/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_gui.cpp Implementation of the Network related GUIs. */ #ifdef ENABLE_NETWORK #include "../stdafx.h" #include "../strings_func.h" #include "../date_func.h" #include "../fios.h" #include "network_client.h" #include "network_gui.h" #include "network_gamelist.h" #include "network.h" #include "network_base.h" #include "network_content.h" #include "../gui.h" #include "network_udp.h" #include "../window_func.h" #include "../gfx_func.h" #include "../widgets/dropdown_func.h" #include "../querystring_gui.h" #include "../sortlist_type.h" #include "../company_func.h" #include "../core/geometry_func.hpp" #include "../newgrf_text.h" #include "../genworld.h" #include "../widgets/network_widget.h" #include "table/strings.h" #include "../table/sprites.h" static void ShowNetworkStartServerWindow(); static void ShowNetworkLobbyWindow(NetworkGameList *ngl); static const StringID _connection_types_dropdown[] = { STR_NETWORK_START_SERVER_LAN_INTERNET, STR_NETWORK_START_SERVER_INTERNET_ADVERTISE, INVALID_STRING_ID }; static const StringID _lan_internet_types_dropdown[] = { STR_NETWORK_SERVER_LIST_LAN, STR_NETWORK_SERVER_LIST_INTERNET, INVALID_STRING_ID }; static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL}; void SortNetworkLanguages() { /* Init the strings */ if (_language_dropdown[0] == STR_NULL) { for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i; _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID; } /* Sort the strings (we don't move 'any' and the 'invalid' one) */ QSortT(_language_dropdown + 1, NETLANG_COUNT - 1, &StringIDSorter); } /** * Update the network new window because a new server is * found on the network. * @param unselect unselect the currently selected item */ void UpdateNetworkGameWindow(bool unselect) { InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0); } typedef GUIList GUIGameServerList; typedef uint16 ServerListPosition; static const ServerListPosition SLP_INVALID = 0xFFFF; /** Full blown container to make it behave exactly as we want :) */ class NWidgetServerListHeader : public NWidgetContainer { static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header bool visible[6]; ///< The visible headers public: NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL) { NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP); leaf->SetResize(1, 0); leaf->SetFill(1, 0); this->Add(leaf); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP)); leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP); leaf->SetMinimalSize(40, 12); leaf->SetFill(0, 1); this->Add(leaf); /* First and last are always visible, the rest is implicitly zeroed */ this->visible[0] = true; *lastof(this->visible) = true; } void SetupSmallestSize(Window *w, bool init_array) { /* Oh yeah, we ought to be findable! */ w->nested_array[WID_NG_HEADER] = this; this->smallest_y = 0; // Biggest child. this->fill_x = 1; this->fill_y = 0; this->resize_x = 1; // We only resize in this direction this->resize_y = 0; // We never resize in this direction /* First initialise some variables... */ for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { child_wid->SetupSmallestSize(w, init_array); this->smallest_y = max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom); } /* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */ for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { child_wid->current_x = child_wid->smallest_x; child_wid->current_y = this->smallest_y; } this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not } void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) { assert(given_width >= this->smallest_x && given_height >= this->smallest_y); this->pos_x = x; this->pos_y = y; this->current_x = given_width; this->current_y = given_height; given_width -= this->tail->smallest_x; NWidgetBase *child_wid = this->head->next; /* The first and last widget are always visible, determine which other should be visible */ for (uint i = 1; i < lengthof(this->visible) - 1; i++) { if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) { this->visible[i] = true; given_width -= child_wid->smallest_x; } else { this->visible[i] = false; } child_wid = child_wid->next; } /* All remaining space goes to the first (name) widget */ this->head->current_x = given_width; /* Now assign the widgets to their rightful place */ uint position = 0; // Place to put next child relative to origin of the container. uint i = rtl ? lengthof(this->visible) - 1 : 0; child_wid = rtl ? this->tail : this->head; while (child_wid != NULL) { if (this->visible[i]) { child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl); position += child_wid->current_x; } child_wid = rtl ? child_wid->prev : child_wid->next; i += rtl ? -1 : 1; } } /* virtual */ void Draw(const Window *w) { int i = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { if (!this->visible[i++]) continue; child_wid->Draw(w); } } /* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y) { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return NULL; int i = 0; for (NWidgetBase *child_wid = this->head; child_wid != NULL; child_wid = child_wid->next) { if (!this->visible[i++]) continue; NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y); if (nwid != NULL) return nwid; } return NULL; } /** * Checks whether the given widget is actually visible. * @param widget the widget to check for visibility * @return true iff the widget is visible. */ bool IsWidgetVisible(NetworkGameWidgets widget) const { assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible)); return this->visible[widget - WID_NG_NAME]; } }; class NetworkGameWindow : public QueryStringBaseWindow { protected: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting servers */ static GUIGameServerList::SortFunction * const sorter_funcs[]; byte field; ///< selected text-field NetworkGameList *server; ///< selected server NetworkGameList *last_joined; ///< the last joined server GUIGameServerList servers; ///< list with game servers. ServerListPosition list_pos; ///< position of the selected server Scrollbar *vscroll; /** * (Re)build the network game list as its amount has changed because * an item has been added or deleted for example */ void BuildNetworkGameList() { if (!this->servers.NeedRebuild()) return; /* Create temporary array of games to use for listing */ this->servers.Clear(); for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) { *this->servers.Append() = ngl; } this->servers.Compact(); this->servers.RebuildDone(); this->vscroll->SetCount(this->servers.Length()); } /** * Skip some of the 'garbage' in the string that we don't want to use * to sort on. This way the alphabetical sorting will work better as * we would be actually using those characters instead of some other * characters such as spaces and tildes at the begin of the name. * @param str The string to skip the initial garbage of. * @return The string with the garbage skipped. */ static const char *SkipGarbage(const char *str) { while (*str != '\0' && (*str < 'A' || IsInsideMM(*str, '[', '`' + 1) || IsInsideMM(*str, '{', '~' + 1))) str++; return str; } /** Sort servers by name. */ static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = strnatcmp(SkipGarbage((*a)->info.server_name), SkipGarbage((*b)->info.server_name)); // Sort by name (natural sorting). return r == 0 ? (*a)->address.CompareTo((*b)->address) : r; } /** * Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Reverse as per default we are interested in most-clients first */ int r = (*a)->info.clients_on - (*b)->info.clients_on; if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max; if (r == 0) r = NGameNameSorter(a, b); return r; } /** Sort servers by map size */ static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* Sort by the area of the map. */ int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width); if (r == 0) r = (*a)->info.map_width - (*b)->info.map_width; return (r != 0) ? r : NGameClientSorter(a, b); } /** Sort servers by current date */ static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*b)->info.game_date; return (r != 0) ? r : NGameClientSorter(a, b); } /** Sort servers by the number of days the game is running */ static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b) { int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date; return (r != 0) ? r : NGameDateSorter(a, b); } /** * Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b) { /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision); /* Reverse default as we are interested in version-compatible clients first */ if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible; /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */ if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible; /* Passworded servers should be below unpassworded servers */ if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password; /* Finally sort on the number of clients of the server */ if (r == 0) r = -NGameClientSorter(a, b); return r; } /** Sort the server list */ void SortNetworkGameList() { bool did_sort = this->servers.Sort(); /* In case of 0 or 1 servers there is no sorting, thus this->list_pos * isn't set to a "sane" value. So, we only take the short way out * when we did not (re)sort and we have a valid this->list_pos, or * there are no servers to actually select. */ if (!did_sort && (this->list_pos != SLP_INVALID || this->servers.Length() == 0)) return; /* After sorting ngl->sort_list contains the sorted items. Put these back * into the original list. Basically nothing has changed, we are only * shuffling the ->next pointers. While iterating, look for the * currently selected server and set list_pos to its position */ this->list_pos = SLP_INVALID; _network_game_list = this->servers[0]; NetworkGameList *item = _network_game_list; if (item == this->server) this->list_pos = 0; for (uint i = 1; i != this->servers.Length(); i++) { item->next = this->servers[i]; item = item->next; if (item == this->server) this->list_pos = i; } item->next = NULL; } /** * Draw a single server line. * @param cur_item the server to draw. * @param y from where to draw? * @param highlight does the line need to be highlighted? */ void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const { const NWidgetBase *nwi_name = this->GetWidget(WID_NG_NAME); const NWidgetBase *nwi_info = this->GetWidget(WID_NG_INFO); /* show highlighted item with a different colour */ if (highlight) GfxFillRect(nwi_name->pos_x + 1, y - 2, nwi_info->pos_x + nwi_info->current_x - 2, y + FONT_HEIGHT_NORMAL - 1, PC_GREY); DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y, cur_item->info.server_name, TC_BLACK); /* only draw details if the server is online */ if (cur_item->online) { const NWidgetServerListHeader *nwi_header = this->GetWidget(WID_NG_HEADER); if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) { const NWidgetBase *nwi_clients = this->GetWidget(WID_NG_CLIENTS); SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); DrawString(nwi_clients->pos_x, nwi_clients->pos_x + nwi_clients->current_x - 1, y, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) { /* map size */ const NWidgetBase *nwi_mapsize = this->GetWidget(WID_NG_MAPSIZE); SetDParam(0, cur_item->info.map_width); SetDParam(1, cur_item->info.map_height); DrawString(nwi_mapsize->pos_x, nwi_mapsize->pos_x + nwi_mapsize->current_x - 1, y, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_DATE)) { /* current date */ const NWidgetBase *nwi_date = this->GetWidget(WID_NG_DATE); YearMonthDay ymd; ConvertDateToYMD(cur_item->info.game_date, &ymd); SetDParam(0, ymd.year); DrawString(nwi_date->pos_x, nwi_date->pos_x + nwi_date->current_x - 1, y, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) { /* number of years the game is running */ const NWidgetBase *nwi_years = this->GetWidget(WID_NG_YEARS); YearMonthDay ymd_cur, ymd_start; ConvertDateToYMD(cur_item->info.game_date, &ymd_cur); ConvertDateToYMD(cur_item->info.start_date, &ymd_start); SetDParam(0, ymd_cur.year - ymd_start.year); DrawString(nwi_years->pos_x, nwi_years->pos_x + nwi_years->current_x - 1, y, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER); } /* Align the sprites */ y += (FONT_HEIGHT_NORMAL - 10) / 2; /* draw a lock if the server is password protected */ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, nwi_info->pos_x + 5, y - 1); /* draw red or green icon, depending on compatibility with server */ DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + 15, y); /* draw flag according to server language */ DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, nwi_info->pos_x + 25, y); } } /** * Scroll the list up or down to the currently selected server. * If the server is below the currently displayed servers, it will * scroll down an amount so that the server appears at the bottom. * If the server is above the currently displayed servers, it will * scroll up so that the server appears at the top. */ void ScrollToSelectedServer() { if (this->list_pos == SLP_INVALID) return; // no server selected this->vscroll->ScrollTowards(this->list_pos); } public: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH) { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR); this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME); ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size); this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); this->SetFocusedWidget(WID_NG_CLIENT); UpdateNetworkGameWindow(true); this->field = WID_NG_CLIENT; this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); this->server = this->last_joined; this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); this->servers.ForceRebuild(); this->SortNetworkGameList(); } ~NetworkGameWindow() { this->last_sorting = this->servers.GetListing(); } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_NG_CONN_BTN: SetDParam(0, _lan_internet_types_dropdown[_settings_client.network.lan_internet]); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_NG_CONN_BTN: *size = maxdim(GetStringBoundingBox(_lan_internet_types_dropdown[0]), GetStringBoundingBox(_lan_internet_types_dropdown[1])); size->width += padding.width; size->height += padding.height; break; case WID_NG_MATRIX: resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; size->height = 10 * resize->height; break; case WID_NG_LASTJOINED: size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; break; case WID_NG_LASTJOINED_SPACER: size->width = NWidgetScrollbar::GetVerticalDimension().width; break; case WID_NG_NAME: size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow break; case WID_NG_CLIENTS: size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow SetDParam(0, 255); SetDParam(1, 