/* $Id$ */ /** @file network_gui.cpp Implementation of the Network related GUIs. */ #ifdef ENABLE_NETWORK #include "../stdafx.h" #include "../openttd.h" #include "../strings_func.h" #include "../date_func.h" #include "../fios.h" #include "network_internal.h" #include "network_client.h" #include "network_gui.h" #include "network_gamelist.h" #include "../gui.h" #include "network_server.h" #include "network_udp.h" #include "../window_func.h" #include "../string_func.h" #include "../gfx_func.h" #include "../settings_type.h" #include "../widgets/dropdown_func.h" #include "../querystring_gui.h" #include "../sortlist_type.h" #include "../company_base.h" #include "table/strings.h" #include "../table/sprites.h" static void ShowNetworkStartServerWindow(); static void ShowNetworkLobbyWindow(NetworkGameList *ngl); extern void SwitchToMode(SwitchMode new_mode); static const StringID _connection_types_dropdown[] = { STR_NETWORK_LAN_INTERNET, STR_NETWORK_INTERNET_ADVERTISE, INVALID_STRING_ID }; static const StringID _lan_internet_types_dropdown[] = { STR_NETWORK_LAN, STR_NETWORK_INTERNET, INVALID_STRING_ID }; static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL}; void SortNetworkLanguages() { /* Init the strings */ if (_language_dropdown[0] == STR_NULL) { for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i; _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID; } /* Sort the strings (we don't move 'any' and the 'invalid' one) */ qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter); } enum { NET_PRC__OFFSET_TOP_WIDGET = 54, NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52, NET_PRC__SIZE_OF_ROW = 14, }; /** Update the network new window because a new server is * found on the network. * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) { InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0); } /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ enum NetworkGameWindowWidgets { NGWW_CLOSE, ///< Close 'X' button NGWW_CAPTION, ///< Caption of the window NGWW_MAIN, ///< Main panel NGWW_CONNECTION, ///< Label in from of connection droplist NGWW_CONN_BTN, ///< 'Connection' droplist button NGWW_CLIENT, ///< Panel with editbox to set client name NGWW_NAME, ///< 'Name' button NGWW_CLIENTS, ///< 'Clients' button NGWW_MAPSIZE, ///< 'Map size' button NGWW_DATE, ///< 'Date' button NGWW_YEARS, ///< 'Years' button NGWW_INFO, ///< Third button in the game list panel NGWW_MATRIX, ///< Panel with list of games NGWW_SCROLLBAR, ///< Scrollbar of matrix NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" NGWW_LASTJOINED, ///< Info about the last joined server NGWW_DETAILS, ///< Panel with game details NGWW_JOIN, ///< 'Join game' button NGWW_REFRESH, ///< 'Refresh server' button NGWW_NEWGRF, ///< 'NewGRF Settings' button NGWW_FIND, ///< 'Find server' button NGWW_ADD, ///< 'Add server' button NGWW_START, ///< 'Start server' button NGWW_CANCEL, ///< 'Cancel' button NGWW_RESIZE, ///< Resize button }; typedef GUIList GUIGameServerList; typedef uint16 ServerListPosition; static const ServerListPosition SLP_INVALID = 0xFFFF; class NetworkGameWindow : public QueryStringBaseWindow { protected: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting servers */ static GUIGameServerList::SortFunction * const sorter_funcs[]; byte field; ///< selected text-field NetworkGameList *server; ///< selected server GUIGameServerList servers; ///< list with game servers. ServerListPosition list_pos; ///< position of the selected server /** * (Re)build the network game list as its amount has changed because * an item has been added or deleted for example */ void BuildNetworkGameList() { if (!this->servers.NeedRebuild()) return; /* Create temporary array of games to use for listing */ this->servers.Clear(); for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) { *this->servers.Append() = ngl; } this->servers.Compact(); this->servers.RebuildDone(); } /** Sort servers by name. */ static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b) { return strcasecmp((*a)->info.server_name, (*b)->info.server_name); } /** Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Reverse as per default we are interested in most-clients first */ int r = (*a)->info.clients_on - (*b)->info.clients_on; if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max; if (r == 0) r = NGameNameSorter(a, b); return r; } /** Sort servers by map size */ static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Sort by the area of the map. */ int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width); if (r == 0) r = (*a)->info.map_width - (*b)->info.map_width; return (r != 0) ? r : NGameClientSorter(a, b); } /** Sort servers by current date */ static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*b)->info.game_date; return (r != 0) ? r : NGameClientSorter(a, b); } /** Sort servers by the number of days the game is running */ static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date; return (r != 0) ? r : NGameDateSorter(a, b); } /** Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision); /* Reverse default as we are interested in version-compatible clients first */ if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible; /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */ if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible; /* Passworded servers should be below unpassworded servers */ if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password; /* Finally sort on the name of the server */ if (r == 0) r = NGameNameSorter(a, b); return r; } /** Sort the server list */ void SortNetworkGameList() { if (!this->servers.Sort()) return; /* After sorting ngl->sort_list contains the sorted items. Put these back * into the original list. Basically nothing has changed, we are only * shuffling the ->next pointers. While iterating, look for the * currently selected server and set list_pos to its position */ this->list_pos = SLP_INVALID; _network_game_list = this->servers[0]; NetworkGameList *item = _network_game_list; if (item == this->server) this->list_pos = 0; for (uint i = 1; i != this->servers.Length(); i++) { item->next = this->servers[i]; item = item->next; if (item == this->server) this->list_pos = i; } item->next = NULL; } /** * Draw a single server line. * @param cur_item the server to draw. * @param y from where to draw? * @param highlight does the line need to be highlighted? */ void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) { /* show highlighted item with a different colour */ if (highlight) GfxFillRect(this->widget[NGWW_NAME].left + 1, y - 2, this->widget[NGWW_INFO].right - 1, y + 9, 10); SetDParamStr(0, cur_item->info.server_name); DrawString(this->widget[NGWW_NAME].left + 5, this->widget[NGWW_NAME].right, y, STR_JUST_RAW_STRING, TC_BLACK); /* only draw details if the server is online */ if (cur_item->online) { SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); DrawStringCentered(this->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); /* map size */ if (!this->IsWidgetHidden(NGWW_MAPSIZE)) { SetDParam(0, cur_item->info.map_width); SetDParam(1, cur_item->info.map_height); DrawStringCentered(this->widget[NGWW_MAPSIZE].left + 39, y, STR_NETWORK_MAP_SIZE_SHORT, TC_BLACK); } /* current date */ if (!this->IsWidgetHidden(NGWW_DATE)) { YearMonthDay ymd; ConvertDateToYMD(cur_item->info.game_date, &ymd); SetDParam(0, ymd.year); DrawStringCentered(this->widget[NGWW_DATE].left + 29, y, STR_JUST_INT, TC_BLACK); } /* number of years the game is running */ if (!this->IsWidgetHidden(NGWW_YEARS)) { YearMonthDay ymd_cur, ymd_start; ConvertDateToYMD(cur_item->info.game_date, &ymd_cur); ConvertDateToYMD(cur_item->info.start_date, &ymd_start); SetDParam(0, ymd_cur.year - ymd_start.year); DrawStringCentered(this->widget[NGWW_YEARS].left + 29, y, STR_JUST_INT, TC_BLACK); } /* draw a lock if the server is password protected */ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[NGWW_INFO].left + 5, y - 1); /* draw red or green icon, depending on compatibility with server */ DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), this->widget[NGWW_INFO].left + 15, y); /* draw flag according to server language */ DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, this->widget[NGWW_INFO].left + 25, y); } } /** * Scroll the list up or down to the currently selected server. * If the server is below the currently displayed servers, it will * scroll down an amount so that the server appears at the bottom. * If the server is above the currently displayed servers, it will * scroll up so that the server appears at the top. */ void ScrollToSelectedServer() { if (this->list_pos == SLP_INVALID) return; // no server selected if (this->list_pos < this->vscroll.pos) { /* scroll up to the server */ this->vscroll.pos = this->list_pos; } else if (this->list_pos >= this->vscroll.pos + this->vscroll.cap) { /* scroll down so that the server is at the bottom */ this->vscroll.pos = this->list_pos - this->vscroll.cap + 1; } } public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc) { ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size); this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); this->SetFocusedWidget(NGWW_CLIENT); UpdateNetworkGameWindow(true); this->vscroll.cap = 11; this->resize.step_height = NET_PRC__SIZE_OF_ROW; this->field = NGWW_CLIENT; this->server = NULL; this->list_pos = SLP_INVALID; this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); this->servers.ForceRebuild(); this->SortNetworkGameList(); this->FindWindowPlacementAndResize(desc); } ~NetworkGameWindow() { this->last_sorting = this->servers.GetListing(); } virtual void OnPaint() { const NetworkGameList *sel = this->server; const SortButtonState arrow = this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP; if (this->servers.NeedRebuild()) { this->BuildNetworkGameList(); SetVScrollCount(this, this->servers.Length()); } this->SortNetworkGameList(); /* 'Refresh' button invisible if no server selected */ this->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL); /* 'Join' button disabling conditions */ this->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server !sel->online || // Server offline sel->info.clients_on >= sel->info.clients_max || // Server full !sel->info.compatible); // Revision mismatch /* 'NewGRF Settings' button invisible if no NewGRF is used */ this->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL || !sel->online || sel->info.grfconfig == NULL); SetDParam(0, 0x00); SetDParam(1, _lan_internet_types_dropdown[_settings_client.network.lan_internet]); this->DrawWidgets(); /* Edit box to set client name */ this->DrawEditBox(NGWW_CLIENT); DrawString(this->widget[NGWW_CLIENT].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); /* Sort based on widgets: name, clients, compatibility */ switch (this->servers.SortType()) { case NGWW_NAME - NGWW_NAME: this->DrawSortButtonState(NGWW_NAME, arrow); break; case NGWW_CLIENTS - NGWW_NAME: this->DrawSortButtonState(NGWW_CLIENTS, arrow); break; case NGWW_MAPSIZE - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_MAPSIZE)) this->DrawSortButtonState(NGWW_MAPSIZE, arrow); break; case NGWW_DATE - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_DATE)) this->DrawSortButtonState(NGWW_DATE, arrow); break; case NGWW_YEARS - NGWW_NAME: if (!this->IsWidgetHidden(NGWW_YEARS)) this->DrawSortButtonState(NGWW_YEARS, arrow); break; case NGWW_INFO - NGWW_NAME: this->DrawSortButtonState(NGWW_INFO, arrow); break; } uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; const int max = min(this->vscroll.pos + this->vscroll.cap, (int)this->servers.Length()); for (int i = this->vscroll.pos; i < max; ++i) { const NetworkGameList *ngl = this->servers[i]; this->DrawServerLine(ngl, y, ngl == sel); y += NET_PRC__SIZE_OF_ROW; } const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port); /* Draw the last joined server, if any */ if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel); /* Draw the right menu */ GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157); if (sel == NULL) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING); } else if (!sel->online) { SetDParamStr(0, sel->info.server_name); DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 68, STR_JUST_RAW_STRING, TC_ORANGE); // game name DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline } else { // show game info uint16 y = 100; const uint16 x = this->widget[NGWW_DETAILS].left + 5; DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING); SetDParamStr(0, sel->info.server_name); DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE, SA_CENTER); // game name SetDParamStr(0, sel->info.map_name); DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK, SA_CENTER); // map name SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); SetDParam(2, sel->info.companies_on); SetDParam(3, sel->info.companies_max); DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); y += 10; SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang); DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language y += 10; SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset y += 10; SetDParam(0, sel->info.map_width); SetDParam(1, sel->info.map_height); DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size y += 10; SetDParamStr(0, sel->info.server_revision); DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version y += 10; SetDParamStr(0, sel->info.hostname); SetDParam(1, sel->port); DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address y += 10; SetDParam(0, sel->info.start_date); DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date y += 10; SetDParam(0, sel->info.game_date); DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date y += 10; y += 2; if (!sel->info.compatible) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { /* Show: server full, when clients_on == max_clients */ DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full } else if (sel->info.use_password) { DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning } y += 10; } } virtual void OnClick(Point pt, int widget) { this->field = widget; switch (widget) { case NGWW_CANCEL: // Cancel button DeleteWindowById(WC_NETWORK_WINDOW, 0); break; case NGWW_CONN_BTN: // 'Connection' droplist ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN break; case NGWW_NAME: // Sort by name case NGWW_CLIENTS: // Sort by connected clients case NGWW_MAPSIZE: // Sort by map size case NGWW_DATE: // Sort by date case NGWW_YEARS: // Sort by years case NGWW_INFO: // Connectivity (green dot) if (this->servers.SortType() == widget - NGWW_NAME) { this->servers.ToggleSortOrder(); if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1; } else { this->servers.SetSortType(widget - NGWW_NAME); this->servers.ForceResort(); this->SortNetworkGameList(); } this->ScrollToSelectedServer(); this->SetDirty(); break; case NGWW_MATRIX: { // Matrix to show networkgames uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; if (id_v >= this->vscroll.cap) return; // click out of bounds id_v += this->vscroll.pos; this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL; this->list_pos = (server == NULL) ? SLP_INVALID : id_v; this->SetDirty(); } break; case NGWW_LASTJOINED: { NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_settings_client.network.last_host), _settings_client.network.last_port); if (last_joined != NULL) { this->server = last_joined; /* search the position of the newly selected server */ for (uint i = 0; i < this->servers.Length(); i++) { if (this->servers[i] == this->server) { this->list_pos = i; break; } } this->ScrollToSelectedServer(); this->SetDirty(); } } break; case NGWW_FIND: // Find server automatically switch (_settings_client.network.lan_internet) { case 0: NetworkUDPSearchGame(); break; case 1: NetworkUDPQueryMasterServer(); break; } break; case NGWW_ADD: // Add a server SetDParamStr(0, _settings_client.network.connect_to_ip); ShowQueryString( STR_JUST_RAW_STRING, STR_NETWORK_ENTER_IP, 31, // maximum number of characters 250, // characters up to this width pixels, whichever is satisfied first this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED); break; case NGWW_START: // Start server ShowNetworkStartServerWindow(); break; case NGWW_JOIN: // Join Game if (this->server != NULL) { snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip)); _settings_client.network.last_port = this->server->port; ShowNetworkLobbyWindow(this->server); } break; case NGWW_REFRESH: // Refresh if (this->server != NULL) NetworkUDPQueryServer(NetworkAddress(this->server->info.hostname, this->server->port)); break; case NGWW_NEWGRF: // NewGRF Settings if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig); break; } } virtual void OnDoubleClick(Point pt, int widget) { if (widget == NGWW_MATRIX || widget == NGWW_LASTJOINED) { /* is the Join button enabled? */ if (!this->IsWidgetDisabled(NGWW_JOIN)) this->OnClick(pt, NGWW_JOIN); } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case NGWW_CONN_BTN: _settings_client.network.lan_internet = index; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == NGWW_CLIENT) this->HandleEditBox(NGWW_CLIENT); } virtual void OnInvalidateData(int data) { switch (data) { /* Remove the selection */ case 1: this->server = NULL; this->list_pos = SLP_INVALID; break; /* Reiterate the whole server list as we downloaded some files */ case 2: for (NetworkGameList **iter = this->servers.Begin(); iter != this->servers.End(); iter++) { NetworkGameList *item = *iter; bool missing_grfs = false; for (GRFConfig *c = item->info.grfconfig; c != NULL; c = c->next) { if (c->status != GCS_NOT_FOUND) continue; const GRFConfig *f = FindGRFConfig(c->grfid, c->md5sum); if (f == NULL) { missing_grfs = true; continue; } c->filename = f->filename; c->name = f->name; c->info = f->info; c->status = GCS_UNKNOWN; } if (!missing_grfs) item->info.compatible = item->info.version_compatible; } break; } this->servers.ForceRebuild(); this->SetDirty(); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; /* handle up, down, pageup, pagedown, home and end */ if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) { if (this->servers.Length() == 0) return ES_HANDLED; switch (keycode) { case WKC_UP: /* scroll up by one */ if (this->server == NULL) return ES_HANDLED; if (this->list_pos > 0) this->list_pos--; break; case WKC_DOWN: /* scroll down by one */ if (this->server == NULL) return ES_HANDLED; if (this->list_pos < this->servers.Length() - 1) this->list_pos++; break; case WKC_PAGEUP: /* scroll up a page */ if (this->server == NULL) return ES_HANDLED; this->list_pos = (this->list_pos < this->vscroll.cap) ? 0 : this->list_pos - this->vscroll.cap; break; case WKC_PAGEDOWN: /* scroll down a page */ if (this->server == NULL) return ES_HANDLED; this->list_pos = min(this->list_pos + this->vscroll.cap, (int)this->servers.Length() - 1); break; case WKC_HOME: /* jump to beginning */ this->list_pos = 0; break; case WKC_END: /* jump to end */ this->list_pos = this->servers.Length() - 1; break; default: break; } this->server = this->servers[this->list_pos]; /* scroll to the new server if it is outside the current range */ this->ScrollToSelectedServer(); /* redraw window */ this->SetDirty(); return ES_HANDLED; } if (this->field != NGWW_CLIENT) { if (this->server != NULL) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); NetworkRebuildHostList(); this->server = NULL; this->list_pos = SLP_INVALID; } } return state; } if (this->HandleEditBoxKey(NGWW_CLIENT, key, keycode, state) == HEBR_CONFIRM) return state; /* The name is only allowed when it starts with a letter! */ if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') { strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name)); } else { strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name)); } return state; } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { NetworkAddServer(str); NetworkRebuildHostList(); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / (int)this->resize.step_height; this->widget[NGWW_MATRIX].data = (this->vscroll.cap << 8) + 1; SetVScrollCount(this, this->servers.Length()); /* Additional colums in server list */ if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) + GetWidgetWidth(NGWW_DATE) + GetWidgetWidth(NGWW_YEARS)) { /* show columns 'Map size', 'Date' and 'Years' */ this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END); AlignWidgetRight(NGWW_YEARS, NGWW_INFO); AlignWidgetRight(NGWW_DATE, NGWW_YEARS); AlignWidgetRight(NGWW_MAPSIZE, NGWW_DATE); AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE); } else if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE) + GetWidgetWidth(NGWW_DATE)) { /* show columns 'Map size' and 'Date' */ this->SetWidgetsHiddenState(false, NGWW_MAPSIZE, NGWW_DATE, WIDGET_LIST_END); this->HideWidget(NGWW_YEARS); AlignWidgetRight(NGWW_DATE, NGWW_INFO); AlignWidgetRight(NGWW_MAPSIZE, NGWW_DATE); AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE); } else if (this->width > NetworkGameWindow::MIN_EXTRA_COLUMNS_WIDTH + GetWidgetWidth(NGWW_MAPSIZE)) { /* show column 'Map size' */ this->ShowWidget(NGWW_MAPSIZE); this->SetWidgetsHiddenState(true, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END); AlignWidgetRight(NGWW_MAPSIZE, NGWW_INFO); AlignWidgetRight(NGWW_CLIENTS, NGWW_MAPSIZE); } else { /* hide columns 'Map size', 'Date' and 'Years' */ this->SetWidgetsHiddenState(true, NGWW_MAPSIZE, NGWW_DATE, NGWW_YEARS, WIDGET_LIST_END); AlignWidgetRight(NGWW_CLIENTS, NGWW_INFO); } this->widget[NGWW_NAME].right = this->widget[NGWW_CLIENTS].left - 1; /* BOTTOM */ int widget_width = this->widget[NGWW_FIND].right - this->widget[NGWW_FIND].left; int space = (this->width - 4 * widget_width - 25) / 3; int offset = 10; for (uint i = 0; i < 4; i++) { this->widget[NGWW_FIND + i].left = offset; offset += widget_width; this->widget[NGWW_FIND + i].right = offset; offset += space; } } static const int MIN_EXTRA_COLUMNS_WIDTH = 550; ///< default width of the window }; Listing NetworkGameWindow::last_sorting = {false, 5}; GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = { &NGameNameSorter, &NGameClientSorter, &NGameMapSizeSorter, &NGameDateSorter, &NGameYearsSorter, &NGameAllowedSorter }; static const Widget _network_game_window_widgets[] = { /* TOP */ { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE { WWT_CAPTION, RESIZE_RIGHT, COLOUR_LIGHT_BLUE, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, // NGWW_CAPTION { WWT_PANEL, RESIZE_RB, COLOUR_LIGHT_BLUE, 0, 449, 14, 263, 0x0, STR_NULL}, // NGWW_MAIN { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, // NGWW_CONNECTION { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN { WWT_EDITBOX, RESIZE_LR, COLOUR_LIGHT_BLUE, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_CLIENT /* LEFT SIDE */ { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 71, 150, 42, 53, STR_NETWORK_MAP_SIZE_CAPTION, STR_NETWORK_MAP_SIZE_CAPTION_TIP}, // NGWW_MAPSIZE { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 71, 130, 42, 53, STR_NETWORK_DATE_CAPTION, STR_NETWORK_DATE_CAPTION_TIP}, // NGWW_DATE { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 71, 130, 42, 53, STR_NETWORK_YEARS_CAPTION, STR_NETWORK_YEARS_CAPTION_TIP}, // NGWW_YEARS { WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_WHITE, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO { WWT_MATRIX, RESIZE_RB, COLOUR_LIGHT_BLUE, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_LIGHT_BLUE, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR { WWT_TEXT, RESIZE_RTB, COLOUR_LIGHT_BLUE, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL { WWT_PANEL, RESIZE_RTB, COLOUR_LIGHT_BLUE, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED /* RIGHT SIDE */ { WWT_PANEL, RESIZE_LRB, COLOUR_LIGHT_BLUE, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS { WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_WHITE, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN { WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_WHITE, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH { WWT_PUSHTXTBTN, RESIZE_LRTB, COLOUR_WHITE, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF /* BOTTOM */ { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_WHITE, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_WHITE, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_WHITE, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START { WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_WHITE, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_LIGHT_BLUE, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON }, // NGWW_RESIZE { WIDGETS_END}, }; static const WindowDesc _network_game_window_desc( WDP_CENTER, WDP_CENTER, 450, 264, 780, 264, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _network_game_window_widgets ); void ShowNetworkGameWindow() { static bool first = true; DeleteWindowById(WC_NETWORK_WINDOW, 0); /* Only show once */ if (first) { char * const *srv; first = false; /* add all servers from the config file to our list */ for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { NetworkAddServer(*srv); } } new NetworkGameWindow(&_network_game_window_desc); } enum { NSSWND_START = 64, NSSWND_ROWSIZE = 12 }; /** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */ enum NetworkStartServerWidgets { NSSW_CLOSE = 0, ///< Close 'X' button NSSW_GAMENAME = 4, ///< Background for editbox to set game name NSSW_SETPWD = 5, ///< 'Set password' button NSSW_SELMAP = 7, ///< 'Select map' list NSSW_CONNTYPE_BTN = 10, ///< 'Connection type' droplist button NSSW_CLIENTS_BTND = 12, ///< 'Max clients' downarrow NSSW_CLIENTS_TXT = 13, ///< 'Max clients' text NSSW_CLIENTS_BTNU = 14, ///< 'Max clients' uparrow NSSW_COMPANIES_BTND = 16, ///< 'Max companies' downarrow NSSW_COMPANIES_TXT = 17, ///< 'Max companies' text NSSW_COMPANIES_BTNU = 18, ///< 'Max companies' uparrow NSSW_SPECTATORS_BTND = 20, ///< 'Max spectators' downarrow NSSW_SPECTATORS_TXT = 21, ///< 'Max spectators' text NSSW_SPECTATORS_BTNU = 22, ///< 'Max spectators' uparrow NSSW_LANGUAGE_BTN = 24, ///< 'Language spoken' droplist button NSSW_START = 25, ///< 'Start' button NSSW_LOAD = 26, ///< 'Load' button NSSW_CANCEL = 27, ///< 'Cancel' button }; struct NetworkStartServerWindow : public QueryStringBaseWindow { byte field; ///< Selected text-field FiosItem *map; ///< Selected map byte widget_id; ///< The widget that has the pop-up input menu NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc) { ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size); _saveload_mode = SLD_NEW_GAME; BuildFileList(); this->vscroll.cap = 12; this->vscroll.count = _fios_items.Length() + 1; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160); this->SetFocusedWidget(NSSW_GAMENAME); this->field = NSSW_GAMENAME; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int y = NSSWND_START; const FiosItem *item; /* draw basic widgets */ SetDParam(1, _connection_types_dropdown[_settings_client.network.server_advertise]); SetDParam(2, _settings_client.network.max_clients); SetDParam(3, _settings_client.network.max_companies); SetDParam(4, _settings_client.network.max_spectators); SetDParam(5, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang); this->DrawWidgets(); /* editbox to set game name */ this->DrawEditBox(NSSW_GAMENAME); /* if password is set, draw red '*' next to 'Set password' button */ if (!StrEmpty(_settings_client.network.server_password)) DoDrawString("*", 408, 23, TC_RED); /* draw list of maps */ GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list for (uint pos = this->vscroll.pos; pos < _fios_items.Length() + 1; pos++) { item = _fios_items.Get(pos - 1); if (item == this->map || (pos == 0 && this->map == NULL)) GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour if (pos == 0) { DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN); } else { DoDrawString(item->title, 14, y, _fios_colours[item->type] ); } y += NSSWND_ROWSIZE; if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; } } virtual void OnClick(Point pt, int widget) { this->field = widget; switch (widget) { case NSSW_CLOSE: // Close 'X' case NSSW_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case NSSW_SETPWD: // Set password button this->widget_id = NSSW_SETPWD; SetDParamStr(0, _settings_client.network.server_password); ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL, QSF_NONE); break; case NSSW_SELMAP: { // Select map int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE; y += this->vscroll.pos; if (y >= this->vscroll.count) return; this->map = (y == 0) ? NULL : _fios_items.Get(y - 1); this->SetDirty(); } break; case NSSW_CONNTYPE_BTN: // Connection type ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN break; case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: // Click on up/down button for number of clients case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: // Click on up/down button for number of companies case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators /* Don't allow too fast scrolling */ if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) { this->HandleButtonClick(widget); this->SetDirty(); switch (widget) { default: NOT_REACHED(); case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS); break; case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - NSSW_COMPANIES_TXT, 1, MAX_COMPANIES); break; case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: _settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS); break; } } _left_button_clicked = false; break; case NSSW_CLIENTS_TXT: // Click on number of clients this->widget_id = NSSW_CLIENTS_TXT; SetDParam(0, _settings_client.network.max_clients); ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 4, 50, this, CS_NUMERAL, QSF_NONE); break; case NSSW_COMPANIES_TXT: // Click on number of companies this->widget_id = NSSW_COMPANIES_TXT; SetDParam(0, _settings_client.network.max_companies); ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, this, CS_NUMERAL, QSF_NONE); break; case NSSW_SPECTATORS_TXT: // Click on number of spectators this->widget_id = NSSW_SPECTATORS_TXT; SetDParam(0, _settings_client.network.max_spectators); ShowQueryString(STR_CONFIG_SETTING_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 4, 50, this, CS_NUMERAL, QSF_NONE); break; case NSSW_LANGUAGE_BTN: { // Language uint sel = 0; for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) { if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) { sel = i; break; } } ShowDropDownMenu(this, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0); } break; case NSSW_START: // Start game _is_network_server = true; if (this->map == NULL) { // start random new game ShowGenerateLandscape(); } else { // load a scenario const char *name = FiosBrowseTo(this->map); if (name != NULL) { SetFiosType(this->map->type); _file_to_saveload.filetype = FT_SCENARIO; strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); strecpy(_file_to_saveload.title, this->map->title, lastof(_file_to_saveload.title)); delete this; SwitchToMode(SM_START_SCENARIO); } } break; case NSSW_LOAD: // Load game _is_network_server = true; /* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets * copied all the elements of 'load game' and upon closing that, it segfaults */ delete this; ShowSaveLoadDialog(SLD_LOAD_GAME); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case NSSW_CONNTYPE_BTN: _settings_client.network.server_advertise = (index != 0); break; case NSSW_LANGUAGE_BTN: _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (this->field == NSSW_GAMENAME) { if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == HEBR_CONFIRM) return state; strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name)); } return state; } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; if (this->widget_id == NSSW_SETPWD) { strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password)); } else { int32 value = atoi(str); this->InvalidateWidget(this->widget_id); switch (this->widget_id) { default: NOT_REACHED(); case NSSW_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break; case NSSW_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break; case NSSW_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break; } } this->SetDirty(); } }; static const Widget _network_start_server_window_widgets[] = { /* Window decoration and background panel */ { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NSSW_CLOSE { WWT_CAPTION, RESIZE_NONE, COLOUR_LIGHT_BLUE, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL}, { WWT_PANEL, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 419, 14, 243, 0x0, STR_NULL}, /* Set game name and password widgets */ { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 90, 22, 34, STR_NETWORK_NEW_GAME_NAME, STR_NULL}, { WWT_EDITBOX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 100, 272, 22, 33, STR_NETWORK_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_NEW_GAME_NAME_TIP}, // NSSW_GAMENAME { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, // NSSW_SETPWD /* List of playable scenarios */ { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 110, 43, 55, STR_NETWORK_SELECT_MAP, STR_NULL}, { WWT_INSET, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 271, 62, 216, STR_NULL, STR_NETWORK_SELECT_MAP_TIP}, // NSSW_SELMAP { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_LIGHT_BLUE, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */ { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 419, 63, 75, STR_NETWORK_CONNECTION, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 410, 77, 88, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NSSW_CONNTYPE_BTN { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 419, 95, 107, STR_NETWORK_NUMBER_OF_CLIENTS, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 291, 109, 120, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 292, 397, 109, 120, STR_NETWORK_CLIENTS_SELECT, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_TXT { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 398, 410, 109, 120, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTNU { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 419, 127, 139, STR_NETWORK_NUMBER_OF_COMPANIES, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 291, 141, 152, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 292, 397, 141, 152, STR_NETWORK_COMPANIES_SELECT, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_TXT { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 398, 410, 141, 152, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTNU { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 419, 159, 171, STR_NETWORK_NUMBER_OF_SPECTATORS, STR_NULL}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 291, 173, 184, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 292, 397, 173, 184, STR_NETWORK_SPECTATORS_SELECT, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT { WWT_IMGBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 398, 410, 173, 184, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 419, 191, 203, STR_NETWORK_LANGUAGE_SPOKEN, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 280, 410, 205, 216, STR_NETWORK_LANGUAGE_COMBO, STR_NETWORK_LANGUAGE_TIP}, // NSSW_LANGUAGE_BTN /* Buttons Start / Load / Cancel */ { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, // NSSW_START { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, // NSSW_LOAD { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, // NSSW_CANCEL { WIDGETS_END}, }; static const WindowDesc _network_start_server_window_desc( WDP_CENTER, WDP_CENTER, 420, 244, 420, 244, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_start_server_window_widgets ); static void ShowNetworkStartServerWindow() { DeleteWindowById(WC_NETWORK_WINDOW, 0); new NetworkStartServerWindow(&_network_start_server_window_desc); } /** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */ enum NetworkLobbyWindowWidgets { NLWW_CLOSE = 0, ///< Close 'X' button NLWW_MATRIX = 5, ///< List of companies NLWW_DETAILS = 7, ///< Company details NLWW_JOIN = 8, ///< 'Join company' button NLWW_NEW = 9, ///< 'New company' button NLWW_SPECTATE = 10, ///< 'Spectate game' button NLWW_REFRESH = 11, ///< 'Refresh server' button NLWW_CANCEL = 12, ///< 'Cancel' button }; struct NetworkLobbyWindow : public Window { CompanyID company; ///< Select company NetworkGameList *server; ///< Selected server NetworkCompanyInfo company_info[MAX_COMPANIES]; NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : Window(desc), company(INVALID_COMPANY), server(ngl) { this->vscroll.cap = 10; this->FindWindowPlacementAndResize(desc); } CompanyID NetworkLobbyFindCompanyIndex(byte pos) { /* Scroll through all this->company_info and get the 'pos' item that is not empty */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { if (!StrEmpty(this->company_info[i].company_name)) { if (pos-- == 0) return i; } } return COMPANY_FIRST; } virtual void OnPaint() { const NetworkGameInfo *gi = &this->server->info; int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; /* Join button is disabled when no company is selected and for AI companies*/ this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max); /* Draw window widgets */ SetDParamStr(0, gi->server_name); this->DrawWidgets(); SetVScrollCount(this, gi->companies_on); /* Draw company list */ pos = this->vscroll.pos; while (pos < gi->companies_on) { byte company = NetworkLobbyFindCompanyIndex(pos); bool income = false; if (this->company == company) { GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour } DrawString(13, 135, y, this->company_info[company].company_name, TC_BLACK); if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); /* If the company's income was positive puts a green dot else a red dot */ if (this->company_info[company].income >= 0) income = true; DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); pos++; y += NET_PRC__SIZE_OF_ROW; if (pos >= this->vscroll.pos + this->vscroll.cap) break; } /* Draw info about selected company when it is selected in the left window */ GfxFillRect(174, 39, 403, 75, 157); DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); if (this->company != INVALID_COMPANY && !StrEmpty(this->company_info[this->company].company_name)) { const uint x = 183; y = 80; SetDParam(0, gi->clients_on); SetDParam(1, gi->clients_max); SetDParam(2, gi->companies_on); SetDParam(3, gi->companies_max); DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); y += 10; SetDParamStr(0, this->company_info[this->company].company_name); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_COMPANY_NAME, TC_GOLD); y += 10; SetDParam(0, this->company_info[this->company].inaugurated_year); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year y += 10; SetDParam(0, this->company_info[this->company].company_value); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_VALUE, TC_GOLD); // company value y += 10; SetDParam(0, this->company_info[this->company].money); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance y += 10; SetDParam(0, this->company_info[this->company].income); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income y += 10; SetDParam(0, this->company_info[this->company].performance); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance y += 10; SetDParam(0, this->company_info[this->company].num_vehicle[0]); SetDParam(1, this->company_info[this->company].num_vehicle[1]); SetDParam(2, this->company_info[this->company].num_vehicle[2]); SetDParam(3, this->company_info[this->company].num_vehicle[3]); SetDParam(4, this->company_info[this->company].num_vehicle[4]); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles y += 10; SetDParam(0, this->company_info[this->company].num_station[0]); SetDParam(1, this->company_info[this->company].num_station[1]); SetDParam(2, this->company_info[this->company].num_station[2]); SetDParam(3, this->company_info[this->company].num_station[3]); SetDParam(4, this->company_info[this->company].num_station[4]); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_STATIONS, TC_GOLD); // stations y += 10; SetDParamStr(0, this->company_info[this->company].clients); DrawString(x, this->widget[NLWW_DETAILS].right, y, STR_NETWORK_PLAYERS, TC_GOLD); // players } } virtual void OnClick(Point pt, int widget) { switch (widget) { case NLWW_CLOSE: // Close 'X' case NLWW_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case NLWW_MATRIX: { // Company list uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; if (id_v >= this->vscroll.cap) break; id_v += this->vscroll.pos; this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v); this->SetDirty(); } break; case NLWW_JOIN: // Join company /* Button can be clicked only when it is enabled */ _network_playas = this->company; NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); break; case NLWW_NEW: // New company _network_playas = COMPANY_NEW_COMPANY; NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); break; case NLWW_SPECTATE: // Spectate game _network_playas = COMPANY_SPECTATOR; NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); break; case NLWW_REFRESH: // Refresh NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data /* Clear the information so removed companies don't remain */ memset(this->company_info, 0, sizeof(this->company_info)); break; } } virtual void OnDoubleClick(Point pt, int widget) { if (widget == NLWW_MATRIX) { /* is the Join button enabled? */ if (!this->IsWidgetDisabled(NLWW_JOIN)) this->OnClick(pt, NLWW_JOIN); } } }; static const Widget _network_lobby_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NLWW_CLOSE { WWT_CAPTION, RESIZE_NONE, COLOUR_LIGHT_BLUE, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL}, { WWT_PANEL, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 419, 14, 234, 0x0, STR_NULL}, { WWT_TEXT, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 419, 22, 34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL}, /* company list */ { WWT_PANEL, RESIZE_NONE, COLOUR_WHITE, 10, 155, 38, 49, 0x0, STR_NULL}, { WWT_MATRIX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, // NLWW_MATRIX { WWT_SCROLLBAR, RESIZE_NONE, COLOUR_LIGHT_BLUE, 156, 167, 38, 190, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, /* company info */ { WWT_PANEL, RESIZE_NONE, COLOUR_LIGHT_BLUE, 173, 404, 38, 190, 0x0, STR_NULL}, // NLWW_DETAILS /* buttons */ { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, // NLWW_JOIN { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, // NLWW_NEW { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, // NLWW_SPECTATE { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NLWW_REFRESH { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, // NLWW_CANCEL { WIDGETS_END}, }; static const WindowDesc _network_lobby_window_desc( WDP_CENTER, WDP_CENTER, 