/* $Id$ */ /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */ #ifndef NEWGRF_CALLBACKS_H #define NEWGRF_CALLBACKS_H /** * List of implemented NewGRF callbacks. * Most of these callbacks are only triggered when the corresponding * bit is set in the callback flags/trigger for a vehicle, house, * industry, etc. * Names are formatted as CBID_<CLASS>_<CALLBACK> * * @note Do not forget to add 15 bits callbacks to the switch in * newgrf_spritegroup.cpp (search for "15 bits callback"). */ enum CallbackID { /** Set when using the callback resolve system, but not to resolve a callback. */ CBID_NO_CALLBACK = 0x00, /** Set when calling a randomizing trigger (almost undocumented). */ CBID_RANDOM_TRIGGER = 0x01, /* There are no callbacks 0x02 - 0x0F. */ /** Powered wagons and visual effects. */ CBID_TRAIN_WAGON_POWER = 0x10, // 8 bit callback /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */ CBID_VEHICLE_LENGTH = 0x11, /** Determine the amount of cargo to load per unit of time when using gradual loading. */ CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback /** Determine whether a newstation should be made available to build. */ CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback /** Choose a sprite layout to draw, instead of the standard 0-7 range. */ CBID_STATION_SPRITE_LAYOUT = 0x14, /** Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity. */ CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback /** Builds articulated engines for trains and RVs. */ CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback /** Determine whether the house can be built on the specified tile. */ CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback /** AI construction/purchase selection */ CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, not implemented /** Determine the cargo "suffixes" for each refit possibility of a cargo. */ CBID_VEHICLE_CARGO_SUFFIX = 0x19, /** Determine the next animation frame for a house. */ CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback /** Called whenever the construction state of a house changes. */ CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback /** Determine whether a wagon can be attached to an already existing train. */ CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, /** Called to determine the colour of a town building. */ CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback /** Called to decide how much cargo a town building can accept. */ CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback /** Called periodically to determine if a house should be destroyed. */ CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback /** Called to determine if the given industry type is available */ CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback /** This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, /** Called when building a station to customize the tile layout */ CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback /** Called for periodically starting or stopping the animation. */ CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback /** Called to determine industry tile next animation frame. */ CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback /** Called to determine if the given industry can be built on specific area. */ CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback /** Called on production changes, so it can be adjusted. */ CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback /** Called to determine which cargoes a town building should accept. */ CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback /** Called to query the cargo acceptance of the industry tile */ CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback /** Called to determine which cargoes an industry should accept. */ CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback /** Called to determine if a specific colour map should be used for a vehicle * instead of the default livery. */ CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback /** Called to determine how much cargo a town building produces. */ CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback /** Called to determine if the given industry tile can be built on specific tile. */ CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback /** Called to determine the type (if any) of foundation to draw for industry tile. */ CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // 15 bit callback /** Called when the company (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit /** Called for every vehicle every 32 days (not all on same date though). */ CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback /** Called to play a special sound effect */ CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback /** Return the vehicles this given vehicle can be "upgraded" to. */ CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback /** Called monthly on production changes, so it can be adjusted more frequently */ CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback /** Called to modify various vehicle properties. Callback parameter 1 * specifies the property index, as used in Action 0, to change. */ CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property /** Called to determine text to display after cargo name */ CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit /** Called to determine more text in the fund industry window */ CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback /** Called to calculate the income of delivered cargo */ CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback /** Called to determine more text in the industry window */ CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback /** Called to determine industry special effects */ CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback /** Called to determine if industry can alter the ground below industry tile */ CBID_INDUSTRY_AUTOSLOPE = 0x3C, // 15 bit callback /** Called to determine if the industry can still accept or refuse more cargo arrival */ CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback /* There are no callbacks 0x3E - 0x13F */ /** Called for periodically starting or stopping the animation. */ CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback /** Called to determine station tile next animation frame. */ CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback /** Called to indicate how long the current animation frame should last. */ CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback /** Called to determine whether a town building can be destroyed. */ CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback /** Select an ambient sound to play for a given type of tile. */ CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback, not implemented /** Called to calculate part of a station rating. */ CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback, not implemented /** Allow signal sprites to be replaced dynamically. */ CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented /** Add an offset to the default sprite numbers to show another sprite. */ CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback, not implemented /** Called when a cargo type specified in property 20 is accepted. */ CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback, not implemented /** Callback done for each tile of a station to check the slope. */ CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback, not implemented /** Called to determine the colour of an industry. */ CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback /** Customize the input cargo types of a newly build industry. */ CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback /** Customize the output cargo types of a newly build industry. */ CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback /** Called on the Get Tile Description for an house tile. */ CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback }; /** * Callback masks for vehicles, indicates which callbacks are used by a vehicle. * Some callbacks are always used and don't have a mask. */ enum VehicleCallbackMask { CBM_TRAIN_WAGON_POWER = 0, ///< Powered wagons (trains only) CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles) CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only) CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects }; /** * Callback masks for stations. */ enum StationCallbackMask { CBM_STATION_AVAIL = 0, ///< Availability of station in construction window CBM_STATION_SPRITE_LAYOUT = 1, ///< Use callback to select a sprite layout to use CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles }; /** * Callback masks for houses. */ enum HouseCallbackMask { CBM_HOUSE_ALLOW_CONSTRUCTION = 0, CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, CBM_HOUSE_ANIMATION_START_STOP = 2, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, CBM_HOUSE_COLOUR = 4, CBM_HOUSE_CARGO_ACCEPTANCE = 5, CBM_HOUSE_ANIMATION_SPEED = 6, CBM_HOUSE_DESTRUCTION = 7, CBM_HOUSE_ACCEPT_CARGO = 8, CBM_HOUSE_PRODUCE_CARGO = 9, CBM_HOUSE_DENY_DESTRUCTION = 10, }; /** * Callback masks for cargos. */ enum CargoCallbackMask { CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type }; /** * Callback masks for Industries */ enum IndustryCallbackMask { CBM_IND_AVAILABLE = 0, ///< industry availability callback CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks CBM_IND_LOCATION = 3, ///< check industry construction on given area CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargos the industry requires CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargos the industry produces }; /** * Callback masks for industry tiles */ enum IndustryTileCallbackMask { CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping }; /** * Different values for Callback result evaluations */ enum { CALLBACK_FAILED = 0xFFFF, ///< Result of a failed callback. CALLBACK_HOUSEPRODCARGO_END = 0x20FF, ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended }; #endif /* NEWGRF_CALLBACKS_H */