255); SetDParam(2, 15); SetDParam(3, 15); *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE)); break; case WID_NG_MAPSIZE: size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow SetDParam(0, 2048); SetDParam(1, 2048); *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT)); break; case WID_NG_DATE: case WID_NG_YEARS: size->width += 2 * WD_SORTBUTTON_ARROW_WIDTH; // Make space for the arrow SetDParam(0, 99999); *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT)); break; case WID_NG_DETAILS_SPACER: size->height = 20 + 12 * FONT_HEIGHT_NORMAL; break; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_NG_MATRIX: { uint16 y = r.top + WD_MATRIX_TOP; const int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.Length()); for (int i = this->vscroll->GetPosition(); i < max; ++i) { const NetworkGameList *ngl = this->servers[i]; this->DrawServerLine(ngl, y, ngl == this->server); y += this->resize.step_height; } break; } case WID_NG_LASTJOINED: /* Draw the last joined server, if any */ if (this->last_joined != NULL) this->DrawServerLine(this->last_joined, r.top + WD_MATRIX_TOP, this->last_joined == this->server); break; case WID_NG_DETAILS: this->DrawDetails(r); break; case WID_NG_NAME: case WID_NG_CLIENTS: case WID_NG_MAPSIZE: case WID_NG_DATE: case WID_NG_YEARS: case WID_NG_INFO: if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; } } virtual void OnPaint() { if (this->servers.NeedRebuild()) { this->BuildNetworkGameList(); } this->SortNetworkGameList(); NetworkGameList *sel = this->server; /* 'Refresh' button invisible if no server selected */ this->SetWidgetDisabledState(WID_NG_REFRESH, sel == NULL); /* 'Join' button disabling conditions */ this->SetWidgetDisabledState(WID_NG_JOIN, sel == NULL || // no Selected Server !sel->online || // Server offline sel->info.clients_on >= sel->info.clients_max || // Server full !sel->info.compatible); // Revision mismatch /* 'NewGRF Settings' button invisible if no NewGRF is used */ this->GetWidget(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == NULL || !sel->online || sel->info.grfconfig == NULL); this->GetWidget(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == NULL || !sel->online || sel->info.grfconfig == NULL || !sel->info.version_compatible || sel->info.compatible); this->DrawWidgets(); /* Edit box to set client name */ this->DrawEditBox(WID_NG_CLIENT); } void DrawDetails(const Rect &r) const { NetworkGameList *sel = this->server; const int detail_height = 6 + 8 + 6 + 3 * FONT_HEIGHT_NORMAL; /* Draw the right menu */ GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE); if (sel == NULL) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER); } else if (!sel->online) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, STR_NETWORK_SERVER_LIST_SERVER_OFFLINE, TC_FROMSTRING, SA_HOR_CENTER); // server offline } else { // show game info DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 8 + 2 * FONT_HEIGHT_NORMAL, sel->info.map_name, TC_BLACK, SA_HOR_CENTER); // map name uint16 y = r.top + detail_height + 4; SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); SetDParam(2, sel->info.companies_on); SetDParam(3, sel->info.companies_max); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS); y += FONT_HEIGHT_NORMAL; SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANGUAGE); // server language y += FONT_HEIGHT_NORMAL; SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.map_set); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape y += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.map_width); SetDParam(1, sel->info.map_height); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size y += FONT_HEIGHT_NORMAL; SetDParamStr(0, sel->info.server_revision); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version y += FONT_HEIGHT_NORMAL; SetDParamStr(0, sel->address.GetAddressAsString()); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_ADDRESS); // server address y += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.start_date); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); // start date y += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.game_date); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date y += FONT_HEIGHT_NORMAL; y += WD_PAR_VSEP_NORMAL; if (!sel->info.compatible) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { /* Show: server full, when clients_on == max_clients */ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full } else if (sel->info.use_password) { DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning } } } virtual void OnClick(Point pt, int widget, int click_count) { this->field = widget; switch (widget) { case WID_NG_CANCEL: // Cancel button DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); break; case WID_NG_CONN_BTN: // 'Connection' droplist ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, WID_NG_CONN_BTN, 0, 0); // do it for widget WID_NSS_CONN_BTN break; case WID_NG_NAME: // Sort by name case WID_NG_CLIENTS: // Sort by connected clients case WID_NG_MAPSIZE: // Sort by map size case WID_NG_DATE: // Sort by date case WID_NG_YEARS: // Sort by years case WID_NG_INFO: // Connectivity (green dot) if (this->servers.SortType() == widget - WID_NG_NAME) { this->servers.ToggleSortOrder(); if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1; } else { this->servers.SetSortType(widget - WID_NG_NAME); this->servers.ForceResort(); this->SortNetworkGameList(); } this->ScrollToSelectedServer(); this->SetDirty(); break; case WID_NG_MATRIX: { // Matrix to show networkgames uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX); this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL; this->list_pos = (server == NULL) ? SLP_INVALID : id_v; this->SetDirty(); /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */ if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1); break; } case WID_NG_LASTJOINED: { if (this->last_joined != NULL) { this->server = this->last_joined; /* search the position of the newly selected server */ for (uint i = 0; i < this->servers.Length(); i++) { if (this->servers[i] == this->server) { this->list_pos = i; break; } } this->ScrollToSelectedServer(); this->SetDirty(); /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */ if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1); } break; } case WID_NG_FIND: // Find server automatically switch (_settings_client.network.lan_internet) { case 0: NetworkUDPSearchGame(); break; case 1: NetworkUDPQueryMasterServer(); break; } break; case WID_NG_ADD: // Add a server SetDParamStr(0, _settings_client.network.connect_to_ip); ShowQueryString( STR_JUST_RAW_STRING, STR_NETWORK_SERVER_LIST_ENTER_IP, NETWORK_HOSTNAME_LENGTH, // maximum number of characters including '\0' this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED); break; case WID_NG_START: // Start server ShowNetworkStartServerWindow(); break; case WID_NG_JOIN: // Join Game if (this->server != NULL) { snprintf(_settings_client.network.last_host, sizeof(_settings_client.network.last_host), "%s", this->server->address.GetHostname()); _settings_client.network.last_port = this->server->address.GetPort(); ShowNetworkLobbyWindow(this->server); } break; case WID_NG_REFRESH: // Refresh if (this->server != NULL) NetworkUDPQueryServer(this->server->address); break; case WID_NG_NEWGRF: // NewGRF Settings