/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_chat_gui.cpp GUI for handling chat messages. */ #include /* va_list */ #ifdef ENABLE_NETWORK #include "../stdafx.h" #include "../strings_func.h" #include "../blitter/factory.hpp" #include "../console_func.h" #include "../video/video_driver.hpp" #include "../querystring_gui.h" #include "../town.h" #include "../window_func.h" #include "../core/geometry_func.hpp" #include "network.h" #include "network_client.h" #include "network_base.h" #include "../widgets/network_chat_widget.h" #include "table/strings.h" /** The draw buffer must be able to contain the chat message, client name and the "[All]" message, * some spaces and possible translations of [All] to other languages. */ assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40); /** Spacing between chat lines. */ static const uint NETWORK_CHAT_LINE_SPACING = 3; /** Container for a message. */ struct ChatMessage { char message[DRAW_STRING_BUFFER]; ///< The action message. TextColour colour; ///< The colour of the message. uint32 remove_time; ///< The time to remove the message. }; /* used for chat window */ static ChatMessage *_chatmsg_list = NULL; ///< The actual chat message list. static bool _chatmessage_dirty = false; ///< Does the chat message need repainting? static bool _chatmessage_visible = false; ///< Is a chat message visible. static bool _chat_tab_completion_active; ///< Whether tab completion is active. static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show. /** * The chatbox grows from the bottom so the coordinates are pixels from * the left and pixels from the bottom. The height is the maximum height. */ static PointDimension _chatmsg_box; static uint8 *_chatmessage_backup = NULL; ///< Backup in case text is moved. /** * Count the chat messages. * @return The number of chat messages. */ static inline uint GetChatMessageCount() { uint i = 0; for (; i < MAX_CHAT_MESSAGES; i++) { if (_chatmsg_list[i].message[0] == '\0') break; } return i; } /** * Add a text message to the 'chat window' to be shown * @param colour The colour this message is to be shown in * @param duration The duration of the chat message in seconds * @param message message itself in printf() style */ void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) { char buf[DRAW_STRING_BUFFER]; const char *bufp; va_list va; uint msg_count; uint16 lines; va_start(va, message); vsnprintf(buf, lengthof(buf), message, va); va_end(va); Utf8TrimString(buf, DRAW_STRING_BUFFER); /* Force linebreaks for strings that are too long */ lines = GB(FormatStringLinebreaks(buf, lastof(buf), _chatmsg_box.width - 8), 0, 16) + 1; if (lines >= MAX_CHAT_MESSAGES) return; msg_count = GetChatMessageCount(); /* We want to add more chat messages than there is free space for, remove 'old' */ if (lines > MAX_CHAT_MESSAGES - msg_count) { int i = lines - (MAX_CHAT_MESSAGES - msg_count); memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i)); msg_count = MAX_CHAT_MESSAGES - lines; } for (bufp = buf; lines != 0; lines--) { ChatMessage *cmsg = &_chatmsg_list[msg_count++]; strecpy(cmsg->message, bufp, lastof(cmsg->message)); /* The default colour for a message is company colour. Replace this with * white for any additional lines */ cmsg->colour = (bufp == buf && (colour & TC_IS_PALETTE_COLOUR)) ? colour : TC_WHITE; cmsg->remove_time = _realtime_tick + duration * 1000; bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string } _chatmessage_dirty = true; } /** Initialize all font-dependent chat box sizes. */ void NetworkReInitChatBoxSize() { _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL; _chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 2; _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel()); } /** Initialize all buffers of the chat visualisation. */ void NetworkInitChatMessage() { MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height; _chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height); _chatmsg_box.x = 10; _chatmsg_box.width = _settings_client.gui.network_chat_box_width; NetworkReInitChatBoxSize(); _chatmessage_visible = false; for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) { _chatmsg_list[i].message[0] = '\0'; } } /** Hide the chatbox */ void NetworkUndrawChatMessage() { /* Sometimes we also need to hide the cursor * This is because both textmessage and the cursor take a shot of the * screen before drawing. * Now the textmessage takes his shot and paints his data before the cursor * does, so in the shot of the cursor is the screen-data of the textmessage * included when the cursor hangs somewhere over the textmessage. To * avoid wrong repaints, we undraw the cursor in that case, and everything * looks nicely ;) * (and now hope this story above makes sense to you ;)) */ if (_cursor.visible && _cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x && _cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width && _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height && _cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) { UndrawMouseCursor(); } if (_chatmessage_visible) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = max(height + y, min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; _chatmessage_visible = false; /* Put our 'shot' back to the screen */ blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); /* And make sure it is updated next time */ _video_driver->MakeDirty(x, y, width, height); _chatmessage_dirty = true; } } /** Check if a message is expired. */ void NetworkChatMessageLoop() { for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) { ChatMessage *cmsg = &_chatmsg_list[i]; if (cmsg->message[0] == '\0') continue; /* Message has expired, remove from the list */ if (cmsg->remove_time < _realtime_tick) { /* Move the remaining messages over the current message */ if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1)); /* Mark the last item as empty */ _chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0'; _chatmessage_dirty = true; /* Go one item back, because we moved the array 1 to the left */ i--; } } } /** Draw the chat message-box */ void NetworkDrawChatMessage() { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); if (!_chatmessage_dirty) return; /* First undraw if needed */ NetworkUndrawChatMessage(); if (_iconsole_mode == ICONSOLE_FULL) return; /* Check if we have anything to draw at all */ uint count = GetChatMessageCount(); if (count == 0) return; int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = max(height + y, min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel())); /* Make a copy of the screen as it is before painting (for undraw) */ blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); _cur_dpi = &_screen; // switch to _screen painting /* Paint a half-transparent box behind the chat messages */ GfxFillRect( _chatmsg_box.x, _screen.height - _chatmsg_box.y - count * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) - 2, _chatmsg_box.x + _chatmsg_box.width - 1, _screen.height - _chatmsg_box.y - 2, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background ); /* Paint the chat messages starting with the lowest at the bottom */ for (uint y = FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING; count-- != 0; y += (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING)) { DrawString(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].message, _chatmsg_list[count].colour); } /* Make sure the data is updated next flush */ _video_driver->MakeDirty(x, y, width, height); _chatmessage_visible = true; _chatmessage_dirty = false; } /** * Send an actual chat message. * @param buf The message to send. * @param type The type of destination. * @param dest The actual destination index. */ static void SendChat(const char *buf, DestType type, int dest) { if (StrEmpty(buf)) return; if (!_network_server) { MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0); } else { NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER); } } /** Window to enter the chat message in. */ struct NetworkChatWindow : public QueryStringBaseWindow { DestType dtype; ///< The type of destination. StringID dest_string; ///< String representation of the destination. int dest; ///< The identifier of the destination. /** * Create a chat input window. * @param desc Description of the looks of the window. * @param type The type of destination. * @param dest The actual destination index. */ NetworkChatWindow(const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(NETWORK_CHAT_LENGTH) { this->dtype = type; this->dest = dest; this->cancel_button = WID_NC_CLOSE; this->ok_button = WID_NC_SENDBUTTON; this->afilter = CS_ALPHANUMERAL; this->text.Initialize(this->edit_str_buf, this->edit_str_size); static const StringID chat_captions[] = { STR_NETWORK_CHAT_ALL_CAPTION, STR_NETWORK_CHAT_COMPANY_CAPTION, STR_NETWORK_CHAT_CLIENT_CAPTION }; assert((uint)this->dtype < lengthof(chat_captions)); this->dest_string = chat_captions[this->dtype]; this->InitNested(desc, type); this->SetFocusedWidget(WID_NC_TEXTBOX); InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height); _chat_tab_completion_active = false; PositionNetworkChatWindow(this); } ~NetworkChatWindow() { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); } /** * Find the next item of the list of things that can be auto-completed. * @param item The current indexed item to return. This function can, and most * likely will, alter item, to skip empty items in the arrays. * @return Returns the char that matched to the index. */ const char *ChatTabCompletionNextItem(uint *item) { static char chat_tab_temp_buffer[64]; /* First, try clients */ if (*item < MAX_CLIENT_SLOTS) { /* Skip inactive clients */ NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS_FROM(ci, *item) { *item = ci->index; return ci->client_name; } *item = MAX_CLIENT_SLOTS; } /* Then, try townnames * Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) { const Town *t; FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) { /* Get