/* $Id$ */ /** @file network_gui.cpp Implementation of the Network related GUIs. */ #ifdef ENABLE_NETWORK #include "../stdafx.h" #include "../openttd.h" #include "../strings_func.h" #include "network.h" #include "../date_func.h" #include "../fios.h" #include "network_internal.h" #include "network_client.h" #include "network_gui.h" #include "network_gamelist.h" #include "../gui.h" #include "../window_gui.h" #include "../textbuf_gui.h" #include "../variables.h" #include "network_server.h" #include "network_udp.h" #include "../town.h" #include "../newgrf.h" #include "../functions.h" #include "../window_func.h" #include "../core/alloc_func.hpp" #include "../string_func.h" #include "../gfx_func.h" #include "../player_func.h" #include "../settings_type.h" #include "../widgets/dropdown_func.h" #include "../querystring_gui.h" #include "../sortlist_type.h" #include "table/strings.h" #include "../table/sprites.h" #define BGC 5 #define BTC 15 static bool _chat_tab_completion_active; static void ShowNetworkStartServerWindow(); static void ShowNetworkLobbyWindow(NetworkGameList *ngl); extern void SwitchMode(int new_mode); static const StringID _connection_types_dropdown[] = { STR_NETWORK_LAN_INTERNET, STR_NETWORK_INTERNET_ADVERTISE, INVALID_STRING_ID }; static const StringID _lan_internet_types_dropdown[] = { STR_NETWORK_LAN, STR_NETWORK_INTERNET, INVALID_STRING_ID }; static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL}; void SortNetworkLanguages() { /* Init the strings */ if (_language_dropdown[0] == STR_NULL) { for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i; _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID; } /* Sort the strings (we don't move 'any' and the 'invalid' one) */ qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter); } enum { NET_PRC__OFFSET_TOP_WIDGET = 54, NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52, NET_PRC__SIZE_OF_ROW = 14, }; /** Update the network new window because a new server is * found on the network. * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) { InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect); } /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ enum NetworkGameWindowWidgets { NGWW_CLOSE, ///< Close 'X' button NGWW_CAPTION, ///< Caption of the window NGWW_RESIZE, ///< Resize button NGWW_CONNECTION, ///< Label in from of connection droplist NGWW_CONN_BTN, ///< 'Connection' droplist button NGWW_PLAYER, ///< Panel with editbox to set player name NGWW_NAME, ///< 'Name' button NGWW_CLIENTS, ///< 'Clients' button NGWW_INFO, ///< Third button in the game list panel NGWW_MATRIX, ///< Panel with list of games NGWW_SCROLLBAR, ///< Scrollbar of matrix NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" NGWW_LASTJOINED, ///< Info about the last joined server NGWW_DETAILS, ///< Panel with game details NGWW_JOIN, ///< 'Join game' button NGWW_REFRESH, ///< 'Refresh server' button NGWW_NEWGRF, ///< 'NewGRF Settings' button NGWW_FIND, ///< 'Find server' button NGWW_ADD, ///< 'Add server' button NGWW_START, ///< 'Start server' button NGWW_CANCEL, ///< 'Cancel' button }; typedef GUIList GUIGameServerList; class NetworkGameWindow : public QueryStringBaseWindow { protected: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting servers */ static GUIGameServerList::SortFunction *const sorter_funcs[]; byte field; ///< selected text-field NetworkGameList *server; ///< selected server GUIGameServerList servers; ///< list with game servers. /** * (Re)build the network game list as its amount has changed because * an item has been added or deleted for example */ void BuildNetworkGameList() { if (!this->servers.NeedRebuild()) return; /* Create temporary array of games to use for listing */ this->servers.Clear(); for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) { *this->servers.Append() = ngl; } this->servers.Compact(); this->servers.RebuildDone(); } /** Sort servers by name. */ static int CDECL NGameNameSorter(NetworkGameList* const *a, NetworkGameList* const *b) { return strcasecmp((*a)->info.server_name, (*b)->info.server_name); } /** Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static int CDECL NGameClientSorter(NetworkGameList* const *a, NetworkGameList* const *b) { /* Reverse as per default we are interested in most-clients first */ int r = (*a)->info.clients_on - (*b)->info.clients_on; if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max; if (r == 0) r = NGameNameSorter(a, b); return r; } /** Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static int CDECL NGameAllowedSorter(NetworkGameList* const *a, NetworkGameList* const *b) { /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision); /* Reverse default as we are interested in version-compatible clients first */ if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible; /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */ if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible; /* Passworded servers should be below unpassworded servers */ if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password; /* Finally sort on the name of the server */ if (r == 0) r = NGameNameSorter(a, b); return r; } /** Sort the server list */ void SortNetworkGameList() { if (!this->servers.Sort()) return; /* After sorting ngl->sort_list contains the sorted items. Put these back * into the original list. Basically nothing has changed, we are only * shuffling the ->next pointers */ _network_game_list = this->servers[0]; NetworkGameList *item = _network_game_list; for (uint i = 1; i != this->servers.Length(); i++) { item->next = this->servers[i]; item = item->next; } item->next = NULL; } /** * Draw a single server line. * @param cur_item the server to draw. * @param y from where to draw? * @param highlight does the line need to be highlighted? */ void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) { /* show highlighted item with a different colour */ if (highlight) GfxFillRect(this->widget[NGWW_NAME].left + 1, y - 2, this->widget[NGWW_INFO].right - 1, y + 9, 10); SetDParamStr(0, cur_item->info.server_name); DrawStringTruncated(this->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, this->widget[NGWW_NAME].right - this->widget[NGWW_NAME].left - 5); SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); DrawStringCentered(this->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); /* only draw icons if the server is online */ if (cur_item->online) { /* draw a lock if the server is password protected */ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[NGWW_INFO].left + 5, y - 1); /* draw red or green icon, depending on compatibility with