if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig); break; case WID_NG_NEWGRF_MISSING: // Find missing content online if (this->server != NULL) ShowMissingContentWindow(this->server->info.grfconfig); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_NG_CONN_BTN: _settings_client.network.lan_internet = index; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == WID_NG_CLIENT) this->HandleEditBox(WID_NG_CLIENT); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == 1) { this->server = NULL; this->list_pos = SLP_INVALID; } this->servers.ForceRebuild(); this->SetDirty(); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; /* handle up, down, pageup, pagedown, home and end */ if (keycode == WKC_UP || keycode == WKC_DOWN || keycode == WKC_PAGEUP || keycode == WKC_PAGEDOWN || keycode == WKC_HOME || keycode == WKC_END) { if (this->servers.Length() == 0) return ES_HANDLED; switch (keycode) { case WKC_UP: /* scroll up by one */ if (this->server == NULL) return ES_HANDLED; if (this->list_pos > 0) this->list_pos--; break; case WKC_DOWN: /* scroll down by one */ if (this->server == NULL) return ES_HANDLED; if (this->list_pos < this->servers.Length() - 1) this->list_pos++; break; case WKC_PAGEUP: /* scroll up a page */ if (this->server == NULL) return ES_HANDLED; this->list_pos = (this->list_pos < this->vscroll->GetCapacity()) ? 0 : this->list_pos - this->vscroll->GetCapacity(); break; case WKC_PAGEDOWN: /* scroll down a page */ if (this->server == NULL) return ES_HANDLED; this->list_pos = min(this->list_pos + this->vscroll->GetCapacity(), (int)this->servers.Length() - 1); break; case WKC_HOME: /* jump to beginning */ this->list_pos = 0; break; case WKC_END: /* jump to end */ this->list_pos = this->servers.Length() - 1; break; default: break; } this->server = this->servers[this->list_pos]; /* scroll to the new server if it is outside the current range */ this->ScrollToSelectedServer(); /* redraw window */ this->SetDirty(); return ES_HANDLED; } if (this->field != WID_NG_CLIENT) { if (this->server != NULL) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); if (this->server == this->last_joined) this->last_joined = NULL; this->server = NULL; this->list_pos = SLP_INVALID; } } return state; } if (this->HandleEditBoxKey(WID_NG_CLIENT, key, keycode, state) == HEBR_CONFIRM) return state; /* The name is only allowed when it starts with a letter! */ if (!StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') { strecpy(_settings_client.network.client_name, this->edit_str_buf, lastof(_settings_client.network.client_name)); } else { strecpy(_settings_client.network.client_name, "Player", lastof(_settings_client.network.client_name)); } return state; } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) NetworkAddServer(str); } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX); this->GetWidget(WID_NG_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } virtual void OnTick() { NetworkGameListRequery(); } }; Listing NetworkGameWindow::last_sorting = {false, 5}; GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = { &NGameNameSorter, &NGameClientSorter, &NGameMapSizeSorter, &NGameDateSorter, &NGameYearsSorter, &NGameAllowedSorter }; static NWidgetBase *MakeResizableHeader(int *biggest_index) { *biggest_index = max(*biggest_index, WID_NG_INFO); return new NWidgetServerListHeader(); } static const NWidgetPart _nested_network_game_widgets[] = { /* TOP */ NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN), NWidget(NWID_VERTICAL), SetPIP(10, 7, 0), NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CONNECTION), SetDataTip(STR_NETWORK_SERVER_LIST_CONNECTION, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NG_CONN_BTN), SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP), NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10), /* LEFT SIDE */ NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidgetFunction(MakeResizableHeader), NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0), SetDataTip(0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 7), SetResize(1, 0), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0), SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST), EndContainer(), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0), EndContainer(), EndContainer(), /* RIGHT SIDE */ NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 155), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), EndContainer(), /* BOTTOM */ NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_FIND), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_FIND_SERVER, STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; static const WindowDesc _network_game_window_desc( WDP_CENTER, 1000, 730, WC_NETWORK_WINDOW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_network_game_widgets, lengthof(_nested_network_game_widgets) ); void ShowNetworkGameWindow() { static bool first = true; DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); /* Only show once */ if (first) { first = false; /* add all servers from the config file to our list */ for (char **iter = _network_host_list.Begin(); iter != _network_host_list.End(); iter++) { NetworkAddServer(*iter); } } new NetworkGameWindow(&_network_game_window_desc); } struct NetworkStartServerWindow : public QueryStringBaseWindow { byte field; ///< Selected text-field byte widget_id; ///< The widget that has the pop-up input menu NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH) { this->InitNested(desc, WN_NETWORK_WINDOW_START); ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size); this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 160); this->SetFocusedWidget(WID_NSS_GAMENAME); this->field = WID_NSS_GAMENAME; } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_NSS_CONNTYPE_BTN: SetDParam(0, _connection_types_dropdown[_settings_client.network.server_advertise]); break; case WID_NSS_CLIENTS_TXT: SetDParam(0, _settings_client.network.max_clients); break; case WID_NSS_COMPANIES_TXT: SetDParam(0, _settings_client.network.max_companies); break; case WID_NSS_SPECTATORS_TXT: SetDParam(0, _settings_client.network.max_spectators); break; case WID_NSS_LANGUAGE_BTN: SetDParam(0, STR_NETWORK_LANG_ANY + _settings_client.network.server_lang); break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_NSS_CONNTYPE_BTN: *size = maxdim(GetStringBoundingBox(_connection_types_dropdown[0]), GetStringBoundingBox(_connection_types_dropdown[1])); size->width += padding.width; size->height += padding.height; break; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_NSS_SETPWD: /* if password is set, draw red '*' next to 'Set password' button */ if (!StrEmpty(_settings_client.network.server_password)) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED); } } virtual void OnPaint() { /* draw basic widgets */ this->DrawWidgets(); /* editbox to set game name */ this->DrawEditBox(WID_NSS_GAMENAME); } virtual void OnClick(Point pt, int widget, int click_count) { this->field = widget; switch (widget) { case WID_NSS_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case WID_NSS_SETPWD: // Set password button this->widget_id = WID_NSS_SETPWD; SetDParamStr(0, _settings_client.network.server_password); ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE); break; case WID_NSS_CONNTYPE_BTN: // Connection type ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, WID_NSS_CONNTYPE_BTN, 