/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_stun.h Part of the network protocol handling STUN requests. */ #ifndef NETWORK_STUN_H #define NETWORK_STUN_H #include "core/tcp_stun.h" /** Class for handling the client side of the STUN connection. */ class ClientNetworkStunSocketHandler : public NetworkStunSocketHandler { private: std::string token; ///< Token of this STUN handler. uint8 family = AF_UNSPEC; ///< Family of this STUN handler. bool sent_result = false; ///< Did we sent the result of the STUN connection? public: TCPConnecter *connecter = nullptr; ///< Connecter instance. NetworkAddress local_addr; ///< Local addresses of the socket. NetworkRecvStatus CloseConnection(bool error = true) override; void SendReceive(); void Connect(const std::string &token, uint8 family); static std::unique_ptr Stun(const std::string &token, uint8 family); }; #endif /* NETWORK_STUN_H */