/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file tcp_admin.h Basic functions to receive and send TCP packets to and from the admin network. */ #ifndef NETWORK_CORE_TCP_ADMIN_H #define NETWORK_CORE_TCP_ADMIN_H #include "os_abstraction.h" #include "tcp.h" #include "../network_type.h" #include "../../core/pool_type.hpp" #ifdef ENABLE_NETWORK /** * Enum with types of TCP packets specific to the admin network. * This protocol may only be extended to ensure stability. */ enum PacketAdminType { ADMIN_PACKET_ADMIN_JOIN, ///< The admin announces and authenticates itself to the server. ADMIN_PACKET_ADMIN_QUIT, ///< The admin tells the server that it is quitting. ADMIN_PACKET_SERVER_FULL = 100, ///< The server tells the admin it cannot accept the admin. ADMIN_PACKET_SERVER_BANNED, ///< The server tells the admin it is banned. ADMIN_PACKET_SERVER_ERROR, ///< The server tells the admin an error has occurred. ADMIN_PACKET_SERVER_PROTOCOL, ///< The server tells the admin its protocol version. ADMIN_PACKET_SERVER_WELCOME, ///< The server welcomes the admin to a game. ADMIN_PACKET_SERVER_NEWGAME, ///< The server tells the admin its going to start a new game. ADMIN_PACKET_SERVER_SHUTDOWN, ///< The server tells the admin its shutting down. INVALID_ADMIN_PACKET = 0xFF, ///< An invalid marker for admin packets. }; /** Status of an admin. */ enum AdminStatus { ADMIN_STATUS_INACTIVE, ///< The admin is not connected nor active. ADMIN_STATUS_ACTIVE, ///< The admin is active. ADMIN_STATUS_END ///< Must ALWAYS be on the end of this list!! (period) }; #define DECLARE_ADMIN_RECEIVE_COMMAND(type) virtual NetworkRecvStatus NetworkPacketReceive_## type ##_command(Packet *p) #define DEF_ADMIN_RECEIVE_COMMAND(cls, type) NetworkRecvStatus cls ##NetworkAdminSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p) /** Main socket handler for admin related connections. */ class NetworkAdminSocketHandler : public NetworkTCPSocketHandler { protected: char admin_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the admin. char admin_version[NETWORK_REVISION_LENGTH]; ///< Version string of the admin. AdminStatus status; ///< Status of this admin. /** * Join the admin network: * string Password the server is expecting for this network. * string Name of the application being used to connect. * string Version string of the application being used to connect. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_JOIN); /** * Notification to the server that this admin is quitting. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_ADMIN_QUIT); /** * The server is full (connection gets closed). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_FULL); /** * The source IP address is banned (connection gets closed). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_BANNED); /** * An error was caused by this admin connection (connection gets closed). * uint8 NetworkErrorCode the error caused. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_ERROR); /** * Inform a just joined admin about the protocol specifics: * uint8 Protocol version. * bool Further protocol data follows (repeats through all update packet types). * uint16 Update packet type. * uint16 Frequencies allowed for this update packet (bitwise). */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_PROTOCOL); /** * Welcome a connected admin to the game: * string Name of the Server (e.g. as advertised to master server). * string OpenTTD version string. * bool Server is dedicated. * string Name of the Map. * uint32 Random seed of the Map. * uint8 Landscape of the Map. * uint32 Start date of the Map. * uint16 Map width. * uint16 Map height. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_WELCOME); /** * Notification about a newgame. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_NEWGAME); /** * Notification about the server shutting down. */ DECLARE_ADMIN_RECEIVE_COMMAND(ADMIN_PACKET_SERVER_SHUTDOWN); NetworkRecvStatus HandlePacket(Packet *p); public: NetworkRecvStatus CloseConnection(bool error = true); NetworkAdminSocketHandler(SOCKET s); ~NetworkAdminSocketHandler(); NetworkRecvStatus Recv_Packets(); const char *Recv_Command(Packet *p, CommandPacket *cp); void Send_Command(Packet *p, const CommandPacket *cp); }; #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_TCP_ADMIN_H */