/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_base.h Base core network types and some helper functions to access them. */ #ifndef NETWORK_BASE_H #define NETWORK_BASE_H #include "network_type.h" #include "core/address.h" #include "../core/pool_type.hpp" #include "../company_type.h" #include "../date_type.h" /** Type for the pool with client information. */ typedef Pool NetworkClientInfoPool; extern NetworkClientInfoPool _networkclientinfo_pool; /** Container for all information known about a client. */ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_pool> { ClientID client_id; ///< Client identifier (same as ClientState->client_id) std::string client_name; ///< Name of the client CompanyID client_playas; ///< As which company is this client playing (CompanyID) Date join_date; ///< Gamedate the client has joined /** * Create a new client. * @param client_id The unique identifier of the client. */ NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {} ~NetworkClientInfo(); static NetworkClientInfo *GetByClientID(ClientID client_id); }; #endif /* NETWORK_BASE_H */