/* $Id$ */ /** * @file packet.h Basic functions to create, fill and read packets. */ #ifndef NETWORK_CORE_PACKET_H #define NETWORK_CORE_PACKET_H #ifdef ENABLE_NETWORK #include "config.h" #include "core.h" typedef uint16 PacketSize; ///< Size of the whole packet. typedef uint8 PacketType; ///< Identifier for the packet /** * Internal entity of a packet. As everything is sent as a packet, * all network communication will need to call the functions that * populate the packet. * Every packet can be at most SEND_MTU bytes. Overflowing this * limit will give an assertion when sending (i.e. writing) the * packet. Reading past the size of the packet when receiving * will return all 0 values and "" in case of the string. */ struct Packet { /** The next packet. Used for queueing packets before sending. */ Packet *next; /** The size of the whole packet for received packets. For packets * that will be sent, the value is filled in just before the * actual transmission. */ PacketSize size; /** The current read/write position in the packet */ PacketSize pos; /** The buffer of this packet */ byte buffer[SEND_MTU]; private: NetworkSocketHandler *cs; public: Packet(NetworkSocketHandler *cs); Packet(PacketType type); /* Sending/writing of packets */ void PrepareToSend(); void Send_bool (bool data); void Send_uint8 (uint8 data); void Send_uint16(uint16 data); void Send_uint32(uint32 data); void Send_uint64(uint64 data); void Send_string(const char *data); /* Reading/receiving of packets */ void ReadRawPacketSize(); void PrepareToRead(); bool CanReadFromPacket (uint bytes_to_read); bool Recv_bool (); uint8 Recv_uint8 (); uint16 Recv_uint16(); uint32 Recv_uint32(); uint64 Recv_uint64(); void Recv_string(char *buffer, size_t size, bool allow_newlines = false); }; Packet *NetworkSend_Init(PacketType type); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_PACKET_H */