/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file core/udp.cpp Basic functions to receive and send UDP packets. */ #ifdef ENABLE_NETWORK #include "../../stdafx.h" #include "../../date_func.h" #include "../../debug.h" #include "udp.h" /** * Create an UDP socket but don't listen yet. * @param bind the addresses to bind to. */ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind) { if (bind != NULL) { for (NetworkAddress *addr = bind->Begin(); addr != bind->End(); addr++) { *this->bind.Append() = *addr; } } else { /* As hostname NULL and port 0/NULL don't go well when * resolving it we need to add an address for each of * the address families we support. */ *this->bind.Append() = NetworkAddress(NULL, 0, AF_INET); *this->bind.Append() = NetworkAddress(NULL, 0, AF_INET6); } } /** * Start listening on the given host and port. * @return true if at least one port is listening */ bool NetworkUDPSocketHandler::Listen() { /* Make sure socket is closed */ this->Close(); for (NetworkAddress *addr = this->bind.Begin(); addr != this->bind.End(); addr++) { addr->Listen(SOCK_DGRAM, &this->sockets); } return this->sockets.Length() != 0; } /** * Close the given UDP socket */ void NetworkUDPSocketHandler::Close() { for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { closesocket(s->second); } this->sockets.Clear(); } NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection(bool error) { NetworkSocketHandler::CloseConnection(error); return NETWORK_RECV_STATUS_OKAY; } /** * Send a packet over UDP * @param p the packet to send * @param recv the receiver (target) of the packet * @param all send the packet using all sockets that can send it * @param broadcast whether to send a broadcast message */ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool all, bool broadcast) { if (this->sockets.Length() == 0) this->Listen(); for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { /* Make a local copy because if we resolve it we cannot * easily unresolve it so we can resolve it later again. */ NetworkAddress send(*recv); /* Not the same type */ if (!send.IsFamily(s->first.GetAddress()->ss_family)) continue; p->PrepareToSend(); #ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */ if (broadcast) { /* Enable broadcast */ unsigned long val = 1; setsockopt(s->second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)); } #endif /* Send the buffer */ int res = sendto(s->second, (const char*)p->buffer, p->size, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString()); /* Check for any errors, but ignore it otherwise */ if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %i", send.GetAddressAsString(), GET_LAST_ERROR()); if (!all) break; } } /** * Receive a packet at UDP level */ void NetworkUDPSocketHandler::ReceivePackets() { for (SocketList::iterator s = this->sockets.Begin(); s != this->sockets.End(); s++) { for (int i = 0; i < 1000; i++) { // Do not infinitely loop when DoSing with UDP struct sockaddr_storage client_addr; memset(&client_addr, 0, sizeof(client_addr)); Packet p(this); socklen_t client_len = sizeof(client_addr); /* Try to receive anything */ SetNonBlocking(s->second); // Some OSes seem to lose the non-blocking status of the socket int nbytes = recvfrom(s->second, (char*)p.buffer, SEND_MTU, 0, (struct sockaddr *)&client_addr, &client_len); /* Did we get the bytes for the base header of the packet? */ if (nbytes <= 0) break; // No data, i.e. no packet if (nbytes <= 2) continue; // Invalid data; try next packet NetworkAddress address(client_addr, client_len); p.PrepareToRead(); /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (nbytes != p.size) { DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString()); continue; } /* Handle the packet */ this->HandleUDPPacket(&p, &address); } } } /** * Serializes the NetworkGameInfo struct to the packet * @param p the packet to write the data to * @param info the NetworkGameInfo struct to serialize */ void NetworkUDPSocketHandler::SendNetworkGameInfo(Packet *p, const NetworkGameInfo *info) { p->Send_uint8 (NETWORK_GAME_INFO_VERSION); /* * Please observe the order. * The parts must be read in the same order as they are sent! */ /* Update the documentation in udp.h on changes * to the NetworkGameInfo wire-protocol! */ /* NETWORK_GAME_INFO_VERSION = 4 */ { /* Only send the GRF Identification (GRF_ID and MD5 checksum) of * the GRFs that are needed, i.e. the ones that the server has * selected in the NewGRF GUI and not the ones that are used due * to the fact that they are in [newgrf-static] in openttd.cfg */ const GRFConfig *c; uint count = 0; /* Count number of GRFs to send information about */ for (c = info->grfconfig; c != NULL; c = c->next) { if (!HasBit(c->flags, GCF_STATIC)) count++; } p->Send_uint8 (count); // Send number of GRFs /* Send actual GRF Identifications */ for (c = info->grfconfig; c != NULL; c = c->next) { if (!HasBit(c->flags, GCF_STATIC)) this->SendGRFIdentifier(p, &c->ident); } } /* NETWORK_GAME_INFO_VERSION = 3 */ p->Send_uint32(info->game_date); p->Send_uint32(info->start_date); /* NETWORK_GAME_INFO_VERSION = 2 */ p->Send_uint8 (info->companies_max); p->Send_uint8 (info->companies_on); p->Send_uint8 (info->spectators_max); /* NETWORK_GAME_INFO_VERSION = 1 */ p->Send_string(info->server_name); p->Send_string(info->server_revision); p->Send_uint8 (info->server_lang); p->Send_bool (info->use_password); p->Send_uint8 (info->clients_max); p->Send_uint8 (info->clients_on); p->Send_uint8 (info->spectators_on); p->Send_string(info->map_name); p->Send_uint16(info->map_width); p->Send_uint16(info->map_height); p->Send_uint8 (info->map_set); p->Send_bool (info->dedicated); } /** * Deserializes the NetworkGameInfo struct from the packet * @param p the packet to read the data from * @param info the NetworkGameInfo to deserialize into */ void NetworkUDPSocketHandler::ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info) { static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11 info->game_info_version = p->Recv_uint8(); /* * Please observe the order. * The parts must be read in the same order as they are sent! */ /* Update the documentation in udp.h on changes * to the NetworkGameInfo wire-protocol! */ switch (info->game_info_version) { case 4: { GRFConfig **dst = &info->grfconfig; uint i; uint num_grfs = p->Recv_uint8(); /* Broken/bad data. It cannot have that many NewGRFs. */ if (num_grfs > NETWORK_MAX_GRF_COUNT) return; for (i = 0; i < num_grfs; i++) { GRFConfig *c = new GRFConfig(); this->ReceiveGRFIdentifier(p, &c->ident); this->HandleIncomingNetworkGameInfoGRFConfig(c); /* Append GRFConfig to the list */ *dst = c; dst = &c->next; } /* FALL THROUGH */ } case 3: info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE); info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE); /* FALL THROUGH */ case 2: info->companies_max = p->Recv_uint8 (); info->companies_on = p->Recv_uint8 (); info->spectators_max = p->Recv_uint8 (); /* FALL THROUGH */ case 1: p->Recv_string(info->server_name, sizeof(info->server_name)); p->Recv_string(info->server_revision, sizeof(info->server_revision)); info->server_lang = p->Recv_uint8 (); info->use_password = p->Recv_bool (); info->clients_max = p->Recv_uint8 (); info->clients_on = p->Recv_uint8 (); info->spectators_on = p->Recv_uint8 (); if (info->game_info_version < 3) { // 16 bits dates got scrapped and are read earlier info->game_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR; info->start_date = p->Recv_uint16() + DAYS_TILL_ORIGINAL_BASE_YEAR; } p->Recv_string(info->map_name, sizeof(info->map_name)); info->map_width = p->Recv_uint16(); info->map_height = p->Recv_uint16(); info->map_set = p->Recv_uint8 (); info->dedicated = p->Recv_bool (); if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0; if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0; } } /** * Defines a simple (switch) case for each network packet * @param type the packet type to create the case for */ #define UDP_COMMAND(type) case type: this->NetworkPacketReceive_ ## type ## _command(p, client_addr); break; /** * Handle an incoming packets by sending it to the correct function. * @param p the received packet * @param client_addr the sender of the packet */ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_addr) { PacketUDPType type; /* New packet == new client, which has not quit yet */ this->Reopen(); type = (PacketUDPType)p->Recv_uint8(); switch (this->HasClientQuit() ? PACKET_UDP_END : type) { case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break; case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break; case PACKET_UDP_CLIENT_DETAIL_INFO: this->Receive_CLIENT_DETAIL_INFO(p, client_addr); break; case PACKET_UDP_SERVER_DETAIL_INFO: this->Receive_SERVER_DETAIL_INFO(p, client_addr); break; case PACKET_UDP_SERVER_REGISTER: this->Receive_SERVER_REGISTER(p, client_addr); break; case PACKET_UDP_MASTER_ACK_REGISTER: this->Receive_MASTER_ACK_REGISTER(p, client_addr); break; case PACKET_UDP_CLIENT_GET_LIST: this->Receive_CLIENT_GET_LIST(p, client_addr); break; case PACKET_UDP_MASTER_RESPONSE_LIST: this->Receive_MASTER_RESPONSE_LIST(p, client_addr); break; case PACKET_UDP_SERVER_UNREGISTER: this->Receive_SERVER_UNREGISTER(p, client_addr); break; case PACKET_UDP_CLIENT_GET_NEWGRFS: this->Receive_CLIENT_GET_NEWGRFS(p, client_addr); break; case PACKET_UDP_SERVER_NEWGRFS: this->Receive_SERVER_NEWGRFS(p, client_addr); break; case PACKET_UDP_MASTER_SESSION_KEY: this->Receive_MASTER_SESSION_KEY(p, client_addr); break; default: if (this->HasClientQuit()) { DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, client_addr->GetAddressAsString()); } else { DEBUG(net, 0, "[udp] received illegal packet from %s", client_addr->GetAddressAsString()); } break; } } /** * Helper for logging receiving invalid packets. * @param type The received packet type. * @param client_addr The address we received the packet from. */ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress *client_addr) { DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, client_addr->GetAddressAsString()); } void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); } void NetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_DETAIL_INFO, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_DETAIL_INFO, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_REGISTER, client_addr); } void NetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_ACK_REGISTER, client_addr); } void NetworkUDPSocketHandler::Receive_CLIENT_GET_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_LIST, client_addr); } void NetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_RESPONSE_LIST, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_UNREGISTER, client_addr); } void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); } void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); } #endif /* ENABLE_NETWORK */