/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file tcp_http.h Basic functions to receive and send HTTP TCP packets. */ #ifndef NETWORK_CORE_TCP_HTTP_H #define NETWORK_CORE_TCP_HTTP_H #include "tcp.h" #ifdef ENABLE_NETWORK /** Callback for when the HTTP handler has something to tell us. */ struct HTTPCallback { /** * An error has occurred and the connection has been closed. * @note HTTP socket handler is closed/freed. */ virtual void OnFailure() = 0; /** * We're receiving data. * @param data the received data, NULL when all data has been received. * @param length the amount of received data, 0 when all data has been received. * @note When NULL is sent the HTTP socket handler is closed/freed. */ virtual void OnReceiveData(const char *data, size_t length) = 0; /** Silentium */ virtual ~HTTPCallback() {} }; /** Base socket handler for HTTP traffic. */ class NetworkHTTPSocketHandler : public NetworkSocketHandler { private: char recv_buffer[4096]; ///< Partially received message. int recv_pos; ///< Current position in buffer. int recv_length; ///< Length of the data still retrieving. HTTPCallback *callback; ///< The callback to call for the incoming data. const char *data; ///< The (POST) data we might want to forward (to a redirect). int redirect_depth; ///< The depth of the redirection. int HandleHeader(); int Receive(); public: SOCKET sock; ///< The socket currently connected to /** * Whether this socket is currently bound to a socket. * @return true when the socket is bound, false otherwise */ bool IsConnected() const { return this->sock != INVALID_SOCKET; } virtual NetworkRecvStatus CloseConnection(bool error = true); NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback, const char *host, const char *url, const char *data, int depth); ~NetworkHTTPSocketHandler(); static int Connect(char *uri, HTTPCallback *callback, const char *data = NULL, int depth = 0); static void HTTPReceive(); }; /** Connect with a HTTP server and do ONE query. */ class NetworkHTTPContentConnecter : TCPConnecter { HTTPCallback *callback; ///< Callback to tell that we received some data (or won't). const char *url; ///< The URL we want to get at the server. const char *data; ///< The data to send int depth; ///< How far we have recursed public: /** * Start the connecting. * @param address the address to connect to * @param callback the callback for HTTP retrieval * @param url the url at the server * @param data the data to send * @param depth the depth (redirect recursion) of the queries */ NetworkHTTPContentConnecter(const NetworkAddress &address, HTTPCallback *callback, const char *url, const char *data = NULL, int depth = 0) : TCPConnecter(address), callback(callback), url(stredup(url)), data(data), depth(depth) { } /** Free all our allocated data. */ ~NetworkHTTPContentConnecter() { free(this->url); } virtual void OnFailure() { this->callback->OnFailure(); free(this->data); } virtual void OnConnect(SOCKET s) { new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth); /* We've relinquished control of data now. */ this->data = NULL; } }; #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_TCP_HTTP_H */