server */ DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), this->widget[NGWW_INFO].left + 15, y); /* draw flag according to server language */ DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, this->widget[NGWW_INFO].left + 25, y); } } public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc) { ttd_strlcpy(this->edit_str_buf, _settings_client.network.player_name, lengthof(this->edit_str_buf)); this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120); UpdateNetworkGameWindow(true); this->vscroll.cap = 11; this->resize.step_height = NET_PRC__SIZE_OF_ROW; this->field = NGWW_PLAYER; this->server = NULL; this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); this->servers.ForceRebuild(); this->SortNetworkGameList(); this->FindWindowPlacementAndResize(desc); } ~NetworkGameWindow() { this->last_sorting = this->servers.GetListing(); } virtual void OnPaint() { const NetworkGameList *sel = this->server; const SortButtonState arrow = this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP; if (this->servers.NeedRebuild()) { this->BuildNetworkGameList(); SetVScrollCount(this, this->servers.Length()); } this->SortNetworkGameList(); /* 'Refresh' button invisible if no server selected */ this->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL); /* 'Join' button disabling conditions */ this->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server !sel->online || // Server offline sel->info.clients_on >= sel->info.clients_max || // Server full !sel->info.compatible); // Revision mismatch /* 'NewGRF Settings' button invisible if no NewGRF is used */ this->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL || !sel->online || sel->info.grfconfig == NULL); SetDParam(0, 0x00); SetDParam(1, _lan_internet_types_dropdown[_settings_client.network.lan_internet]); this->DrawWidgets(); /* Edit box to set player name */ this->DrawEditBox(NGWW_PLAYER); DrawString(this->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); /* Sort based on widgets: name, clients, compatibility */ switch (this->servers.SortType()) { case NGWW_NAME - NGWW_NAME: this->DrawSortButtonState(NGWW_NAME, arrow); break; case NGWW_CLIENTS - NGWW_NAME: this->DrawSortButtonState(NGWW_CLIENTS, arrow); break; case NGWW_INFO - NGWW_NAME: this->DrawSortButtonState(NGWW_INFO, arrow); break; } uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; const int max = min(this->vscroll.pos + this->vscroll.cap, this->servers.Length()); for (int i = this->vscroll.pos; i < max; ++i) { const NetworkGameList *ngl = this->servers[i]; this->DrawServerLine(ngl, y, ngl == sel); y += NET_PRC__SIZE_OF_ROW; } const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port); /* Draw the last joined server, if any */ if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel); /* Draw the right menu */ GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157); if (sel == NULL) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING); } else if (!sel->online) { SetDParamStr(0, sel->info.server_name); DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline } else { // show game info uint16 y = 100; const uint16 x = this->widget[NGWW_DETAILS].left + 5; DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING); SetDParamStr(0, sel->info.server_name); DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name SetDParamStr(0, sel->info.map_name); DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); SetDParam(2, sel->info.companies_on); SetDParam(3, sel->info.companies_max); DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); y += 10; SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang); DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language y += 10; SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset y += 10; SetDParam(0, sel->info.map_width); SetDParam(1, sel->info.map_height); DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size y += 10; SetDParamStr(0, sel->info.server_revision); DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version y += 10; SetDParamStr(0, sel->info.hostname); SetDParam(1, sel->port); DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address y += 10; SetDParam(0, sel->info.start_date); DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date y += 10; SetDParam(0, sel->info.game_date); DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date y += 10; y += 2; if (!sel->info.compatible) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { /* Show: server full, when clients_on == clients_max */ DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full } else if (sel->info.use_password) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning } y += 10; } } virtual void OnClick(Point pt, int widget) { this->field = widget; switch (widget) { case NGWW_PLAYER: ShowOnScreenKeyboard(this, NGWW_PLAYER, 0, 0); break; case NGWW_CANCEL: // Cancel button DeleteWindowById(WC_NETWORK_WINDOW, 0); break; case NGWW_CONN_BTN: // 'Connection' droplist ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN break; case NGWW_NAME: // Sort by name case NGWW_CLIENTS: // Sort by connected clients case NGWW_INFO: // Connectivity (green dot) if (this->servers.SortType() == widget - NGWW_NAME) { this->servers.ToggleSortOrder(); } else { this->servers.SetSortType(widget - NGWW_NAME); this->servers.ForceResort(); } this->SetDirty(); break; case NGWW_MATRIX: { // Matrix to show networkgames uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; if (id_v >= this->vscroll.cap) return; // click out of bounds id_v += this->vscroll.pos; this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL; this->SetDirty(); } break; case NGWW_LASTJOINED: { NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port); if (last_joined != NULL) { this->server = last_joined; this->SetDirty(); } } break; case NGWW_FIND: // Find server automatically switch (_settings_client.network.lan_internet) { case 0: NetworkUDPSearchGame(); break; case 1: NetworkUDPQueryMasterServer(); break; } break; case NGWW_ADD: // Add a server ShowQueryString( BindCString(_settings_client.network.connect_to_ip), STR_NETWORK_ENTER_IP, 31 | 0x1000, // maximum number of characters OR 250, // characters up to this width pixels, whichever is satisfied first this, CS_ALPHANUMERAL); break; case NGWW_START: // Start server ShowNetworkStartServerWindow(); break; case NGWW_JOIN: // Join Game if (this->server != NULL) { snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip)); _settings_client.network.last_port = this->server->port; ShowNetworkLobbyWindow(this->server); } break; case NGWW_REFRESH: // Refresh if (this->server != NULL) NetworkUDPQueryServer(this->server->info.hostname, this->server->port); break; case NGWW_NEWGRF: // NewGRF Settings if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case NGWW_CONN_BTN: _settings_client.network.lan_internet = index; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == NGWW_PLAYER) this->HandleEditBox(NGWW_PLAYER); } virtual void OnInvalidateData(int data) { if (data != 0) this->server = NULL; this->servers.ForceRebuild(); this->SetDirty(); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (this->field != NGWW_PLAYER) { if (this->server != NULL) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); NetworkRebuildHostList(); this->server = NULL; } } return state; } if (this->HandleEditBoxKey(NGWW_PLAYER, key, keycode, state) == 1) return state; // enter pressed /* The name is only allowed when it starts with a letter! */ if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') { ttd_strlcpy(_settings_client.network.player_name, this->edit_str_buf, lengthof(_settings_client.network.player_name)); } else { ttd_strlcpy(_settings_client.network.player_name, "Player", lengthof(_settings_client.network.player_name)); } return state; } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { NetworkAddServer(str); NetworkRebuildHostList(); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[NGWW_MATRIX].data = (this->vscroll.cap << 8) + 1; SetVScrollCount(this, this->servers.Length()); int widget_width = this->widget[NGWW_FIND].right - this->widget[NGWW_FIND].left; int space = (this->width - 4 * widget_width - 25) / 3; int offset = 10; for (uint i = 0; i < 4; i++) { this->widget[NGWW_FIND + i].left = offset; offset += widget_width; this->widget[NGWW_FIND + i].right = offset; offset += space; } } }; Listing NetworkGameWindow::last_sorting = {false, 2}; GUIGameServerList::SortFunction *const NetworkGameWindow::sorter_funcs[] = { &NGameNameSorter, &NGameClientSorter, &NGameAllowedSorter }; static const Widget _network_game_window_widgets[] = { /* TOP */ { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE { WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, // NGWW_CAPTION { WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL}, // NGWW_RESIZE { WWT_TEXT, RESIZE_NONE, BGC, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, // NGWW_CONNECTION { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN { WWT_EDITBOX, RESIZE_LR, BGC, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER /* LEFT SIDE */ { WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO { WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX { WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR { WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL { WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED /* RIGHT SIDE */ { WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF /* BOTTOM */ { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL { WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON }, { WIDGETS_END}, }; static const WindowDesc _network_game_window_desc = { WDP_CENTER, WDP_CENTER, 450, 264, 550, 264, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _network_game_window_widgets, }; void ShowNetworkGameWindow() { static bool first = true; DeleteWindowById(WC_NETWORK_WINDOW, 0); /* Only show once */ if (first) { char * const *srv; first = false; // add all servers from the config file to our list for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { NetworkAddServer(*srv); } } new NetworkGameWindow(&_network_game_window_desc); } enum { NSSWND_START = 64, NSSWND_ROWSIZE = 12 }; /** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */ enum NetworkStartServerWidgets { NSSW_CLOSE = 0, ///< Close 'X' button NSSW_GAMENAME = 4, ///< Background for editbox to set game name NSSW_SETPWD = 5, ///< 'Set password' button NSSW_SELMAP = 7, ///< 'Select map' list NSSW_CONNTYPE_BTN = 10, ///< 'Connection type' droplist button NSSW_CLIENTS_BTND = 12, ///< 'Max clients' downarrow NSSW_CLIENTS_TXT = 13, ///< 'Max clients' text NSSW_CLIENTS_BTNU = 14, ///< 'Max clients' uparrow NSSW_COMPANIES_BTND = 16, ///< 'Max companies' downarrow NSSW_COMPANIES_TXT = 17, ///< 'Max companies' text NSSW_COMPANIES_BTNU = 18, ///< 'Max companies' uparrow NSSW_SPECTATORS_BTND = 20, ///< 'Max spectators' downarrow NSSW_SPECTATORS_TXT = 21, ///< 'Max spectators' text NSSW_SPECTATORS_BTNU = 22, ///< 'Max spectators' uparrow NSSW_LANGUAGE_BTN = 24, ///< 'Language spoken' droplist button NSSW_START = 25, ///< 'Start' button NSSW_LOAD = 26, ///< 'Load' button NSSW_CANCEL = 27, ///< 'Cancel' button }; struct NetworkStartServerWindow : public QueryStringBaseWindow { byte field; ///< Selected text-field FiosItem *map; ///< Selected map byte widget_id; ///< The widget that has the pop-up input menu NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc) { ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, lengthof(this->edit_str_buf)); _saveload_mode = SLD_NEW_GAME; BuildFileList(); this->vscroll.cap = 12; this->vscroll.count = _fios_num + 1; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160); this->field = NSSW_GAMENAME; _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int y = NSSWND_START, pos; const FiosItem *item; /* draw basic widgets */ SetDParam(1, _connection_types_dropdown[_network_advertise]); SetDParam(2, _network_game_info.clients_max); SetDParam(3, _network_game_info.companies_max); SetDParam(4, _network_game_info.spectators_max); SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang); this->DrawWidgets(); /* editbox to set game name */ this->DrawEditBox(NSSW_GAMENAME); /* if password is set, draw red '*' next to 'Set password' button */ if (_network_game_info.use_password) DoDrawString("*", 408, 23, TC_RED); /* draw list of maps */ GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list pos = this->vscroll.pos; while (pos < _fios_num + 1) { item = _fios_list + pos - 1; if (item == this->map || (pos == 0 && this->map == NULL)) GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour if (pos == 0) { DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN); } else { DoDrawString(item->title, 14, y, _fios_colors[item->type] ); } pos++; y += NSSWND_ROWSIZE; if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; } } virtual void OnClick(Point pt, int widget) { if (widget != NSSW_CONNTYPE_BTN && widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(this); this->field = widget; switch (widget) { case NSSW_CLOSE: // Close 'X' case NSSW_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case NSSW_GAMENAME: ShowOnScreenKeyboard(this, NSSW_GAMENAME, 0, 0); break; case NSSW_SETPWD: // Set