffset() const { return max_offset; } }; struct HouseSpec; class HouseOverrideManager : public OverrideManagerBase { public: HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} void SetEntitySpec(const HouseSpec *hs); }; struct IndustrySpec; class IndustryOverrideManager : public OverrideManagerBase { public: IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id) override; uint16 GetID(uint8 grf_local_id, uint32 grfid) const override; void SetEntitySpec(IndustrySpec *inds); }; struct IndustryTileSpec; class IndustryTileOverrideManager : public OverrideManagerBase { protected: virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; } public: IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} void SetEntitySpec(const IndustryTileSpec *indts); }; struct AirportSpec; class AirportOverrideManager : public OverrideManagerBase { public: AirportOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} void SetEntitySpec(AirportSpec *inds); }; struct AirportTileSpec; class AirportTileOverrideManager : public OverrideManagerBase { protected: virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; } public: AirportTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} void SetEntitySpec(const AirportTileSpec *ats); }; struct ObjectSpec; class ObjectOverrideManager : public OverrideManagerBase { protected: virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; } public: ObjectOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) : OverrideManagerBase(offset, maximum, invalid) {} void SetEntitySpec(ObjectSpec *spec); }; extern HouseOverrideManager _house_mngr; extern IndustryOverrideManager _industry_mngr; extern IndustryTileOverrideManager _industile_mngr; extern AirportOverrideManager _airport_mngr; extern AirportTileOverrideManager _airporttile_mngr; extern ObjectOverrideManager _object_mngr; uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL); TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS); uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8); uint32 GetCompanyInfo(CompanyID owner, const struct Livery *l = nullptr); CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFile *grffile, StringID default_error); void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res); bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res); bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res); /** * Data related to the handling of grf files. * @tparam Tcnt Number of spritegroups */ template struct GRFFilePropsBase { GRFFilePropsBase() : local_id(0), grffile(nullptr) { /* The lack of some compilers to provide default constructors complying to the specs * requires us to zero the stuff ourself. */ memset(spritegroup, 0, sizeof(spritegroup)); } uint16 local_id; ///< id defined by the grf file for this entity const struct GRFFile *grffile; ///< grf file that introduced this entity const struct SpriteGroup *spritegroup[Tcnt]; ///< pointer to the different sprites of the entity }; /** Data related to the handling of grf files. */ struct GRFFileProps : GRFFilePropsBase<1> { /** Set all default data constructor for the props. */ GRFFileProps(uint16 subst_id = 0) : GRFFilePropsBase<1>(), subst_id(subst_id), override(subst_id) { } uint16 subst_id; uint16 override; ///< id of the entity been replaced by }; #endif /* NEWGRF_COMMONS_H */