0, 0); // do it for widget WID_NSS_CONNTYPE_BTN break; case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); this->SetDirty(); switch (widget) { default: NOT_REACHED(); case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS); break; case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES); break; case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: _settings_client.network.max_spectators = Clamp(_settings_client.network.max_spectators + widget - WID_NSS_SPECTATORS_TXT, 0, MAX_CLIENTS); break; } } _left_button_clicked = false; break; case WID_NSS_CLIENTS_TXT: // Click on number of clients this->widget_id = WID_NSS_CLIENTS_TXT; SetDParam(0, _settings_client.network.max_clients); ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE); break; case WID_NSS_COMPANIES_TXT: // Click on number of companies this->widget_id = WID_NSS_COMPANIES_TXT; SetDParam(0, _settings_client.network.max_companies); ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE); break; case WID_NSS_SPECTATORS_TXT: // Click on number of spectators this->widget_id = WID_NSS_SPECTATORS_TXT; SetDParam(0, _settings_client.network.max_spectators); ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, 4, this, CS_NUMERAL, QSF_NONE); break; case WID_NSS_LANGUAGE_BTN: { // Language uint sel = 0; for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) { if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _settings_client.network.server_lang) { sel = i; break; } } ShowDropDownMenu(this, _language_dropdown, sel, WID_NSS_LANGUAGE_BTN, 0, 0); break; } case WID_NSS_GENERATE_GAME: // Start game _is_network_server = true; if (_ctrl_pressed) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); } else { ShowGenerateLandscape(); } break; case WID_NSS_LOAD_GAME: _is_network_server = true; ShowSaveLoadDialog(SLD_LOAD_GAME); break; case WID_NSS_PLAY_SCENARIO: _is_network_server = true; ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case WID_NSS_PLAY_HEIGHTMAP: _is_network_server = true; ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case WID_NSS_CONNTYPE_BTN: _settings_client.network.server_advertise = (index != 0); break; case WID_NSS_LANGUAGE_BTN: _settings_client.network.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY; break; default: NOT_REACHED(); } this->SetDirty(); } virtual void OnMouseLoop() { if (this->field == WID_NSS_GAMENAME) this->HandleEditBox(WID_NSS_GAMENAME); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (this->field == WID_NSS_GAMENAME) { if (this->HandleEditBoxKey(WID_NSS_GAMENAME, key, keycode, state) == HEBR_CONFIRM) return state; strecpy(_settings_client.network.server_name, this->text.buf, lastof(_settings_client.network.server_name)); } return state; } virtual void OnTimeout() { static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WID_NSS_SPECTATORS_BTND, WID_NSS_SPECTATORS_BTNU, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { if (this->IsWidgetLowered(*widget)) { this->RaiseWidget(*widget); this->SetWidgetDirty(*widget); } } } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; if (this->widget_id == WID_NSS_SETPWD) { strecpy(_settings_client.network.server_password, str, lastof(_settings_client.network.server_password)); } else { int32 value = atoi(str); this->SetWidgetDirty(this->widget_id); switch (this->widget_id) { default: NOT_REACHED(); case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break; case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break; case WID_NSS_SPECTATORS_TXT: _settings_client.network.max_spectators = Clamp(value, 0, MAX_CLIENTS); break; } } this->SetDirty(); } }; static const NWidgetPart _nested_network_start_server_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), /* Game name widgets */ NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_CONNECTION, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_LANGUAGE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS, STR_NULL), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SPECTATORS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_SPECTATORS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), /* 'generate game' and 'load game' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0), EndContainer(), /* 'play scenario' and 'play heightmap' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), }; static const WindowDesc _network_start_server_window_desc( WDP_CENTER, 0, 0, WC_NETWORK_WINDOW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets) ); static void ShowNetworkStartServerWindow() { DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY); new NetworkStartServerWindow(&_network_start_server_window_desc); } struct NetworkLobbyWindow : public Window { CompanyID company; ///< Select company NetworkGameList *server; ///< Selected server NetworkCompanyInfo company_info[MAX_COMPANIES]; Scrollbar *vscroll; NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : Window(), company(INVALID_COMPANY), server(ngl) { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR); this->FinishInitNested(desc, WN_NETWORK_WINDOW_LOBBY); this->OnResize(); } CompanyID NetworkLobbyFindCompanyIndex(byte pos) const { /* Scroll through all this->company_info and get the 'pos' item that is not empty */ for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { if (!StrEmpty(this->company_info[i].company_name)) { if (pos-- == 0) return i; } } return COMPANY_FIRST; } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { case WID_NL_HEADER: size->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; break; case WID_NL_MATRIX: resize->height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM; size->height = 10 * resize->height; break; case WID_NL_DETAILS: size->height = 30 + 11 * FONT_HEIGHT_NORMAL; break; } } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_NL_TEXT: SetDParamStr(0, this->server->info.server_name); break; } } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_NL_DETAILS: this->DrawDetails(r); break; case WID_NL_MATRIX: this->DrawMatrix(r); break; } } virtual void OnPaint() { const NetworkGameInfo *gi = &this->server->info; /* Join button is disabled when no company is selected and for AI companies*/ this->SetWidgetDisabledState(WID_NL_JOIN, this->company == INVALID_COMPANY || GetLobbyCompanyInfo(this->company)->ai); /* Cannot start new company if there are too many */ this->SetWidgetDisabledState(WID_NL_NEW, gi->companies_on >= gi->companies_max); /* Cannot spectate if there are too many spectators */ this->SetWidgetDisabledState(WID_NL_SPECTATE, gi->spectators_on >= gi->spectators_max); this->vscroll->SetCount(gi->companies_on); /* Draw window widgets */ this->DrawWidgets(); } void DrawMatrix(const Rect &r) const { bool rtl = _current_text_dir == TD_RTL; uint left = r.left + WD_FRAMERECT_LEFT; uint right = r.right - WD_FRAMERECT_RIGHT; Dimension lock_size = GetSpriteSize(SPR_LOCK); int lock_width = lock_size.width; int lock_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - lock_size.height) / 2; Dimension profit_size = GetSpriteSize(SPR_PROFIT_LOT); int profit_width = lock_size.width; int profit_y_offset = (this->resize.step_height - WD_MATRIX_TOP - WD_MATRIX_BOTTOM - profit_size.height) / 2; uint text_left = left + (rtl ? lock_width + profit_width + 4 : 0); uint text_right = right - (rtl ? 