password button this->widget_id = NSSW_SETPWD; ShowQueryString(BindCString(_settings_client.network.server_password), STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL); break; case NSSW_SELMAP: { // Select map int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE; y += this->vscroll.pos; if (y >= this->vscroll.count) return; this->map = (y == 0) ? NULL : _fios_list + y - 1; this->SetDirty(); } break; case NSSW_CONNTYPE_BTN: // Connection type ShowDropDownMenu(this, _connection_types_dropdown, _network_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN break; case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: // Click on up/down button for number of clients case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: // Click on up/down button for number of companies case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators /* Don't allow too fast scrolling */ if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { this->HandleButtonClick(widget); this->SetDirty(); switch (widget) { default: NOT_REACHED(); case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: _network_game_info.clients_max = Clamp(_network_game_info.clients_max + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS); break; case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: _network_game_info.companies_max = Clamp(_network_game_info.companies_max + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS); break; case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: _network_game_info.spectators_max = Clamp(_network_game_info.spectators_max + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS); break; } } _left_button_clicked = false; break; case NSSW_CLIENTS_TXT: // Click on number of players this->widget_id = NSSW_CLIENTS_TXT; SetDParam(0, _network_game_info.clients_max); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, this, CS_NUMERAL); break; case NSSW_COMPANIES_TXT: // Click on number of companies this->widget_id = NSSW_COMPANIES_TXT; SetDParam(0, _network_game_info.companies_max); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, this, CS_NUMERAL); break; case NSSW_SPECTATORS_TXT: // Click on number of spectators this->widget_id = NSSW_SPECTATORS_TXT; SetDParam(0, _network_game_info.spectators_max); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, this, CS_NUMERAL); break; case NSSW_LANGUAGE_BTN: { // Language uint sel = 0; for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) { if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) { sel = i; break; } } ShowDropDownMenu(this, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0); } break; case NSSW_START: // Start game _is_network_server = true; if (this->map == NULL) { // start random new game ShowGenerateLandscape(); } else { // load a scenario char *name = FiosBrowseTo(this->map); if (name != NULL) { SetFiosType(this->map->type); _file_to_saveload.filetype = FT_SCENARIO; ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name)); ttd_strlcpy(_file_to_saveload.title, this->map->title, sizeof(_file_to_saveload.title)); delete this; SwitchMode(SM_START_SCENARIO); } } break; case NSSW_LOAD: // Load game _is_network_server = true; /* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets * copied all the elements of 'load game' and upon closing that, it segfaults */ delete this; ShowSaveLoadDialog(SLD_LOAD_GAME); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case NSSW_CONNTYPE_BTN: _network_advertise = (index != 0); break; case NSSW_LANGUAGE_BTN: _network_game_info.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (this->field == NSSW_GAMENAME) { if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == 1) return state; // enter pressed ttd_strlcpy(_settings_client.network.server_name, this->text.buf, sizeof(_settings_client.network.server_name)); } return state; } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; if (this->widget_id == NSSW_SETPWD) { ttd_strlcpy(_settings_client.network.server_password, str, lengthof(_settings_client.network.server_password)); _network_game_info.use_password = !StrEmpty(_settings_client.network.server_password); } else { int32 value = atoi(str); this->InvalidateWidget(this->widget_id); switch (this->widget_id) { default: NOT_REACHED(); case NSSW_CLIENTS_TXT: _network_game_info.clients_max = Clamp(value, 2, MAX_CLIENTS); break; case NSSW_COMPANIES_TXT: _network_game_info.companies_max = Clamp(value, 1, MAX_PLAYERS); break; case NSSW_SPECTATORS_TXT: _network_game_info.spectators_max = Clamp(value, 0, MAX_CLIENTS); break; } } this->SetDirty(); } }; static const Widget _network_start_server_window_widgets[] = { /* Window decoration and background panel */ { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NSSW_CLOSE { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL}, { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL}, /* Set game name and password widgets */ { WWT_TEXT, RESIZE_NONE, BGC, 10, 90, 22, 34, STR_NETWORK_NEW_GAME_NAME, STR_NULL}, { WWT_EDITBOX, RESIZE_NONE, BGC, 100, 272, 22, 33, STR_NETWORK_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_NEW_GAME_NAME_TIP}, // NSSW_GAMENAME { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, // NSSW_SETPWD /* List of playable scenarios */ { WWT_TEXT, RESIZE_NONE, BGC, 10, 110, 43, 55, STR_NETWORK_SELECT_MAP, STR_NULL}, { WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, STR_NULL, STR_NETWORK_SELECT_MAP_TIP}, // NSSW_SELMAP { WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */ { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 63, 75, STR_NETWORK_CONNECTION, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NSSW_CONNTYPE_BTN { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 95, 107, STR_NETWORK_NUMBER_OF_CLIENTS, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 109, 120, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 109, 120, STR_NETWORK_CLIENTS_SELECT, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_TXT { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 109, 120, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTNU { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 127, 139, STR_NETWORK_NUMBER_OF_COMPANIES, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 141, 152, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 141, 152, STR_NETWORK_COMPANIES_SELECT, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_TXT { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 141, 152, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTNU { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 159, 171, STR_NETWORK_NUMBER_OF_SPECTATORS, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 