the town-name via the string-system */ SetDParam(0, t->index); GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer)); return &chat_tab_temp_buffer[0]; } } return NULL; } /** * Find what text to complete. It scans for a space from the left and marks * the word right from that as to complete. It also writes a \0 at the * position of the space (if any). If nothing found, buf is returned. */ static char *ChatTabCompletionFindText(char *buf) { char *p = strrchr(buf, ' '); if (p == NULL) return buf; *p = '\0'; return p + 1; } /** * See if we can auto-complete the current text of the user. */ void ChatTabCompletion() { static char _chat_tab_completion_buf[NETWORK_CHAT_LENGTH]; assert(this->edit_str_size == lengthof(_chat_tab_completion_buf)); Textbuf *tb = &this->text; size_t len, tb_len; uint item; char *tb_buf, *pre_buf; const char *cur_name; bool second_scan = false; item = 0; /* Copy the buffer so we can modify it without damaging the real data */ pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); tb_buf = ChatTabCompletionFindText(pre_buf); tb_len = strlen(tb_buf); while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { item++; if (_chat_tab_completion_active) { /* We are pressing TAB again on the same name, is there another name * that starts with this? */ if (!second_scan) { size_t offset; size_t length; /* If we are completing at the begin of the line, skip the ': ' we added */ if (tb_buf == pre_buf) { offset = 0; length = (tb->bytes - 1) - 2; } else { /* Else, find the place we are completing at */ offset = strlen(pre_buf) + 1; length = (tb->bytes - 1) - offset; } /* Compare if we have a match */ if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; continue; } /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ } len = strlen(cur_name); if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { /* Save the data it was before completion */ if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); _chat_tab_completion_active = true; /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ if (pre_buf == tb_buf) { snprintf(tb->buf, this->edit_str_size, "%s: ", cur_name); } else { snprintf(tb->buf, this->edit_str_size, "%s %s", pre_buf, cur_name); } /* Update the textbuffer */ this->text.UpdateSize(); this->SetDirty(); free(pre_buf); return; } } if (second_scan) { /* We walked all posibilities, and the user presses tab again.. revert to original text */ strcpy(tb->buf, _chat_tab_completion_buf); _chat_tab_completion_active = false; /* Update the textbuffer */ this->text.UpdateSize(); this->SetDirty(); } free(pre_buf); } virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) { Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height }; return pt; } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_NC_DESTINATION) return; if (this->dtype == DESTTYPE_CLIENT) { SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name); } Dimension d = GetStringBoundingBox(this->dest_string); d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; *size = maxdim(*size, d); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_NC_DESTINATION) return; if (this->dtype == DESTTYPE_CLIENT) { SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name); } DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, this->dest_string, TC_BLACK, SA_RIGHT); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { /* Send */ case WID_NC_SENDBUTTON: SendChat(this->text.buf, this->dtype, this->dest); /* FALL THROUGH */ case WID_NC_CLOSE: /* Cancel */ delete this; break; } } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (keycode == WKC_TAB) { ChatTabCompletion(); state = ES_HANDLED; } else { _chat_tab_completion_active = false; this->HandleEditBoxKey(WID_NC_TEXTBOX, key, keycode, state); } return state; } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (data == this->dest) delete this; } }; /** The widgets of the chat window. */ static const NWidgetPart _nested_chat_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY, WID_NC_CLOSE), NWidget(WWT_PANEL, COLOUR_GREY, WID_NC_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_GREY, WID_NC_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NULL, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NC_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0), SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NC_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL), EndContainer(), EndContainer(), EndContainer(), }; /** The description of the chat window. */ static const WindowDesc _chat_window_desc( WDP_MANUAL, 640, 14, // x, y, width, height WC_SEND_NETWORK_MSG, WC_NONE, 0, _nested_chat_window_widgets, lengthof(_nested_chat_window_widgets) ); /** * Show the chat window. * @param type The type of destination. * @param dest The actual destination index. */ void ShowNetworkChatQueryWindow(DestType type, int dest) { DeleteWindowByClass(WC_SEND_NETWORK_MSG); new NetworkChatWindow(&_chat_window_desc, type, dest); } #endif /* ENABLE_NETWORK */