/* $Id$ */ /** @file network_gui.h GUIs related to networking. */ #ifndef NETWORK_GUI_H #define NETWORK_GUI_H #ifdef ENABLE_NETWORK #include "../window_type.h" #include "network_type.h" void ShowNetworkNeedPassword(NetworkPasswordType npt); void ShowNetworkGiveMoneyWindow(CompanyID company); void ShowNetworkChatQueryWindow(DestType type, int dest); void ShowJoinStatusWindow(); void ShowNetworkGameWindow(); void ShowClientList(); void ShowNetworkCompanyPasswordWindow(Window *parent); /** Company information stored at the client side */ struct NetworkCompanyInfo : NetworkCompanyStats { char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name Year inaugurated_year; ///< What year the company started in Money company_value; ///< The company value Money money; ///< The amount of money the company has Money income; ///< How much did the company earned last year uint16 performance; ///< What was his performance last month? bool use_password; ///< Is there a password char clients[NETWORK_CLIENTS_LENGTH]; ///< The clients that control this company (Name1, name2, ..) }; NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company); #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {} static inline void ShowClientList() {} static inline void ShowNetworkGameWindow() {} static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {} #endif /* ENABLE_NETWORK */ #endif /* NETWORK_GUI_H */