/* $Id$ */ /** @file network.h Basic functions/variables used all over the place. */ #ifndef NETWORK_H #define NETWORK_H #include "../company_type.h" #ifdef ENABLE_NETWORK void NetworkStartUp(); void NetworkShutDown(); void NetworkDrawChatMessage(); extern bool _networking; ///< are we in networking mode? extern bool _network_server; ///< network-server is active extern bool _network_available; ///< is network mode available? extern bool _network_dedicated; ///< are we a dedicated server? extern bool _is_network_server; ///< Does this client wants to be a network-server? #else /* ENABLE_NETWORK */ /* Network function stubs when networking is disabled */ static inline void NetworkStartUp() {} static inline void NetworkShutDown() {} static inline void NetworkDrawChatMessage() {} #define _networking 0 #define _network_server 0 #define _network_available 0 #define _network_dedicated 0 #define _is_network_server 0 #endif /* ENABLE_NETWORK */ /** As which company do we play? */ extern CompanyID _network_playas; #endif /* NETWORK_H */