420, 235, 420, 235, WC_NETWORK_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _network_lobby_window_widgets ); /* Show the networklobbywindow with the selected server * @param ngl Selected game pointer which is passed to the new window */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { DeleteWindowById(WC_NETWORK_WINDOW, 0); NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); } /** * Get the company information of a given company to fill for the lobby. * @param company the company to get the company info struct from. * @return the company info struct to write the (downloaded) data to. */ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company) { NetworkLobbyWindow *lobby = dynamic_cast(FindWindowById(WC_NETWORK_WINDOW, 0)); return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL; } /* The window below gives information about the connected clients * and also makes able to give money to them, kick them (if server) * and stuff like that. */ extern void DrawCompanyIcon(CompanyID cid, int x, int y); /* Every action must be of this form */ typedef void ClientList_Action_Proc(byte client_no); /* Max 10 actions per client */ #define MAX_CLIENTLIST_ACTION 10 enum { CLNWND_OFFSET = 16, CLNWND_ROWSIZE = 10 }; static const Widget _client_list_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 237, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_GREY, 238, 249, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL}, { WIDGETS_END}, }; static const Widget _client_list_popup_widgets[] = { { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 99, 0, 0, 0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _client_list_desc( WDP_AUTO, WDP_AUTO, 250, 1, 250, 1, WC_CLIENT_LIST, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, _client_list_widgets ); /* Finds the Xth client-info that is active */ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) { const NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS(ci) { if (client_no == 0) return ci; client_no--; } return NULL; } /* Here we start to define the options out of the menu */ static void ClientList_Kick(byte client_no) { const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); if (ci == NULL) return; NetworkServerKickClient(ci->client_id); } static void ClientList_Ban(byte client_no) { const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); if (ci == NULL) return; NetworkServerBanIP(GetClientIP(ci)); } static void ClientList_GiveMoney(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas); } } static void ClientList_SpeakToClient(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_id); } } static void ClientList_SpeakToCompany(byte client_no) { if (NetworkFindClientInfo(client_no) != NULL) { ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas); } } static void ClientList_SpeakToAll(byte client_no) { ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); } static void ClientList_None(byte client_no) { /* No action ;) */ } struct NetworkClientListPopupWindow : Window { int sel_index; int client_no; char action[MAX_CLIENTLIST_ACTION][50]; ClientList_Action_Proc *proc[MAX_CLIENTLIST_ACTION]; NetworkClientListPopupWindow(int x, int y, const Widget *widgets, int client_no) : Window(x, y, 150, 100, WC_TOOLBAR_MENU, widgets), sel_index(0), client_no(client_no) { /* * Fill the actions this client has. * Watch is, max 50 chars long! */ const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); int i = 0; if (_network_own_client_id != ci->client_id) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToClient; } if (IsValidCompanyID(ci->client_playas) || ci->client_playas == COMPANY_SPECTATOR) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToCompany; } GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(this->action[i])); this->proc[i++] = &ClientList_SpeakToAll; if (_network_own_client_id != ci->client_id) { /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */ if (IsValidCompanyID(_network_playas) && IsValidCompanyID(ci->client_playas) && _settings_game.economy.give_money) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); this->proc[i++] = &ClientList_GiveMoney; } } /* A server can kick clients (but not himself) */ if (_network_server && _network_own_client_id != ci->client_id) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(this->action[i])); this->proc[i++] = &ClientList_Kick; seprintf(this->action[i], lastof(this->action[i]), "Ban"); // XXX GetString? this->proc[i++] = &ClientList_Ban; } if (i == 0) { GetString(this->action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(this->action[i])); this->proc[i++] = &ClientList_None; } /* Calculate the height */ int h = ClientListPopupHeight(); /* Allocate the popup */ this->widget[0].bottom = this->widget[0].top + h; this->widget[0].right = this->widget[0].left + 150; this->flags4 &= ~WF_WHITE_BORDER_MASK; this->FindWindowPlacementAndResize(150, h + 1); } /** * An action is clicked! What do we do? */ void HandleClientListPopupClick(byte index) { /* A click on the Popup of the ClientList.. handle the command */ if (index < MAX_CLIENTLIST_ACTION && this->proc[index] != NULL) { this->proc[index](this->client_no); } } /** * Finds the amount of actions in the popup and set the height correct */ uint ClientListPopupHeight() { int num = 0; /* Find the amount of actions */ for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) { if (this->action[i][0] == '\0') continue; if (this->proc[i] == NULL) continue; num++; } num *= CLNWND_ROWSIZE; return num + 1; } virtual void OnPaint() { this->DrawWidgets(); /* Draw the actions */ int sel = this->sel_index; int y = 1; for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) { if (this->action[i][0] == '\0') continue; if (this->proc[i] == NULL) continue; TextColour colour; if (sel-- == 0) { // Selected item, highlight it GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0); colour = TC_WHITE; } else { colour = TC_BLACK; } DoDrawString(this->action[i], 4, y, colour); } } virtual void OnMouseLoop() { /* We selected an action */ int index = (_cursor.pos.y - this->top) / CLNWND_ROWSIZE; if (_left_button_down) { if (index == -1 || index == this->sel_index) return; this->sel_index = index; this->SetDirty(); } else { if (index >= 0 && _cursor.pos.y >= this->top) { HandleClientListPopupClick(index); } DeleteWindowById(WC_TOOLBAR_MENU, 0); } } }; /** * Show the popup (action list) */ static void PopupClientList(int client_no, int x, int y) { DeleteWindowById(WC_TOOLBAR_MENU, 0); if (NetworkFindClientInfo(client_no) == NULL) return; new NetworkClientListPopupWindow(x, y, _client_list_popup_widgets, client_no); } /** * Main handle for clientlist */ struct NetworkClientListWindow : Window { int selected_item; int selected_y; NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number), selected_item(-1), selected_y(0) { this->FindWindowPlacementAndResize(desc); } /** * Finds the amount of clients and set the height correct */ bool CheckClientListHeight() { int num = 0; const NetworkClientInfo *ci; /* Should be replaced with a loop through all clients */ FOR_ALL_CLIENT_INFOS(ci) { if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++; } num *= CLNWND_ROWSIZE; /* If height is changed */ if (this->height != CLNWND_OFFSET + num + 1) { /* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */ this->SetDirty(); this->widget[3].bottom = this->widget[3].top + num + 2; this->height = CLNWND_OFFSET + num + 1; this->SetDirty(); return false; } return true; } virtual void OnPaint() { NetworkClientInfo *ci; int i = 0; /* Check if we need to reset the height */ if (!this->CheckClientListHeight()) return; this->DrawWidgets(); int y = CLNWND_OFFSET; FOR_ALL_CLIENT_INFOS(ci) { TextColour colour; if (this->selected_item == i++) { // Selected item, highlight it GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0); colour = TC_WHITE; } else { colour = TC_BLACK; } if (ci->client_id == CLIENT_ID_SERVER) { DrawString(4, y, STR_NETWORK_SERVER, colour); } else { DrawString(4, y, STR_NETWORK_CLIENT, colour); } /* Filter out spectators */ if (IsValidCompanyID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, 64, y + 1); DoDrawString(ci->client_name, 81, y, colour); y += CLNWND_ROWSIZE; } } virtual void OnClick(Point pt, int widget) { /* Show the popup with option */ if (this->selected_item != -1) { PopupClientList(this->selected_item, pt.x + this->left, pt.y + this->top); } } virtual void OnMouseOver(Point pt, int widget) { /* -1 means we left the current window */ if (pt.y == -1) { this->selected_y = 0; this->selected_item = -1; this->SetDirty(); return; } /* It did not change.. no update! */ if (pt.y == this->selected_y) return; /* Find the new selected item (if any) */ this->selected_y = pt.y; if (pt.y > CLNWND_OFFSET) { this->selected_item = (pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE; } else { this->selected_item = -1; } /* Repaint */ this->SetDirty(); } }; void ShowClientList() { AllocateWindowDescFront(&_client_list_desc, 0); } static NetworkPasswordType pw_type; void ShowNetworkNeedPassword(NetworkPasswordType npt) { StringID caption; pw_type = npt; switch (npt) { default: NOT_REACHED(); case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; } ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE); } /* Vars needed for the join-GUI */ NetworkJoinStatus _network_join_status; uint8 _network_join_waiting; uint32 _network_join_bytes; uint32 _network_join_bytes_total; struct NetworkJoinStatusWindow : Window { NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc) { this->parent = FindWindowById(WC_NETWORK_WINDOW, 0); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { uint8 progress; // used for progress bar this->DrawWidgets(); DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY); switch (_network_join_status) { case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: progress = 10; // first two stages 10% break; case NETWORK_JOIN_STATUS_WAITING: SetDParam(0, _network_join_waiting); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY); progress = 15; // third stage is 15% break; case NETWORK_JOIN_STATUS_DOWNLOADING: SetDParam(0, _network_join_bytes); SetDParam(1, _network_join_bytes_total); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY); /* Fallthrough */ default: // Waiting is 15%, so the resting receivement of map is maximum 70% progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total; } /* Draw nice progress bar :) */ DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, COLOUR_MAUVE, FR_NONE); } virtual void OnClick(Point pt, int widget) { if (widget == 2) { // Disconnect button NetworkDisconnect(); SwitchToMode(SM_MENU); ShowNetworkGameWindow(); } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) { NetworkDisconnect(); ShowNetworkGameWindow(); } else { SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str); } } }; static const Widget _network_join_status_window_widget[] = { { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 249, 14, 84, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_WHITE, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _network_join_status_window_desc( WDP_CENTER, WDP_CENTER, 250, 85, 250, 85, WC_NETWORK_STATUS_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL, _network_join_status_window_widget ); void ShowJoinStatusWindow() { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); new NetworkJoinStatusWindow(&_network_join_status_window_desc); } /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ enum NetworkCompanyPasswordWindowWidgets { NCPWW_CLOSE, ///< Close 'X' button NCPWW_CAPTION, ///< Caption of the whole window NCPWW_BACKGROUND, ///< The background of the interface NCPWW_LABEL, ///< Label in front of the password field NCPWW_PASSWORD, ///< Input field for the password NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password NCPWW_CANCEL, ///< Close the window without changing anything NCPWW_OK, ///< Safe the password etc. }; struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow { NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass), desc) { this->parent = parent; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 0); this->SetFocusedWidget(NCPWW_PASSWORD); this->FindWindowPlacementAndResize(desc); } void OnOk() { if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) { snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf); } /* empty password is a '*' because of console argument */ if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, this->edit_str_size, "*"); char *password = this->edit_str_buf; NetworkChangeCompanyPassword(1, &password); } virtual void OnPaint() { this->DrawWidgets(); this->DrawEditBox(4); } virtual void OnClick(Point pt, int widget) { switch (widget) { case NCPWW_OK: this->OnOk(); /* FALL THROUGH */ case NCPWW_CANCEL: delete this; break; case NCPWW_SAVE_AS_DEFAULT_PASSWORD: this->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD); this->SetDirty(); break; } } virtual void OnMouseLoop() { this->HandleEditBox(4); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; switch (this->HandleEditBoxKey(4, key, keycode, state)) { default: break; case HEBR_CONFIRM: this->OnOk(); /* FALL THROUGH */ case HEBR_CANCEL: delete this; break; } return state; } virtual void OnOpenOSKWindow(int wid) { ShowOnScreenKeyboard(this, wid, NCPWW_CANCEL, NCPWW_OK); } }; static const Widget _ncp_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 299, 0, 13, STR_COMPANY_PASSWORD_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 299, 14, 50, 0x0, STR_NULL}, { WWT_TEXT, RESIZE_NONE, COLOUR_GREY, 5, 100, 19, 30, STR_COMPANY_PASSWORD, STR_NULL}, { WWT_EDITBOX, RESIZE_NONE, COLOUR_GREY, 101, 294, 19, 30, STR_SET_COMPANY_PASSWORD, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 149, 51, 62, STR_012E_CANCEL, STR_COMPANY_PASSWORD_CANCEL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 150, 299, 51, 62, STR_012F_OK, STR_COMPANY_PASSWORD_OK}, { WIDGETS_END}, }; static const WindowDesc _ncp_window_desc( WDP_AUTO, WDP_AUTO, 300, 63, 300, 63, WC_COMPANY_PASSWORD_WINDOW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _ncp_window_widgets ); void ShowNetworkCompanyPasswordWindow(Window *parent) { DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent); } #endif /* ENABLE_NETWORK */