0 : lock_width + profit_width + 4); uint profit_left = rtl ? left : right - profit_width; uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2; int y = r.top + WD_MATRIX_TOP; /* Draw company list */ int pos = this->vscroll->GetPosition(); while (pos < this->server->info.companies_on) { byte company = NetworkLobbyFindCompanyIndex(pos); bool income = false; if (this->company == company) { GfxFillRect(r.left + 1, y - 2, r.right - 1, y + FONT_HEIGHT_NORMAL, PC_GREY); // show highlighted item with a different colour } DrawString(text_left, text_right, y, this->company_info[company].company_name, TC_BLACK); if (this->company_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, lock_left, y + lock_y_offset); /* If the company's income was positive puts a green dot else a red dot */ if (this->company_info[company].income >= 0) income = true; DrawSprite(income ? SPR_PROFIT_LOT : SPR_PROFIT_NEGATIVE, PAL_NONE, profit_left, y + profit_y_offset); pos++; y += this->resize.step_height; if (pos >= this->vscroll->GetPosition() + this->vscroll->GetCapacity()) break; } } void DrawDetails(const Rect &r) const { const int detail_height = 12 + FONT_HEIGHT_NORMAL + 12; /* Draw info about selected company when it is selected in the left window */ GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 12, STR_NETWORK_GAME_LOBBY_COMPANY_INFO, TC_FROMSTRING, SA_HOR_CENTER); if (this->company == INVALID_COMPANY || StrEmpty(this->company_info[this->company].company_name)) return; int y = r.top + detail_height + 4; const NetworkGameInfo *gi = &this->server->info; SetDParam(0, gi->clients_on); SetDParam(1, gi->clients_max); SetDParam(2, gi->companies_on); SetDParam(3, gi->companies_max); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS); y += FONT_HEIGHT_NORMAL; SetDParamStr(0, this->company_info[this->company].company_name); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_COMPANY_NAME); y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].inaugurated_year); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR); // inauguration year y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].company_value); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VALUE); // company value y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].money); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE); // current balance y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].income); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME); // last year's income y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].performance); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PERFORMANCE); // performance y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].num_vehicle[NETWORK_VEH_TRAIN]); SetDParam(1, this->company_info[this->company].num_vehicle[NETWORK_VEH_LORRY]); SetDParam(2, this->company_info[this->company].num_vehicle[NETWORK_VEH_BUS]); SetDParam(3, this->company_info[this->company].num_vehicle[NETWORK_VEH_SHIP]); SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles y += FONT_HEIGHT_NORMAL; SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]); SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]); SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]); SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]); SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations y += FONT_HEIGHT_NORMAL; SetDParamStr(0, this->company_info[this->company].clients); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_NL_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case WID_NL_MATRIX: { // Company list uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NL_MATRIX); this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v); this->SetDirty(); /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */ if (click_count > 1 && !this->IsWidgetDisabled(WID_NL_JOIN)) this->OnClick(pt, WID_NL_JOIN, 1); break; } case WID_NL_JOIN: // Join company /* Button can be clicked only when it is enabled */ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company); break; case WID_NL_NEW: // New company NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY); break; case WID_NL_SPECTATE: // Spectate game NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR); break; case WID_NL_REFRESH: // Refresh NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data /* Clear the information so removed companies don't remain */ memset(this->company_info, 0, sizeof(this->company_info)); break; } } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_NL_MATRIX); this->GetWidget(WID_NL_MATRIX)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; static const NWidgetPart _nested_network_lobby_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_GAME_LOBBY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_BACKGROUND), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NL_TEXT), SetDataTip(STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN, STR_NULL), SetResize(1, 0), SetPadding(10, 10, 0, 10), NWidget(NWID_SPACER), SetMinimalSize(0, 3), NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), /* Company list. */ NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetDataTip(0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR), NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetResize(0, 1), /* Company info. */ NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NL_DETAILS), SetMinimalSize(232, 0), SetResize(1, 1), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), /* Buttons. */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 3, 10), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_JOIN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_JOIN_COMPANY, STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_NEW), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_NEW_COMPANY, STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_SPECTATE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_GAME_LOBBY_SPECTATE_GAME, STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_REFRESH), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 3, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NL_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 8), EndContainer(), }; static const WindowDesc _network_lobby_window_desc( WDP_CENTER, 0, 0, WC_NETWORK_WINDOW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_network_lobby_window_widgets, lengthof(_nested_network_lobby_window_widgets) ); /** * Show the networklobbywindow with the selected server. * @param ngl Selected game pointer which is passed to the new window. */ static void ShowNetworkLobbyWindow(NetworkGameList *ngl) { DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); } /** * Get the company information of a given company to fill for the lobby. * @param company the company to get the company info struct from. * @return the company info struct to write the (downloaded) data to. */ NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company) { NetworkLobbyWindow *lobby = dynamic_cast(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY)); return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL; } /* The window below gives information about the connected clients * and also makes able to give money to them, kick them (if server) * and stuff like that. */ extern void DrawCompanyIcon(CompanyID cid, int x, int y); /** * Prototype for ClientList actions. * @param ci The information about the current client. */ typedef