173, 184, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 173, 184, STR_NETWORK_SPECTATORS_SELECT, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 173, 184, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 191, 203, STR_NETWORK_LANGUAGE_SPOKEN, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_LANGUAGE_COMBO, STR_NETWORK_LANGUAGE_TIP}, // NSSW_LANGUAGE_BTN /* Buttons Start / Load / Cancel */ { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, // NSSW_START { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, // NSSW_LOAD { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, // NSSW_CANCEL { WIDGETS_END}, }; static const WindowDesc _network_start_server_window_desc = { WDP_CENTER, WDP_CENTER, 420, 244, 420, 244, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_start_server_window_widgets, }; static void ShowNetworkStartServerWindow() { DeleteWindowById(WC_NETWORK_WINDOW, 0); new NetworkStartServerWindow(&_network_start_server_window_desc); } static PlayerID NetworkLobbyFindCompanyIndex(byte pos) { /* Scroll through all _network_player_info and get the 'pos' item that is not empty */ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { if (_network_player_info[i].company_name[0] != '\0') { if (pos-- == 0) return i; } } return PLAYER_FIRST; } /** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */ enum NetworkLobbyWindowWidgets { NLWW_CLOSE = 0, ///< Close 'X' button NLWW_MATRIX = 5, ///< List of companies NLWW_DETAILS = 7, ///< Company details NLWW_JOIN = 8, ///< 'Join company' button NLWW_NEW = 9, ///< 'New company' button NLWW_SPECTATE = 10, ///< 'Spectate game' button NLWW_REFRESH = 11, ///< 'Refresh server' button NLWW_CANCEL = 12, ///< 'Cancel' button }; struct NetworkLobbyWindow : public Window { PlayerID company; ///< Select company NetworkGameList *server; ///< Selected server NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : Window(desc), company(INVALID_PLAYER), server(ngl) { this->vscroll.cap = 10; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { const NetworkGameInfo *gi = &this->server->info; int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; /* Join button is disabled when no company is selected */ this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_PLAYER); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max); /* Draw window widgets */ SetDParamStr(0, gi->server_name); this->DrawWidgets(); /* Draw company list */ pos = this->vscroll.pos; while (pos < gi->companies_on) { byte company = NetworkLobbyFindCompanyIndex(pos); bool income = false; if (this->company == company) { GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour } DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13); if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); /* If the company's income was positive puts a green dot else a red dot */ if (_network_player_info[company].income >= 0) income = true; DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); pos++; y += NET_PRC__SIZE_OF_ROW; if (pos >= this->vscroll.cap) break; } /* Draw info about selected company when it is selected in the left window */ GfxFillRect(174, 39, 403, 75, 157); DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); if (this->company != INVALID_PLAYER) { const uint x = 183; const uint trunc_width = this->widget[NLWW_DETAILS].right - x; y = 80; SetDParam(0, gi->clients_on); SetDParam(1, gi->clients_max); SetDParam(2, gi->companies_on); SetDParam(3, gi->companies_max); DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); y += 10; SetDParamStr(0, _network_player_info[this->company].company_name); DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width); y += 10; SetDParam(0, _network_player_info[this->company].inaugurated_year); DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year y += 10; SetDParam(0, _network_player_info[this->company].company_value); DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value y += 10; SetDParam(0, _network_player_info[this->company].money); DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance y += 10; SetDParam(0, _network_player_info[this->company].income); DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income y += 10; SetDParam(0, _network_player_info[this->company].performance); DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance y += 10; SetDParam(0, _network_player_info[this->company].num_vehicle[0]); SetDParam(1, _network_player_info[this->company].num_vehicle[1]); SetDParam(2, _network_player_info[this->company].num_vehicle[2]); SetDParam(3, _network_player_info[this->company].num_vehicle[3]); SetDParam(4, _network_player_info[this->company].num_vehicle[4]); DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles y += 10; SetDParam(0, _network_player_info[this->company].num_station[0]); SetDParam(1, _network_player_info[this->company].num_station[1]); SetDParam(2, _network_player_info[this->company].num_station[2]); SetDParam(3, _network_player_info[this->company].num_station[3]); SetDParam(4, _network_player_info[this->company].num_station[4]); DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations y += 10; SetDParamStr(0, _network_player_info[this->company].players); DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players } } virtual void OnClick(Point pt, int widget) { switch (widget) { case NLWW_CLOSE: // Close 'X' case NLWW_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case NLWW_MATRIX: { // Company list uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; if (id_v >= this->vscroll.cap) break; id_v += this->vscroll.pos; this->company = (id_v >= this->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v); this->SetDirty(); } break; case NLWW_JOIN: // Join company /* Button can be clicked only when it is enabled */ _network_playas = this->company; NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); break; case NLWW_NEW: // New company _network_playas = PLAYER_NEW_COMPANY; NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); break; case NLWW_SPECTATE: // Spectate game _network_playas = PLAYER_SPECTATOR; NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port); break; case NLWW_REFRESH: // Refresh NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data break; } } }; static const Widget _network_lobby_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NLWW_CLOSE { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL}, { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL}, { WWT_TEXT, RESIZE_NONE, BGC, 10, 419, 22, 34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL}, /* company list */ { WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, // NLWW_MATRIX { WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* company/player info */ { WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL}, // NLWW_DETAILS /* buttons */ { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, // NLWW_JOIN { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, // NLWW_NEW { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, // NLWW_SPECTATE { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NLWW_REFRESH { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, // NLWW_CANCEL { WIDGETS_END}, }; static const WindowDesc _network_lobby_window_desc = { WDP_CENTER, WDP_CENTER, 420, 235, 420, 235, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_lobby_window_widgets, }; /* Show the networklobbywindow with the selected server * @param ngl Selected game pointer which is passed to the new window */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { DeleteWindowById(WC_NETWORK_WINDOW, 0); NetworkTCPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // company info NetworkUDPQueryServer(_settings_client.network.last_host, _settings_client.network.last_port); // general data new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); } // The window below gives information about the connected clients // and also makes able to give money to them, kick them (if server) // and stuff like that. extern void DrawPlayerIcon(PlayerID pid, int x, int y); // Every action must be of this form typedef void ClientList_Action_Proc(byte client_no); // Max 10 actions per client #define MAX_CLIENTLIST_ACTION 10 enum { CLNWND_OFFSET = 16, CLNWND_ROWSIZE = 10 }; static const Widget _client_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 237, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 238, 249, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL}, { WIDGETS_END}, }; static const Widget _client_list_popup_widgets[] = { { WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _client_list_desc = { WDP_AUTO, WDP_AUTO, 250, 1, 250, 1, WC_CLIENT_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _client_list_widgets, }; // Finds the Xth client-info that is active static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (client_no == 0) return ci; client_no--; } return NULL; } // Here we start to define the options out of the menu static void ClientList_Kick(byte client_no) { if (client_no < MAX_PLAYERS) SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); } static void ClientList_Ban(byte client_no) { uint32 ip = NetworkFindClientInfo(client_no)->client_ip; for (uint i = 0; i < lengthof(_network_ban_list); i++) { if (_network_ban_list[i] == NULL) { _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip)); break; } } if (client_no < MAX_PLAYERS) { SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); } } static void ClientList_GiveMoney(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas); } } static void ClientList_SpeakToClient(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index); } } static void ClientList_SpeakToCompany(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas); } } static void ClientList_SpeakToAll(byte client_no) { ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); } static void ClientList_None(byte client_no) { /* No action ;) */ } struct NetworkClientListPopupWindow : Window { int sel_index; int client_no; char action[MAX_CLIENTLIST_ACTION][50]; ClientList_Action_Proc *proc[MAX_CLIENTLIST_ACTION]; NetworkClientListPopupWindow(int x, int y, const Widget *widgets, int client_no) : Window(x, y, 150, 100, WC_TOOLBAR_MENU, widgets), sel_index(0), client_no(client_no) { /* * Fill the actions this client has. * Watch is, max 50 chars long! */ const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); int i = 0; if (_network_own_client_index != ci->client_index) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToClient; } if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToCompany; } GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToAll; if (_network_own_client_index != ci->client_index) { /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } } /* A server can kick clients (but not himself) */ if (_network_server && _network_own_client_index != ci->client_index) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(this->action[i])); this->proc[i++] = &ClientList_Kick; sprintf(this->action[i],"Ban"); // XXX GetString? this->proc[i++] = &ClientList_Ban; } if (i == 0) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(this->action[i])); this->proc[i++] = &ClientList_None; } /* Calculate the height */ int h = ClientListPopupHeight(); /* Allocate the popup */ this->widget[0].bottom = this->widget[0].top + h; this->widget[0].right = this->widget[0].left + 150; this->flags4 &= ~WF_WHITE_BORDER_MASK; this->FindWindowPlacementAndResize(150, h + 1); } /** * An action is clicked! What do we do? */ void HandleClientListPopupClick(byte index) { /* A click on the Popup of the ClientList.. handle the command */ if (index < MAX_CLIENTLIST_ACTION && this->proc[index] != NULL) { this->proc[index](this->client_no); } } /** * Finds the amount of actions in the popup and set the height correct */ uint ClientListPopupHeight() { int num = 0; // Find the amount of actions for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) { if (this->action[i][0] == '\0') continue; if (this->proc[i] == NULL) continue; num++; } num *= CLNWND_ROWSIZE; return num + 1; } virtual void OnPaint() { this->DrawWidgets(); /* Draw the actions */ int sel = this->sel_index; int y = 1; for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) { if (this->action[i][0] == '\0') continue; if (this->proc[i] == NULL) continue; TextColour colour; if (sel-- == 0) { // Selected item, highlight it GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0); colour = TC_WHITE; } else { colour = TC_BLACK; } DoDrawString(this->action[i], 4, y, colour); } } virtual void OnMouseLoop() { /* We selected an action */ int index = (_cursor.pos.y - this->top) / CLNWND_ROWSIZE; if (_left_button_down) { if (index == -1 || index == this->sel_index) return; this->sel_index = index; this->SetDirty(); } else { if (index >= 0 && _cursor.pos.y >= this->top) { HandleClientListPopupClick(index); } DeleteWindowById(WC_TOOLBAR_MENU, 0); } } }; /** * Show the popup (action list) */ static void PopupClientList(int client_no, int x, int y) { DeleteWindowById(WC_TOOLBAR_MENU, 0); if (NetworkFindClientInfo(client_no) == NULL) return; new NetworkClientListPopupWindow(x, y, _client_list_popup_widgets, client_no); } /** * Main handle for