void ClientList_Action_Proc(const NetworkClientInfo *ci); static const NWidgetPart _nested_client_list_popup_widgets[] = { NWidget(WWT_PANEL, COLOUR_GREY, WID_CLP_PANEL), EndContainer(), }; static const WindowDesc _client_list_popup_desc( WDP_AUTO, 0, 0, WC_CLIENT_LIST_POPUP, WC_CLIENT_LIST, 0, _nested_client_list_popup_widgets, lengthof(_nested_client_list_popup_widgets) ); /* Here we start to define the options out of the menu */ static void ClientList_Kick(const NetworkClientInfo *ci) { NetworkServerKickClient(ci->client_id); } static void ClientList_Ban(const NetworkClientInfo *ci) { NetworkServerKickOrBanIP(ci->client_id, true); } static void ClientList_GiveMoney(const NetworkClientInfo *ci) { ShowNetworkGiveMoneyWindow(ci->client_playas); } static void ClientList_SpeakToClient(const NetworkClientInfo *ci) { ShowNetworkChatQueryWindow(DESTTYPE_CLIENT,ci->client_id); } static void ClientList_SpeakToCompany(const NetworkClientInfo *ci) { ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas); } static void ClientList_SpeakToAll(const NetworkClientInfo *ci) { ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); } /** Popup selection window to chose an action to perform */ struct NetworkClientListPopupWindow : Window { /** Container for actions that can be executed. */ struct ClientListAction { StringID name; ///< Name of the action to execute ClientList_Action_Proc *proc; ///< Action to execute }; uint sel_index; ClientID client_id; Point desired_location; SmallVector actions; ///< Actions to execute /** * Add an action to the list of actions to execute. * @param name the name of the action * @param proc the procedure to execute for the action */ inline void AddAction(StringID name, ClientList_Action_Proc *proc) { ClientListAction *action = this->actions.Append(); action->name = name; action->proc = proc; } NetworkClientListPopupWindow(const WindowDesc *desc, int x, int y, ClientID client_id) : Window(), sel_index(0), client_id(client_id) { this->desired_location.x = x; this->desired_location.y = y; const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); if (_network_own_client_id != ci->client_id) { this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, &ClientList_SpeakToClient); } if (Company::IsValidID(ci->client_playas) || ci->client_playas == COMPANY_SPECTATOR) { this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, &ClientList_SpeakToCompany); } this->AddAction(STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, &ClientList_SpeakToAll); if (_network_own_client_id != ci->client_id) { /* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */ if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) { this->AddAction(STR_NETWORK_CLIENTLIST_GIVE_MONEY, &ClientList_GiveMoney); } } /* A server can kick clients (but not himself) */ if (_network_server && _network_own_client_id != ci->client_id) { this->AddAction(STR_NETWORK_CLIENTLIST_KICK, &ClientList_Kick); this->AddAction(STR_NETWORK_CLIENTLIST_BAN, &ClientList_Ban); } this->InitNested(desc, client_id); CLRBITS(this->flags, WF_WHITE_BORDER); } virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) { return this->desired_location; } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { Dimension d = *size; for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++) { d = maxdim(GetStringBoundingBox(action->name), d); } d.height *= this->actions.Length(); d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; *size = d; } virtual void DrawWidget(const Rect &r, int widget) const { /* Draw the actions */ int sel = this->sel_index; int y = r.top + WD_FRAMERECT_TOP; for (const ClientListAction *action = this->actions.Begin(); action != this->actions.End(); action++, y += FONT_HEIGHT_NORMAL) { TextColour colour; if (sel-- == 0) { // Selected item, highlight it GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK); colour = TC_WHITE; } else { colour = TC_BLACK; } DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, action->name, colour); } } virtual void OnMouseLoop() { /* We selected an action */ uint index = (_cursor.pos.y - this->top - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL; if (_left_button_down) { if (index == this->sel_index || index >= this->actions.Length()) return; this->sel_index = index; this->SetDirty(); } else { if (index < this->actions.Length() && _cursor.pos.y >= this->top) { const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(this->client_id); if (ci != NULL) this->actions[index].proc(ci); } DeleteWindowByClass(WC_CLIENT_LIST_POPUP); } } }; /** * Show the popup (action list) */ static void PopupClientList(ClientID client_id, int x, int y) { DeleteWindowByClass(WC_CLIENT_LIST_POPUP); if (NetworkClientInfo::GetByClientID(client_id) == NULL) return; new NetworkClientListPopupWindow(&_client_list_popup_desc, x, y, client_id); } static const NWidgetPart _nested_client_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_PANEL), SetMinimalSize(250, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), SetResize(1, 1), EndContainer(), }; static const WindowDesc _client_list_desc( WDP_AUTO, 0, 0, WC_CLIENT_LIST, WC_NONE, 0, _nested_client_list_widgets, lengthof(_nested_client_list_widgets) ); /** * Main handle for clientlist */ struct NetworkClientListWindow : Window { int selected_item; uint server_client_width; uint company_icon_width; NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(), selected_item(-1) { this->InitNested(desc, window_number); } /** * Finds the amount of clients and set the height correct */ bool CheckClientListHeight() { int num = 0; const NetworkClientInfo *ci; /* Should be replaced with a loop through all clients */ FOR_ALL_CLIENT_INFOS(ci) { if (ci->client_playas != COMPANY_INACTIVE_CLIENT) num++; } num *= FONT_HEIGHT_NORMAL; int diff = (num + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM) - (this->GetWidget(WID_CL_PANEL)->current_y); /* If height is changed */ if (diff != 0) { ResizeWindow(this, 0, diff); return false; } return true; } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_CL_PANEL) return; this->server_client_width = max(GetStringBoundingBox(STR_NETWORK_SERVER).width, GetStringBoundingBox(STR_NETWORK_CLIENT).width) + WD_FRAMERECT_RIGHT; this->company_icon_width = GetSpriteSize(SPR_COMPANY_ICON).width + WD_FRAMERECT_LEFT; uint width = 100; // Default width const NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS(ci) { width = max(width, GetStringBoundingBox(ci->client_name).width); } size->width = WD_FRAMERECT_LEFT + this->server_client_width + this->company_icon_width + width + WD_FRAMERECT_RIGHT; } virtual void OnPaint() { /* Check if we need to reset the height */ if (!this->CheckClientListHeight()) return; this->DrawWidgets(); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_CL_PANEL) return; bool rtl = _current_text_dir == TD_RTL; int icon_y_offset = 1 + (FONT_HEIGHT_NORMAL - 10) / 2; uint y = r.top + WD_FRAMERECT_TOP; uint left = r.left + WD_FRAMERECT_LEFT; uint right = r.right - WD_FRAMERECT_RIGHT; uint type_icon_width = this->server_client_width + this->company_icon_width; uint type_left = rtl ? right - this->server_client_width : left; uint type_right = rtl ? right : left + this->server_client_width - 1; uint icon_left = rtl ? right - type_icon_width + WD_FRAMERECT_LEFT : left + this->server_client_width; uint name_left = rtl ? left : left + type_icon_width; uint name_right = rtl ? right - type_icon_width : right; int i = 0; const NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS(ci) { TextColour colour; if (this->selected_item == i++) { // Selected item, highlight it GfxFillRect(r.left + 1, y, r.right - 1, y + FONT_HEIGHT_NORMAL - 1, PC_BLACK); colour = TC_WHITE; } else { colour = TC_BLACK; } if (ci->client_id == CLIENT_ID_SERVER) { DrawString(type_left, type_right, y, STR_NETWORK_SERVER, colour); } else { DrawString(type_left, type_right, y, STR_NETWORK_CLIENT, colour); } /* Filter out spectators */ if (Company::IsValidID(ci->client_playas)) DrawCompanyIcon(ci->client_playas, icon_left, y + icon_y_offset); DrawString(name_left, name_right, y, ci->client_name, colour); y += FONT_HEIGHT_NORMAL; } } virtual void OnClick(Point pt, int widget, int click_count) { /* Show the popup with option */ if (this->selected_item != -1) { NetworkClientInfo *ci; int client_no = this->selected_item; FOR_ALL_CLIENT_INFOS(ci) { if (client_no == 0) break; client_no--; } if (ci != NULL) PopupClientList(ci->client_id, pt.x + this->left, pt.y + this->top); } } virtual void OnMouseOver(Point pt, int widget) { /* -1 means we left the current window */ if (pt.y == -1) { this->selected_item = -1; this->SetDirty(); return; } /* Find the new selected item (if any) */ pt.y -= this->GetWidget(WID_CL_PANEL)->pos_y; int item = -1; if (IsInsideMM(pt.y, WD_FRAMERECT_TOP, this->GetWidget(WID_CL_PANEL)->current_y - WD_FRAMERECT_BOTTOM)) { item = (pt.y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL; } /* It did not change.. no update! */ if (item == this->selected_item) return; this->selected_item = item; /* Repaint */ this->SetDirty(); } }; void ShowClientList() { AllocateWindowDescFront(&_client_list_desc, 0); } NetworkJoinStatus _network_join_status; ///< The status of joining. uint8 _network_join_waiting; ///< The number of clients waiting in front of us. uint32 _network_join_bytes; ///< The number of bytes we already downloaded. uint32 _network_join_bytes_total; ///< The total number of bytes to download. struct NetworkJoinStatusWindow : Window { NetworkPasswordType password_type; NetworkJoinStatusWindow(const WindowDesc *desc) : Window() { this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_JOIN); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_NJS_BACKGROUND) return; uint8 progress; // used for progress bar DrawString(r.left + 2, r.right - 2, r.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER); switch (_network_join_status) { case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: progress = 10; // first two stages 10% break; case NETWORK_JOIN_STATUS_WAITING: SetDParam(0, _network_join_waiting); DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER); progress = 15; // third stage is 15% break; case NETWORK_JOIN_STATUS_DOWNLOADING: SetDParam(0, _network_join_bytes); SetDParam(1, _network_join_bytes_total); DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER); if (_network_join_bytes_total == 0) { progress = 15; // We don't have the final size yet; the server is still compressing! break; } /* FALL THROUGH */ default: // Waiting is 15%, so the resting receivement of map is maximum 70% progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total; } /* Draw nice progress bar :) */ DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_NJS_BACKGROUND) return; size->height = 25 + 2 * FONT_HEIGHT_NORMAL; /* Account for the statuses */ uint width = 0; for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) { width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width); } /* For the number of waiting (other) players */ SetDParam(0, 255); width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width); /* Account for downloading ~ 10 MiB */ SetDParam(0, 10000000); SetDParam(1, 10000000); width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width); width = max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width); /* Give a bit more clearing for the widest strings than strictly needed */ size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10; } virtual void OnClick(Point pt, int widget, int click_count) { if (widget == WID_NJS_CANCELOK) { // Disconnect button NetworkDisconnect(); SwitchToMode(SM_MENU); ShowNetworkGameWindow(); } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) { NetworkDisconnect(); ShowNetworkGameWindow(); return; } switch (this->password_type) { case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break; case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break; default: NOT_REACHED(); } } }; static const NWidgetPart _nested_network_join_status_window_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 4), EndContainer(), }; static const WindowDesc _network_join_status_window_desc( WDP_CENTER, 0, 0, WC_NETWORK_STATUS_WINDOW, WC_NONE, WDF_MODAL, _nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets) ); void ShowJoinStatusWindow() { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); new NetworkJoinStatusWindow(&_network_join_status_window_desc); } void ShowNetworkNeedPassword(NetworkPasswordType npt) { NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); if (w == NULL) return; w->password_type = npt; StringID caption; switch (npt) { default: NOT_REACHED(); case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; } ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_NONE); } struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow { NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(lengthof(_settings_client.network.default_company_pass)) { this->InitNested(desc, 0); this->parent = parent; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size); this->SetFocusedWidget(WID_NCP_PASSWORD); } void OnOk() { if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) { snprintf(_settings_client.network.default_company_pass, lengthof(_settings_client.network.default_company_pass), "%s", this->edit_str_buf); } NetworkChangeCompanyPassword(_local_company, this->edit_str_buf); } virtual void OnPaint() { this->DrawWidgets(); this->DrawEditBox(WID_NCP_PASSWORD); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_NCP_OK: this->OnOk(); /* FALL THROUGH */ case WID_NCP_CANCEL: delete this; break; case WID_NCP_SAVE_AS_DEFAULT_PASSWORD: this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD); this->SetDirty(); break; } } virtual void OnMouseLoop() { this->HandleEditBox(4); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; switch (this->HandleEditBoxKey(WID_NCP_PASSWORD, key, keycode, state)) { default: break; case HEBR_CONFIRM: this->OnOk(); /* FALL THROUGH */ case HEBR_CANCEL: delete this; break; } return state; } virtual void OnOpenOSKWindow(int wid) { ShowOnScreenKeyboard(this, wid, WID_NCP_CANCEL, WID_NCP_OK); } }; static const NWidgetPart _nested_network_company_password_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(5, 5, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5), NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK), EndContainer(), }; static const WindowDesc _network_company_password_window_desc( WDP_AUTO, 0, 0, WC_COMPANY_PASSWORD_WINDOW, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets) ); void ShowNetworkCompanyPasswordWindow(Window *parent) { DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent); } #endif /* ENABLE_NETWORK */