clientlist */ struct NetworkClientListWindow : Window { byte selected_item; byte selected_y; NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number), selected_item(0), selected_y(255) { this->FindWindowPlacementAndResize(desc); } /** * Finds the amount of clients and set the height correct */ bool CheckClientListHeight() { int num = 0; const NetworkClientInfo *ci; /* Should be replaced with a loop through all clients */ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { num++; } num *= CLNWND_ROWSIZE; /* If height is changed */ if (this->height != CLNWND_OFFSET + num + 1) { // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) this->SetDirty(); this->widget[3].bottom = this->widget[3].top + num + 2; this->height = CLNWND_OFFSET + num + 1; this->SetDirty(); return false; } return true; } virtual void OnPaint() { NetworkClientInfo *ci; int i = 0; /* Check if we need to reset the height */ if (!this->CheckClientListHeight()) return; this->DrawWidgets(); int y = CLNWND_OFFSET; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { TextColour colour; if (this->selected_item == i++) { // Selected item, highlight it GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0); colour = TC_WHITE; } else { colour = TC_BLACK; } if (ci->client_index == NETWORK_SERVER_INDEX) { DrawString(4, y, STR_NETWORK_SERVER, colour); } else { DrawString(4, y, STR_NETWORK_CLIENT, colour); } /* Filter out spectators */ if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); DoDrawString(ci->client_name, 81, y, colour); y += CLNWND_ROWSIZE; } } virtual void OnClick(Point pt, int widget) { /* Show the popup with option */ if (this->selected_item != 255) { PopupClientList(this->selected_item, pt.x + this->left, pt.y + this->top); } } virtual void OnMouseOver(Point pt, int widget) { /* -1 means we left the current window */ if (pt.y == -1) { this->selected_y = 0; this->selected_item = 255; this->SetDirty(); return; } /* It did not change.. no update! */ if (pt.y == this->selected_y) return; /* Find the new selected item (if any) */ this->selected_y = pt.y; if (pt.y > CLNWND_OFFSET) { this->selected_item = (pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE; } else { this->selected_item = 255; } /* Repaint */ this->SetDirty(); } }; void ShowClientList() { AllocateWindowDescFront(&_client_list_desc, 0); } static NetworkPasswordType pw_type; void ShowNetworkNeedPassword(NetworkPasswordType npt) { StringID caption; pw_type = npt; switch (npt) { default: NOT_REACHED(); case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; } ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL); } // Vars needed for the join-GUI NetworkJoinStatus _network_join_status; uint8 _network_join_waiting; uint16 _network_join_kbytes; uint16 _network_join_kbytes_total; struct NetworkJoinStatusWindow : Window { NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc) { this->parent = FindWindowById(WC_NETWORK_WINDOW, 0); } virtual void OnPaint() { uint8 progress; // used for progress bar this->DrawWidgets(); DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY); switch (_network_join_status) { case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: progress = 10; // first two stages 10% break; case NETWORK_JOIN_STATUS_WAITING: SetDParam(0, _network_join_waiting); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY); progress = 15; // third stage is 15% break; case NETWORK_JOIN_STATUS_DOWNLOADING: SetDParam(0, _network_join_kbytes); SetDParam(1, _network_join_kbytes_total); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY); /* Fallthrough */ default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total; } /* Draw nice progress bar :) */ DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, 10, FR_NONE); } virtual void OnClick(Point pt, int widget) { if (widget == 2) { //Disconnect button NetworkDisconnect(); SwitchMode(SM_MENU); ShowNetworkGameWindow(); } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) { NetworkDisconnect(); ShowNetworkGameWindow(); } else { SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str); } } }; static const Widget _network_join_status_window_widget[] = { { WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _network_join_status_window_desc = { WDP_CENTER, WDP_CENTER, 250, 85, 250, 85, WC_NETWORK_STATUS_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL, _network_join_status_window_widget, }; void ShowJoinStatusWindow() { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); new NetworkJoinStatusWindow(&_network_join_status_window_desc); } static void SendChat(const char *buf, DestType type, int dest) { if (StrEmpty(buf)) return; if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf); } else { NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX); } } struct NetworkChatWindow : public QueryStringBaseWindow { DestType dtype; int dest; NetworkChatWindow (const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(desc) { this->LowerWidget(2); this->dtype = type; this->dest = dest; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 0); InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height); SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys _chat_tab_completion_active = false; this->FindWindowPlacementAndResize(desc); } ~NetworkChatWindow () { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); ClrBit(_no_scroll, SCROLL_CHAT); } /** * Find the next item of the list of things that can be auto-completed. * @param item The current indexed item to return. This function can, and most * likely will, alter item, to skip empty items in the arrays. * @return Returns the char that matched to the index. */ const char *ChatTabCompletionNextItem(uint *item) { static char chat_tab_temp_buffer[64]; /* First, try clients */ if (*item < MAX_CLIENT_INFO) { /* Skip inactive clients */ while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++; if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name; } /* Then, try townnames */ /* Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) { const Town *t; FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { /* Get the town-name via the string-system */ SetDParam(0, t->index); GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer)); return &chat_tab_temp_buffer[0]; } } return NULL; } /** * Find what text to complete. It scans for a space from the left and marks * the word right from that as to complete. It also writes a \0 at the * position of the space (if any). If nothing found, buf is returned. */ static char *ChatTabCompletionFindText(char *buf) { char *p = strrchr(buf, ' '); if (p == NULL) return buf; *p = '\0'; return p + 1; } /** * See if we can auto-complete the current text of the user. */ void ChatTabCompletion() { static char _chat_tab_completion_buf[lengthof(this->edit_str_buf)]; Textbuf *tb = &this->text; size_t len, tb_len; uint item; char *tb_buf, *pre_buf; const char *cur_name; bool second_scan = false; item = 0; /* Copy the buffer so we can modify it without damaging the real data */ pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); tb_buf = ChatTabCompletionFindText(pre_buf); tb_len = strlen(tb_buf); while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { item++; if (_chat_tab_completion_active) { /* We are pressing TAB again on the same name, is there an other name * that starts with this? */ if (!second_scan) { size_t offset; size_t length; /* If we are completing at the begin of the line, skip the ': ' we added */ if (tb_buf == pre_buf) { offset = 0; length = tb->length - 2; } else { /* Else, find the place we are completing at */ offset = strlen(pre_buf) + 1; length = tb->length - offset; } /* Compare if we have a match */ if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; continue; } /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ } len = strlen(cur_name); if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { /* Save the data it was before completion */ if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); _chat_tab_completion_active = true; /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ if (pre_buf == tb_buf) { snprintf(tb->buf, lengthof(this->edit_str_buf), "%s: ", cur_name); } else { snprintf(tb->buf, lengthof(this->edit_str_buf), "%s %s", pre_buf, cur_name); } /* Update the textbuffer */ UpdateTextBufferSize(&this->text); this->SetDirty(); free(pre_buf); return; } } if (second_scan) { /* We walked all posibilities, and the user presses tab again.. revert to original text */ strcpy(tb->buf, _chat_tab_completion_buf); _chat_tab_completion_active = false; /* Update the textbuffer */ UpdateTextBufferSize(&this->text); this->SetDirty(); } free(pre_buf); } virtual void OnPaint() { static const StringID chat_captions[] = { STR_NETWORK_CHAT_ALL_CAPTION, STR_NETWORK_CHAT_COMPANY_CAPTION, STR_NETWORK_CHAT_CLIENT_CAPTION }; this->DrawWidgets(); assert((uint)this->dtype < lengthof(chat_captions)); DrawStringRightAligned(this->widget[2].left - 2, this->widget[2].top + 1, chat_captions[this->dtype], TC_BLACK); this->DrawEditBox(2); } virtual void OnClick(Point pt, int widget) { switch (widget) { case 2: ShowOnScreenKeyboard(this, 2, 0, 3); break; case 3: /* Send */ SendChat(this->text.buf, this->dtype, this->dest); /* FALLTHROUGH */ case 0: /* Cancel */ delete this; break; } } virtual void OnMouseLoop() { this->HandleEditBox(2); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (keycode == WKC_TAB) { ChatTabCompletion(); } else { _chat_tab_completion_active = false; switch (this->HandleEditBoxKey(2, key, keycode, state)) { case 1: /* Return */ SendChat(this->text.buf, this->dtype, this->dest); /* FALLTHROUGH */ case 2: /* Escape */ delete this; break; } } return state; } }; static const Widget _chat_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_PANEL, RESIZE_RIGHT, 14, 11, 319, 0, 13, 0x0, STR_NULL}, // background { WWT_EDITBOX, RESIZE_RIGHT, 14, 75, 257, 1, 12, STR_NETWORK_CHAT_OSKTITLE, STR_NULL}, // text box { WWT_PUSHTXTBTN, RESIZE_LR, 14, 258, 319, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button { WIDGETS_END}, }; static const WindowDesc _chat_window_desc = { WDP_CENTER, -26, 320, 14, 640, 14, // x, y, width, height WC_SEND_NETWORK_MSG, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _chat_window_widgets, }; void ShowNetworkChatQueryWindow(DestType type, int dest) { DeleteWindowById(WC_SEND_NETWORK_MSG, 0); new NetworkChatWindow (&_chat_window_desc, type, dest); } /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ enum NetworkCompanyPasswordWindowWidgets { NCPWW_CLOSE, ///< Close 'X' button NCPWW_CAPTION, ///< Caption of the whole window NCPWW_BACKGROUND, ///< The background of the interface NCPWW_LABEL, ///< Label in front of the password field NCPWW_PASSWORD, ///< Input field for the password NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password NCPWW_CANCEL, ///< Close the window without changing anything NCPWW_OK, ///< Safe the password etc. }; struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow { NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(desc) { this->parent = parent; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_settings_client.network.default_company_pass), lengthof(this->edit_str_buf)), 0); this->FindWindowPlacementAndResize(desc); } void OnOk() { if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) { snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf); } /* empty password is a '*' because of console argument */ if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "*"); char *password = this->edit_str_buf; NetworkChangeCompanyPassword(1, &password); } virtual void OnPaint() { this->DrawWidgets(); this->DrawEditBox(4); } virtual void OnClick(Point pt, int widget) { switch (widget) { case NCPWW_OK: this->OnOk(); /* FALL THROUGH */ case NCPWW_CANCEL: delete this; break; case NCPWW_SAVE_AS_DEFAULT_PASSWORD: this->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD); this->SetDirty(); break; case NCPWW_PASSWORD: ShowOnScreenKeyboard(this, NCPWW_PASSWORD, 2, 1); break; } } virtual void OnMouseLoop() { this->HandleEditBox(4); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state; switch (this->HandleEditBoxKey(4, key, keycode, state)) { case 1: // Return this->OnOk(); /* FALL THROUGH */ case 2: // Escape delete this; break; } return state; } }; static const Widget _ncp_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_COMPANY_PASSWORD_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 50, 0x0, STR_NULL}, { WWT_TEXT, RESIZE_NONE, 14, 5, 100, 19, 30, STR_COMPANY_PASSWORD, STR_NULL}, { WWT_EDITBOX, RESIZE_NONE, 14, 101, 294, 19, 30, STR_SET_COMPANY_PASSWORD, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 14, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 149, 51, 62, STR_012E_CANCEL, STR_COMPANY_PASSWORD_CANCEL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 299, 51, 62, STR_012F_OK, STR_COMPANY_PASSWORD_OK}, { WIDGETS_END}, }; static const WindowDesc _ncp_window_desc = { WDP_AUTO, WDP_AUTO, 300, 63, 300, 63, WC_COMPANY_PASSWORD_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _ncp_window_widgets, }; void ShowNetworkCompanyPasswordWindow(Window *parent) { DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent); } #endif /* ENABLE_NETWORK */